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7/21/2025, 3:57:48 AM
>>532068271
When did I say there is a good version of Law though? All I am saying is that in SMT1 (and SMT 1 only) there are positive aspects in its philosophy and that the game presents Law's people with more nuance than in later games like IV. Partly this is also due to Tokyo 20XX being a shit world where people do what they can to survive: notice how most kid NPCs in it are Law aligned; where can the weak turn to if not to Law? It makes perfect sense that they'd pick the faction that promises them protection and a community they can rely on; it also helps that most Law NPCs in SMT1 act like normal simpletons instead of religious zealots.
I also think that Chaos is too shown with more nuance in SMT1 than in later games, actually putting emphasis on its positive aspects like learning to live by yourself instead of depending on others but without completely rejecting those you love (like Chaos Hero helping the protagonist escape from jail).
Frankly, the writers beat you on the head over and over about how the alignments have both good and bad sides to them *as philosophies* and that one must strive to find balance in life instead of becoming a radicalized in one way or another, otherwise they wouldn't have made the game like it is.
My point was never about Law nuking Tokyo or Law making SMT2 exist. My intention was to point out how SMT1 shows that Law as a philosophy can have positive qualities and said qualities are the reason why in-game NPCs choose it; the faction itself is also written with far more nuance than shit like Merkabah.
When did I say there is a good version of Law though? All I am saying is that in SMT1 (and SMT 1 only) there are positive aspects in its philosophy and that the game presents Law's people with more nuance than in later games like IV. Partly this is also due to Tokyo 20XX being a shit world where people do what they can to survive: notice how most kid NPCs in it are Law aligned; where can the weak turn to if not to Law? It makes perfect sense that they'd pick the faction that promises them protection and a community they can rely on; it also helps that most Law NPCs in SMT1 act like normal simpletons instead of religious zealots.
I also think that Chaos is too shown with more nuance in SMT1 than in later games, actually putting emphasis on its positive aspects like learning to live by yourself instead of depending on others but without completely rejecting those you love (like Chaos Hero helping the protagonist escape from jail).
Frankly, the writers beat you on the head over and over about how the alignments have both good and bad sides to them *as philosophies* and that one must strive to find balance in life instead of becoming a radicalized in one way or another, otherwise they wouldn't have made the game like it is.
My point was never about Law nuking Tokyo or Law making SMT2 exist. My intention was to point out how SMT1 shows that Law as a philosophy can have positive qualities and said qualities are the reason why in-game NPCs choose it; the faction itself is also written with far more nuance than shit like Merkabah.
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