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7/25/2025, 8:50:51 PM
>>96177589
(2/2)
As for sculpting, I'm still a noob at that! I've tried a few times and it's difficult, but that's probably because I'm using blender and a mouse instead of a dedicated sculpting program and a tablet/pen. The best I've done is join some fly wings onto the back of a nurgle daemon prince, then sculpt some inflamed flesh around the joins to make it look more natural. Which is probably the easiest sculpting possible, since you're just adding lumps and bumps in the right places haha.
But blenders sculpting tools are still useful for smoothing joins or removing decorations off banners so that e.g. you can freehand your own once it's printed. And also for reposing minis - for example, I've made a snotling pump wagon crew by taking two regular snotlings and using the sculpting tools' pose brush to move their arms onto the handles of the pump so that one is on the downswing, and the other is midair in the upswing. It's very fun.
But as I say even something as simple as positioning a purity seal on a shoulder pad and then booleaning them together will teach you loads. I think it's very much worth learning because you can completely fill gaps in any of your favourite STL ranges just by kitbashing in blender. Or if you like the bodies from one creator and the heads from another, you can scale them appropriately and combine them, or even make ball and socket joints for them so you can point modular heads to your liking. Here's an ogre mercenary where I joined a head from one creator to the body of another, then scaled and added a mace from a different creator to his hand, then reposed his elbow at 90° so he's resting the mace on the ground, then smoothed the elbow and sleeve where it had been reposed and gone a bit jagged.
Any more questions just ask, otherwise just give it a go and have fun :)
(2/2)
As for sculpting, I'm still a noob at that! I've tried a few times and it's difficult, but that's probably because I'm using blender and a mouse instead of a dedicated sculpting program and a tablet/pen. The best I've done is join some fly wings onto the back of a nurgle daemon prince, then sculpt some inflamed flesh around the joins to make it look more natural. Which is probably the easiest sculpting possible, since you're just adding lumps and bumps in the right places haha.
But blenders sculpting tools are still useful for smoothing joins or removing decorations off banners so that e.g. you can freehand your own once it's printed. And also for reposing minis - for example, I've made a snotling pump wagon crew by taking two regular snotlings and using the sculpting tools' pose brush to move their arms onto the handles of the pump so that one is on the downswing, and the other is midair in the upswing. It's very fun.
But as I say even something as simple as positioning a purity seal on a shoulder pad and then booleaning them together will teach you loads. I think it's very much worth learning because you can completely fill gaps in any of your favourite STL ranges just by kitbashing in blender. Or if you like the bodies from one creator and the heads from another, you can scale them appropriately and combine them, or even make ball and socket joints for them so you can point modular heads to your liking. Here's an ogre mercenary where I joined a head from one creator to the body of another, then scaled and added a mace from a different creator to his hand, then reposed his elbow at 90° so he's resting the mace on the ground, then smoothed the elbow and sleeve where it had been reposed and gone a bit jagged.
Any more questions just ask, otherwise just give it a go and have fun :)
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