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6/15/2025, 10:10:49 AM
>>527494712
>WHAT SEPARATES PROJECT C-CON
>A true fighting game in third-person with traditional FGC mechanics and no deck-building, or RPG mechanics. ... without diving into other genres like battle royale or MOBA adjacent modes.
Doesn't this just mean, the game has nothing to separate it?
The reason that people add those mechanics like deck-building is the base idea has been done a hundred times already and they need to separate themselves from it. So by not doing that, it sounds like the complete opposite.
Not to crab, but this sounds like
>WHAT SEPARATES PROJECT C-CON
>nothing really
No mention of unique mechanics, no mention of unique artstyles. What's the pitch?
>WHAT SEPARATES PROJECT C-CON
>A true fighting game in third-person with traditional FGC mechanics and no deck-building, or RPG mechanics. ... without diving into other genres like battle royale or MOBA adjacent modes.
Doesn't this just mean, the game has nothing to separate it?
The reason that people add those mechanics like deck-building is the base idea has been done a hundred times already and they need to separate themselves from it. So by not doing that, it sounds like the complete opposite.
Not to crab, but this sounds like
>WHAT SEPARATES PROJECT C-CON
>nothing really
No mention of unique mechanics, no mention of unique artstyles. What's the pitch?
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