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7/8/2025, 4:02:04 PM
>>714863649
I thought the puzzles in both nuGoW games were pretty barebones and boring because most of the time they consist of "find the thing you can interact with", it all felt very very scripted too, in a we playtested and dumbed down this shit 100 times so nobody ever gets stuck way.
The puzzles in classic GoW were better even though some of them were block pushing because they were not pretending to be more than what they were and the upgrades you would get were actually meaningful making taking the time to solve them feel rewarding. The classic games were also much better paced, the platforming and puzzle sections allowed you to catch your breath between the frantic combat, in nuGow you watch 30min of cutscenes, travel to the next location, watch some more cutscenes, walk around while characters talk, row the boat, and after all that you are doing the slow puzzles.
I thought the puzzles in both nuGoW games were pretty barebones and boring because most of the time they consist of "find the thing you can interact with", it all felt very very scripted too, in a we playtested and dumbed down this shit 100 times so nobody ever gets stuck way.
The puzzles in classic GoW were better even though some of them were block pushing because they were not pretending to be more than what they were and the upgrades you would get were actually meaningful making taking the time to solve them feel rewarding. The classic games were also much better paced, the platforming and puzzle sections allowed you to catch your breath between the frantic combat, in nuGow you watch 30min of cutscenes, travel to the next location, watch some more cutscenes, walk around while characters talk, row the boat, and after all that you are doing the slow puzzles.
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