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8/10/2025, 6:58:59 AM
I don't think I get the approach with Bananza Odyssey and BoTW because it seems like the idea is to make a really fun/satisfying moveset and then make every move available from the start, but in practice it just means that the most fun you'll ever have with it is when you're just starting.
First two levels of Banaza were really fun, and the verticality, multi-direction punching, destructable environment stuff was awesome but by hilltop zone it sunk it that it was just going to be the same destructable environments and the same challenge rooms for an entire game.
By the third layer I stopped bothering to do any of the side rooms, by the fourth layer I stopped going after any unnecessary bananas or fossils, and by the fifth layer I stopped playing. After getting zebra and realizing the only new gimmicks were gonna be a handful more transformations I couldn't get excited to keep going.
First two levels of Banaza were really fun, and the verticality, multi-direction punching, destructable environment stuff was awesome but by hilltop zone it sunk it that it was just going to be the same destructable environments and the same challenge rooms for an entire game.
By the third layer I stopped bothering to do any of the side rooms, by the fourth layer I stopped going after any unnecessary bananas or fossils, and by the fifth layer I stopped playing. After getting zebra and realizing the only new gimmicks were gonna be a handful more transformations I couldn't get excited to keep going.
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