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6/30/2025, 3:30:40 PM
>>714058790
Here's why DS2 is not as good as DS1:
>It's too easy to navigate the world. if I go around a BT area or bandits it should be punishing and difficult. You can essentially stroll around all of the encounters. It's insulting.
>The feeling of scale in the menu map is off.
>The added weather and environmental shit doesn't make the game any more difficult. Day/night cycle is also useless.
>All of the item upgrades so far feel pointless (even moreso than DS1). Each item should have a specific point. I don't even know why we need more than one gun.
>im playing offline and there are far too many ladders and packages left around. It seems like you're never stuck in a situation without the right gear, even if you didn't pack it with you. That's a huge mistake, imo.
>I don't care about any of the people I deliver to. They are all uninteresting and don't seem to be in need the same way as the characters in DS
>I don't like the BB is dead storyline. You should have hung onto the toddler Lou until much later in the story. I'm a dad and part of what made DS so great was it was dadcore.
>I thought he would have fixed the "container repair spray" mechanic. I only used repair spray once in DS1 and realized it didn't matter, you just had to not fall, which was stupidly easy. Now it's even easier. He could have done something better with the package damage and timefall to increase difficulty and the importance of planning and weather.
FINAL THOUGHTS: The map and characters were simply better in DS1. The map definitely offered more of a challenge (until the roads were all built).
I put over 200 hours into DS1. I'm 25% of the way through DS2. I'm just itching to go back to DS1.
Here's why DS2 is not as good as DS1:
>It's too easy to navigate the world. if I go around a BT area or bandits it should be punishing and difficult. You can essentially stroll around all of the encounters. It's insulting.
>The feeling of scale in the menu map is off.
>The added weather and environmental shit doesn't make the game any more difficult. Day/night cycle is also useless.
>All of the item upgrades so far feel pointless (even moreso than DS1). Each item should have a specific point. I don't even know why we need more than one gun.
>im playing offline and there are far too many ladders and packages left around. It seems like you're never stuck in a situation without the right gear, even if you didn't pack it with you. That's a huge mistake, imo.
>I don't care about any of the people I deliver to. They are all uninteresting and don't seem to be in need the same way as the characters in DS
>I don't like the BB is dead storyline. You should have hung onto the toddler Lou until much later in the story. I'm a dad and part of what made DS so great was it was dadcore.
>I thought he would have fixed the "container repair spray" mechanic. I only used repair spray once in DS1 and realized it didn't matter, you just had to not fall, which was stupidly easy. Now it's even easier. He could have done something better with the package damage and timefall to increase difficulty and the importance of planning and weather.
FINAL THOUGHTS: The map and characters were simply better in DS1. The map definitely offered more of a challenge (until the roads were all built).
I put over 200 hours into DS1. I'm 25% of the way through DS2. I'm just itching to go back to DS1.
6/23/2025, 5:05:12 AM
6/23/2025, 2:55:36 AM
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