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Anonymous /vg/531453879#531539515
7/17/2025, 5:04:35 AM
>>531538093
>Talent synergies

Take operative for example, exploit stacks are plus 10% damage per stack or you can analyze and it strips armor. How many stacks does the average enemy have? 1 to 2. You add 1 exploit per turn to each enemy in sight. There is one feat that adds an exploit to enemies that already have exploits. So 10% to 20% extra damage.

Why not just make a 'sniper shot' feat that does extra damage and strips armor instead of framing things in terms of operative stacks? If you could make 50 stacks on an enemy, maybe that would be good. I know there used to be a bug that would let you pile them on. But otherwise why bother?