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7/16/2025, 12:23:44 AM
>>531364661
i would mating press an ember while holding hands
i would mating press an ember while holding hands
7/14/2025, 1:07:54 AM
>>531113354
ember main here
1 is just a boring "shoot damaging projectile" ability
her 2 isn't terrible from a performance standpoint but it really isn't that interesting as an ability gameplay wise
oh wow you take anywhere from 50% to 90% damage and you have to press 2 or 3 every now and then to prevent burning out all your energy
there's no reason to not have it on and its energy drain downside takes no effort to mitigate as long as you glance towards the right side of your screen once in a while
but that replacement feels pretty bad to use. ember is an offensive frame meant to run around shooting and burning shit, not sitting behind pillars. if I wanted to camp I'd use literally any other frame. also she needs the survivability from immolate to compensate for the limited mod capacity budget that can be spent on defenses
her 3 is decent enough but definitely needs to be buffed to go through walls
and her 4 is fine, just needs a damage buff
although i agree that some augments could be made baseline and that her passive needs replacement because unless you spam 4 it'll never come into play. my ideas for better ember passives (plus heat resistance and heat status immunity, for obvious reasons)
>inflicted DoT statuses transfer to another enemy if they die
>heat and derived elements do increased damage
>immolate but with a wider range (10-150%, DR caps at 90% like current immolate so 0.6% DR/heat percent) and always on, built up passively and by shooting weapons (goes off base rate of fire/damage) and consumed by using abilities to boost their damage. gradually decays over time, overheating (going over 100%) drains energy until cooled under overheat threshold. 2 would be replaced as a consequence, 3 would still vent heat
also a chromatic blade style augment (changes ability elemental damage to match emissive color and a different boost based on element (efficiency if cold, range if electric, duration if toxic, power if heat)) could be fun
ember main here
1 is just a boring "shoot damaging projectile" ability
her 2 isn't terrible from a performance standpoint but it really isn't that interesting as an ability gameplay wise
oh wow you take anywhere from 50% to 90% damage and you have to press 2 or 3 every now and then to prevent burning out all your energy
there's no reason to not have it on and its energy drain downside takes no effort to mitigate as long as you glance towards the right side of your screen once in a while
but that replacement feels pretty bad to use. ember is an offensive frame meant to run around shooting and burning shit, not sitting behind pillars. if I wanted to camp I'd use literally any other frame. also she needs the survivability from immolate to compensate for the limited mod capacity budget that can be spent on defenses
her 3 is decent enough but definitely needs to be buffed to go through walls
and her 4 is fine, just needs a damage buff
although i agree that some augments could be made baseline and that her passive needs replacement because unless you spam 4 it'll never come into play. my ideas for better ember passives (plus heat resistance and heat status immunity, for obvious reasons)
>inflicted DoT statuses transfer to another enemy if they die
>heat and derived elements do increased damage
>immolate but with a wider range (10-150%, DR caps at 90% like current immolate so 0.6% DR/heat percent) and always on, built up passively and by shooting weapons (goes off base rate of fire/damage) and consumed by using abilities to boost their damage. gradually decays over time, overheating (going over 100%) drains energy until cooled under overheat threshold. 2 would be replaced as a consequence, 3 would still vent heat
also a chromatic blade style augment (changes ability elemental damage to match emissive color and a different boost based on element (efficiency if cold, range if electric, duration if toxic, power if heat)) could be fun
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