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7/6/2025, 12:40:38 PM
>>530150538
For me, no I don't really think it was sadly. I really liked Jill a lot at first too. So much time is spent together, but so little of the scenes were tangible for me. Really good potential on paper, kinda like the game. It's all been written down well enough and they look great. They have decent chemistry together when it comes to the voice work. The connection could have been a lot more fun, meaningful and interesting to see play out inside of gameplay though, instead of just across cutscenes.
You know, Jill could be a playable and a meaningful party member, with her own fighting style, equipment and upgrade paths. Then you could have all out combo synergy attacks together, maybe Jill would heal you on command and revive you in battle, or give you buffs. Different kinds of gameplay integrations of their shared bond helps sell romance/bonds a lot further than just lip service.
Imagine Jill could Cover and take a mortal blow for you, pushing you out of the way of a death and taking the KO herself. Then you actually have to use Phoenix Down or Raise to bring her back to the fight. She could unlock new special ultimate moves or a weapon by progressing and completing her character side quest. You know how it goes, an actual RPG with RPG designed content. That's not what it is, and so their built for an RPG character relationship feels completely hollow without a single gameplay mechanic. You don't feel Jill there by Clive's side one single time during gameplay, despite her accompanying you so often.
Like the game itself they're bland and 7/10 ish, can't reach their true potential in the slightest because there's no mechanic application of the bond. Too much padding of run time with dialogue, and not enough core meat to sink your teeth into. They can only raise above total mediocrity through very stylish and expensively produced audio visual presentation and their sporadic moments of spectacle they get (nude scenes and the few times Jill does something)
For me, no I don't really think it was sadly. I really liked Jill a lot at first too. So much time is spent together, but so little of the scenes were tangible for me. Really good potential on paper, kinda like the game. It's all been written down well enough and they look great. They have decent chemistry together when it comes to the voice work. The connection could have been a lot more fun, meaningful and interesting to see play out inside of gameplay though, instead of just across cutscenes.
You know, Jill could be a playable and a meaningful party member, with her own fighting style, equipment and upgrade paths. Then you could have all out combo synergy attacks together, maybe Jill would heal you on command and revive you in battle, or give you buffs. Different kinds of gameplay integrations of their shared bond helps sell romance/bonds a lot further than just lip service.
Imagine Jill could Cover and take a mortal blow for you, pushing you out of the way of a death and taking the KO herself. Then you actually have to use Phoenix Down or Raise to bring her back to the fight. She could unlock new special ultimate moves or a weapon by progressing and completing her character side quest. You know how it goes, an actual RPG with RPG designed content. That's not what it is, and so their built for an RPG character relationship feels completely hollow without a single gameplay mechanic. You don't feel Jill there by Clive's side one single time during gameplay, despite her accompanying you so often.
Like the game itself they're bland and 7/10 ish, can't reach their true potential in the slightest because there's no mechanic application of the bond. Too much padding of run time with dialogue, and not enough core meat to sink your teeth into. They can only raise above total mediocrity through very stylish and expensively produced audio visual presentation and their sporadic moments of spectacle they get (nude scenes and the few times Jill does something)
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