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7/19/2025, 2:18:50 PM
>>715876519
the level design is better because they're never expecting you to backtrack through it
in DaS it's common to enter areas with enemies turned away from the player, which obviously isn't ideal
the best evidence of this stuff is the Painted World having the best level design in the game, which just so happens to mirror how a level is structured in DeS (its own isolated thing)
>>715877035
>those small settlements you can see off in the mountains with a telescope
kino
the level design is better because they're never expecting you to backtrack through it
in DaS it's common to enter areas with enemies turned away from the player, which obviously isn't ideal
the best evidence of this stuff is the Painted World having the best level design in the game, which just so happens to mirror how a level is structured in DeS (its own isolated thing)
>>715877035
>those small settlements you can see off in the mountains with a telescope
kino
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