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7/8/2025, 7:42:45 PM
>>714892190
Ginga Force is really weird since it has a story mode you slowly progress through 10 stages of, each of the 10 stages also has three difficulties with separate unlocks and they're meant to be played in order, I'm currently working my way through Normal Stage 6 after going through all 10 stages on Easy, but the easiest criticism is that it most the weapons you get at least up to this point in the game feel kinda weak, not helped by the ammo mechanic that punishes you for holding fire all the time and wants you to constantly grab the blue ammo cubes that drop from enemies. Bullet visibility is also pretty hit or miss with some bullets not having clear edges, or some backgrounds being too busy for their own good. The boss fights and OST are still super good though, I'm gonna try and stick to it in hopes that unlocking Level 3 weapons makes the game feel better.
As for Blue Revolver, this one is just amazing and I'm having a blast with it, it's more along the lines of the Raizing games where the game has a difficulty level that will seesaw depending on how well you're doing, small ammo pickups that power your special weapon, which is used for scoring, which itself is pretty intuitive, kill 8 enemies, then try to blow up as many enemies as possible with your special weapon in a short timespan, repeat. I also love the artstyle and especially the soundtrack, both the new versions for Double Action and the original tracks. Just a super easy recommend all around.
Ginga Force is really weird since it has a story mode you slowly progress through 10 stages of, each of the 10 stages also has three difficulties with separate unlocks and they're meant to be played in order, I'm currently working my way through Normal Stage 6 after going through all 10 stages on Easy, but the easiest criticism is that it most the weapons you get at least up to this point in the game feel kinda weak, not helped by the ammo mechanic that punishes you for holding fire all the time and wants you to constantly grab the blue ammo cubes that drop from enemies. Bullet visibility is also pretty hit or miss with some bullets not having clear edges, or some backgrounds being too busy for their own good. The boss fights and OST are still super good though, I'm gonna try and stick to it in hopes that unlocking Level 3 weapons makes the game feel better.
As for Blue Revolver, this one is just amazing and I'm having a blast with it, it's more along the lines of the Raizing games where the game has a difficulty level that will seesaw depending on how well you're doing, small ammo pickups that power your special weapon, which is used for scoring, which itself is pretty intuitive, kill 8 enemies, then try to blow up as many enemies as possible with your special weapon in a short timespan, repeat. I also love the artstyle and especially the soundtrack, both the new versions for Double Action and the original tracks. Just a super easy recommend all around.
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