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7/9/2025, 2:21:40 AM
>>96043033
Colonial Criminals & Firmament Foes are the only ones left to do atm, at least if we scrap the Deepfolks one, now that they have their own faction book proper.
For Firmament Foes I'm thinking of focusing mostly on critters from the 1st Layer, since again, Hyperboreans proper will soon have their own book and its not necessary to double up profiles.
Colonial Criminals still have a lot of open spot left on the 3d6 scale, red are meant to be "worse" results than blue, usually the higher half of the scale are for straight up Hostiles, while the lower part of the scale are for Neutral, but it doesn't need to be a hard rule, it can also be seen as "Higher = More in your face aggressive, Lower = better chance at profit". The value are tentative indication of the impact the roll should have on the battle.
With Colonial Criminals there's the Seedy Hideout Nest rule you can also use (Hostiles respawn from it, but it contains 5~20 Silver worth of items) and Wanted Dead or Alive
> Wanted Dead of Alive : Gain this model`s Silver Value when you kill it. If you have an Authority model in your Expedition, gain back 1 LP as well.
(Remember you no longer score the value of NPCs when you kill them, I added the bit about regaining 1 LP for having an Authority, its a bit bland but whatever, more could be included from the basic profile.)
Was thinking of some Prophecy Peddler NPC for the blue side of the scale, otherwise I have no clue for the rest.
Colonial Criminals & Firmament Foes are the only ones left to do atm, at least if we scrap the Deepfolks one, now that they have their own faction book proper.
For Firmament Foes I'm thinking of focusing mostly on critters from the 1st Layer, since again, Hyperboreans proper will soon have their own book and its not necessary to double up profiles.
Colonial Criminals still have a lot of open spot left on the 3d6 scale, red are meant to be "worse" results than blue, usually the higher half of the scale are for straight up Hostiles, while the lower part of the scale are for Neutral, but it doesn't need to be a hard rule, it can also be seen as "Higher = More in your face aggressive, Lower = better chance at profit". The value are tentative indication of the impact the roll should have on the battle.
With Colonial Criminals there's the Seedy Hideout Nest rule you can also use (Hostiles respawn from it, but it contains 5~20 Silver worth of items) and Wanted Dead or Alive
> Wanted Dead of Alive : Gain this model`s Silver Value when you kill it. If you have an Authority model in your Expedition, gain back 1 LP as well.
(Remember you no longer score the value of NPCs when you kill them, I added the bit about regaining 1 LP for having an Authority, its a bit bland but whatever, more could be included from the basic profile.)
Was thinking of some Prophecy Peddler NPC for the blue side of the scale, otherwise I have no clue for the rest.
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