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Anonymous /v/716054852#716076607
7/21/2025, 9:10:14 PM
>>716075073
First off would be learning how to reverse beat.
Mika for example can do charged 5C into 5A and be left at +7 on block so it's a good habit to get into. There's other reverse beat strings to keep your pressure ambiguous but you can learn those as you go along.
Second, stagger your normals. In conjunction with the above, staggering your buttons and tricking your opponent into believing your pressure is over is one of the ways to open people up. Just be sure to save a light button to reverse beat back into to keep yourself safe at the end of a string.
I'd ease off the constant jumping because being in the air is risky as shit. Mika does happen to be one of the characters who can technically be comfortable in the air but that usually involves getting airborne through 236X first. Mika's jA can snipe other bigger air buttons with its speed and air FF can drag people back down while you have your own fuckhuge air button with j[C]. You also have j623X which is deceptively enormous and active as fuck.
Get used to piloting 236C. Not only is it your safe pressure extender, it's also basically a free mix-up that lets you cross someone up for a combo afterwards.
From your buttons, abuse the shit out of 66B. It's a fast as fuck low that discourages opponents from shielding with so many options to cancel out of it while putting the fear of getting clipped low in their minds so you can then later throw in j[C] and 66C to trip them up later.
Your 623A is also a menace. It's big, fast, and safe. If they block it, you're -1. If they get hit, you can do the follow-up and then get a combo if you spend meter.
Meter is like candy in this game compared to previous versions so don't be afraid to spend it at the end of combos.
Also maybe learn how to use her EX only 360 grab. If you have vorpal and cancel after landing it, you can net some obscene damage with a simple combo afterwards.