Search Results
7/7/2025, 2:02:32 PM
>>530269342
>Tails is too powerful.
Forget Tails, SONIC is too powerful. It's already hard enough actually designing a game around Sonic's true, actual speed. Not just in sheer "how fast can he go", but all of his acrobatic, agile, parkour, freerunning skills as well, and the momentum that carries it all. Set Sonic loose in a 3D space and he should be fully capable of just launching himself through the air at high speed, soaring over everything until he lands. If Sonic has to be super-nerfed so he's stuck on the ground and can't just use his speed to launch himself into the stratosphere, then what hope does Tails have? Tails, whose defining ability is flying fast enough to keep up with Sonic.
Tails is a "Flyer", like Peter Pan, like Superman. In the context of a high-speed action platformer like Sonic, that seems to be inherently broken. Just, automatically, it is literally Sonic but BETTER. The kind of thing that Sonic needs to go super just to replicate, Tails has as his primary ability. It makes sense, he's the kid sidekick, so having this broken ability that's better than Sonic reflects his potential to go beyond. But still, "Gameifying" it is the important factor, especially since it shouldn't be nerfed so hard just to build a game around it. Because then, it doesn't feel like Tails anymore.
So many 3D fangames have that potential for Sonic to launch himself into space, because that's what having momentum + super speed in a 3D environment will do. In my opinion, if you try to capture Sonic CD's opening and truly design a game that makes you feel like SONIC, this is what you should get. But what makes Sonic CD's opening cool is how Sonic traverses the ENVIRONMENT. That is the key factor here. Not Sonic himself, it's the zone he's in.
The key to properly designing a game around Sonic's Speed & Tails' Flying is to create levels that actually challenge and obstruct that speed and flight, rather than nerfing those abilities themselves.
>Tails is too powerful.
Forget Tails, SONIC is too powerful. It's already hard enough actually designing a game around Sonic's true, actual speed. Not just in sheer "how fast can he go", but all of his acrobatic, agile, parkour, freerunning skills as well, and the momentum that carries it all. Set Sonic loose in a 3D space and he should be fully capable of just launching himself through the air at high speed, soaring over everything until he lands. If Sonic has to be super-nerfed so he's stuck on the ground and can't just use his speed to launch himself into the stratosphere, then what hope does Tails have? Tails, whose defining ability is flying fast enough to keep up with Sonic.
Tails is a "Flyer", like Peter Pan, like Superman. In the context of a high-speed action platformer like Sonic, that seems to be inherently broken. Just, automatically, it is literally Sonic but BETTER. The kind of thing that Sonic needs to go super just to replicate, Tails has as his primary ability. It makes sense, he's the kid sidekick, so having this broken ability that's better than Sonic reflects his potential to go beyond. But still, "Gameifying" it is the important factor, especially since it shouldn't be nerfed so hard just to build a game around it. Because then, it doesn't feel like Tails anymore.
So many 3D fangames have that potential for Sonic to launch himself into space, because that's what having momentum + super speed in a 3D environment will do. In my opinion, if you try to capture Sonic CD's opening and truly design a game that makes you feel like SONIC, this is what you should get. But what makes Sonic CD's opening cool is how Sonic traverses the ENVIRONMENT. That is the key factor here. Not Sonic himself, it's the zone he's in.
The key to properly designing a game around Sonic's Speed & Tails' Flying is to create levels that actually challenge and obstruct that speed and flight, rather than nerfing those abilities themselves.
Page 1