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Anonymous /vst/2075875#2083827
7/2/2025, 11:54:33 PM
>>2083826 (cont.)
The 1700s saw the rise of nationalism, which culminated in the great reconquest of Stoutharbour and Watchman's Point from Pearlsedge by the victorious Vernman-Arannese-Ancardian-Istralorian alliance. In fact, Verne went further, expanding its lands all the way to Pearlsedge (the city) and puppeting Tretun, one of the electors.

The 1700s also saw a dozen or more colonial wars started by Theinos, Rezankand, The Triarchy, or worst of all, Aelnar (at one point, all of New Opportunity, Drakesguard, Soruin, and most of Amadia were under their occupation). Regardless, Verne persevered. Most of the wars ended in white peaces; a few had the enemies conceding their ever so valuable trade hubs to Verne.

Finally, as the 1800s came, Verne and its allies engaged in their final major war (or more accurately, three simultaneous wars), the end result of which was the unification of all Vernmen people (and more) under one banner, the annexation of mainland Pearlsedge by Tretun, and more nations paying war reparations to Verne than one could imagine. Of course, such conquests are not without consequence, and soon Verne was engulfed in internal conflict, seperatist rebellions, and a coalition quickly forming... alas, all of that is past the end date, so oh well!

>Overall thoughts
Quite clearly, the Verne is an outdated country, but outdated does not mean bad or not fun. In fact, it serves quite nicely for someone just wanting to get into the game, as there are little-to-no unique mechanics to complicate things, nor are there any "nation ruining disasters" I kept hearing about. It seems this will change in the next update, but I do hope that Verne remains as a beginner-friendly nation. In retrospect, I regret not interacting with the magic or racial systems (including the ever-enticing "Purge" button) very much, but I'll definitely do more campaigns, and I'm sure I'll learn the mechanics along the way.