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7/15/2025, 11:06:32 PM
for as much as people like to shit on AH, I gotta say
I've never seen a game pull off procedurally generated cities as well as helldivers did
having randomly generated flatlands and open terrain is pretty straightforward
but to make a full sized metropolis with connecting streets, appropriate architecture, specialized city blocks such as parks and lots, all while incorporating different enemy objectives and subobjectives is pretty nuts
I've never seen a game pull off procedurally generated cities as well as helldivers did
having randomly generated flatlands and open terrain is pretty straightforward
but to make a full sized metropolis with connecting streets, appropriate architecture, specialized city blocks such as parks and lots, all while incorporating different enemy objectives and subobjectives is pretty nuts
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