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7/11/2025, 6:54:12 AM
>Demo Report
The time was short, my understanding is shallow, just a brief taste.
1. Starlink Cards are divided into five tiers: white, green, blue, purple, and gold. The capture interface shows probabilities. After catching one Qibo, nearby Qibos of the same type will immediately become hostile and start fighting. Starlink Cards can be obtained by "tilling the land," like mining or similar activities.
2. There's something called a "Silver Key" in the inventory, described as being used to open silver treasure chests. However, the silver treasure chest in the beginner village, opened after burning away fallen leaves, didn’t consume the key. Maybe it’s used for special puzzle-solving or it’s a bug?
3. The blonde girl, whose real name hasn’t been revealed, is called Lily. Based on her skill set, she’s a C-tier character. A perfect counterattack grants an additional multiplier.
4. Dodging and blocking each have their own energy bars; using them once consumes one use, but the cooldown is decent. Combat feels simple and satisfying, but due to time constraints, I only fought some rabbits before checking out other stuff (maybe the rabbits were just easy).
The time was short, my understanding is shallow, just a brief taste.
1. Starlink Cards are divided into five tiers: white, green, blue, purple, and gold. The capture interface shows probabilities. After catching one Qibo, nearby Qibos of the same type will immediately become hostile and start fighting. Starlink Cards can be obtained by "tilling the land," like mining or similar activities.
2. There's something called a "Silver Key" in the inventory, described as being used to open silver treasure chests. However, the silver treasure chest in the beginner village, opened after burning away fallen leaves, didn’t consume the key. Maybe it’s used for special puzzle-solving or it’s a bug?
3. The blonde girl, whose real name hasn’t been revealed, is called Lily. Based on her skill set, she’s a C-tier character. A perfect counterattack grants an additional multiplier.
4. Dodging and blocking each have their own energy bars; using them once consumes one use, but the cooldown is decent. Combat feels simple and satisfying, but due to time constraints, I only fought some rabbits before checking out other stuff (maybe the rabbits were just easy).
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