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7/13/2025, 7:50:30 PM
>>715367684
>so that broom spin wasn't intentional?
no and half the time it happens cuz I fuck up the command grab (really wish aacc had +R's input parser). worst of all the cancel timing on it is weird
>any character with a good long range projectile
not being able to set orbs weakens her keepaway but honestly the mobility and rain still make her a pain to approach. From what others say, her main weakness is when she has to get in herself.
>she has no good anti-air
negative edge orb, IABD jB and IABD rain. 623A has big disjoint and 4f startup. and of course when you've got orbs set, approaching from the air becomes scary.
though you gotta remember that melty is a grasshopper game. good anti airs are a privilege, not the default.
>GODtsuki still bitching strong
I really think I'm missing something in the MU cuz monorisuto makes it seem way easier https://www.youtube.com/watch?v=m52RGuoggjs&t=6947s
It's probably the jetpacks. I need to jetpack harder
>so that broom spin wasn't intentional?
no and half the time it happens cuz I fuck up the command grab (really wish aacc had +R's input parser). worst of all the cancel timing on it is weird
>any character with a good long range projectile
not being able to set orbs weakens her keepaway but honestly the mobility and rain still make her a pain to approach. From what others say, her main weakness is when she has to get in herself.
>she has no good anti-air
negative edge orb, IABD jB and IABD rain. 623A has big disjoint and 4f startup. and of course when you've got orbs set, approaching from the air becomes scary.
though you gotta remember that melty is a grasshopper game. good anti airs are a privilege, not the default.
>GODtsuki still bitching strong
I really think I'm missing something in the MU cuz monorisuto makes it seem way easier https://www.youtube.com/watch?v=m52RGuoggjs&t=6947s
It's probably the jetpacks. I need to jetpack harder
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