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7/23/2025, 3:17:33 AM
>>716186786
I think focusing on the momentum is the main thing. Yoshi's Island's greatest strength was how well everything flows into everything else; you always carry momentum while throwing, aiming, flutterjumping, eating enemies, etc. A new yoshi game should feel like a higher-budget version of all those indie platformers that center around a grappling hook, like The Big Catch.
I think focusing on the momentum is the main thing. Yoshi's Island's greatest strength was how well everything flows into everything else; you always carry momentum while throwing, aiming, flutterjumping, eating enemies, etc. A new yoshi game should feel like a higher-budget version of all those indie platformers that center around a grappling hook, like The Big Catch.
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