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Thread 2075875

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Anonymous No.2075875 >>2075896 >>2076061 >>2080464 >>2080518 >>2081478 >>2085966 >>2086396 >>2087594
EUIV: Anbennar
When the FUCK are they going to update Escann edition

Previous:
>>2052553
Anonymous No.2075879
Imperium Universalis is better
Anonymous No.2075896
>>2075875 (OP)
I think it was like June 6 or something.
Anonymous No.2075982 >>2076353
who's this supposed to be? corin?
Anonymous No.2076007 >>2076027 >>2076357 >>2077111
Escann update?
What will it be about?
Anonymous No.2076019 >>2076032 >>2076044 >>2076244 >>2076293 >>2076336 >>2076729 >>2083682 >>2083743
Speaking of updates, I'd like to ask, for fun. Imagine that (you) were given the chance to have total control over the update of 'something' in the game. Whether it's a specific tag, a region, or just an event chain or crisis, you can choose to have it be whatever way you like. Basically, you can write it.

Disregarding your actual writing skills, what would (you) choose, anons? What do you think would be better off?
Anonymous No.2076027
>>2076007
Some new missions and tags like usual.
Anonymous No.2076032 >>2076035
>>2076019
The 2 I always wanted were hill gnolls and darkscale kobolds. Hill gnolls have one coming in the new update, so that just leaves darkscales. I want theirs to be worshipping something deep that they think is a dragon, but probably isn't. That whole theme has sort of been fulfilled now with Masked Butcher though, so I don't really care about Darkscale any more.
Anonymous No.2076035 >>2076039 >>2076080
>>2076032
I read up about Darkscale, and apparently they get canonically destroyed, don't they?

Why do Kobolds always get the short end of the stick when it comes to these 'canonical' results? Gnomes take over the Dragon Coast, Darkscales get drowned in greenskins....
Anonymous No.2076039 >>2076040 >>2076348
>>2076035
>and apparently they get canonically destroyed
Who the fuck cares. "Canonically" in this mod just means "Vic 3" start, and no one plays Vic 3, so I'll never need to know or care about it.
Anonymous No.2076040
>>2076039
Fair enough, but still kinda gay how much they hate Kobolds.
Anonymous No.2076044
>>2076019
Massive goblin buffs, new goblin tags on every continent, and goblins blobbing all over the place and outbreeding every race out of existence
Anonymous No.2076061 >>2076147 >>2076431
>>2075875 (OP)
Gods, I HATE GINGERS
Anonymous No.2076080
>>2076035
>serpentspine kobolds get exterminated
>aelnar gets to exist as an OPM minor for chud revenge fantasies
not fair
Anonymous No.2076147
>>2076061
She should be an Esmari instead of a Castellyrian as in canon imo. It's a missed opportunity to not make her as an integral part of Bennon MT.
Anonymous No.2076244
>>2076019
Halfling update. I want Lorent to suffer in the north, fuck 'em. That or expanding the infernalist to be a bit more hated since they are only considered "heretics" ingame even though they should be considered the BIGGEST EVIL by the regent court.
Anonymous No.2076293 >>2076299 >>2076351 >>2076426
>>2076019
Busilar and Eborthil are very lackluster right now despite them being the supposed equivalent of Spain and Portugal. From the few thing I read about Busilar it looks like it's filled with really queer shit and focus too much on their Sarhal refugee that was brought by their niggerloving Elfwomen instead of their much more interesting Phoenix Empire connection and Kheteratan origin.
Anonymous No.2076299 >>2076351
>>2076293
What the heck is it with this mod and going through this weird ass route? Is it due to the DnD connection?
Anonymous No.2076336
>>2076019
How about making the Black Demesne less retarded? The absolute bordergore it becomes is utterly and completely unplayable.

There's also the really weird fact that all the tags that can form the Desmene have some sort of immortal ruler, and yet the Demesne explicitly has a custom inheritance system. Why? Why would you design a nation around being a Lich then make a system that doesn't work with Liches?
Anonymous No.2076348
>>2076039
the ck3 and vic3 ports are so retarded
>nobody plays vic3
>there isn't a lot of playerbase overlap between the games
>no focus trees so storytelling has to be done through events and decisions
>they have to make 3d models for all the fantasy races. the framework is there with the ck3 fantasy mods already out but they have to make that shit from scratch for vic3
for vic3:
>cannor somehow colonizes sarhal and haless even though there isn't a significant tech/magic gap between the two like irl
>lorent and gawed have the exact same borders as eu4
Anonymous No.2076351
>>2076293
and unfortunately they'll never be overhauled because cannor is a finished continent and only the non-humans non-elves get any updates there
>>2076299
>Is it due to the DnD connection?
it's that and also that 90% of the devs are trans
Anonymous No.2076353
>>2075982
the bright red hair wasn't obvious?
Anonymous No.2076357
>>2076007
they added a new elf adventurer who can form two nations, one of which is half elf and has a mission tree on the gitlab
Anonymous No.2076363 >>2076374 >>2076733 >>2076779 >>2077612 >>2078767
>Escanni Orcs go from "GREENTIDE GREENTIDE GREENTIDE"
>Almost go Corinite even before most human nations
I do not get it. I get the logic "Oh she beat Dookan, therefore we follow her", but the fight ended in a draw, and Great Dookan still led the orcs through, why the heck would ALL of them go Corinites? Even the VERY zealous ones. The orcs in this damn mod are too fucking weak for what they are. Atleast the SOME of the ones in the mountain have SOME balls
Anonymous No.2076374 >>2076383
>>2076363
>Convert to Corinism
>Everyone instantly forgets the rape murder genocide you committed and starts kneeling at your feet for being a wholesome brave and valid monster of color
Why wouldn't they?
Anonymous No.2076383 >>2076413 >>2077612
>>2076374
Mechanically yeah, lorewise sure maybe if the humans and elves are that retarded to trust an orc, but why would the ORC forgo what is basically his god's chosen and his god, the guy who's said to have: A) Sacrificed himself to make them. B) Got betrayed by the other gods that they are now FUCKING KOWTOWING TO
I'm half tempted to learn how to mod so I can mod a "Greentide" mt
Anonymous No.2076413 >>2076415
>>2076383
Afaik Bloodgorger (the orc tag near Castonath) is supposedly led by son of Korgus Dookanson and in Vic3 canon he manage to almost restart Greentide but it got nipped in the bud by Corin's Circle (Lothane (Grandmaster of Corintar), Arosha (Chieftess of Clouded Eye), Laurens (Knight-Commander of Sword Convenant)). I believe Escann looks strange because the Orcs tags in there is still very underdeveloped despite already having tons of lore written for each clan.
Anonymous No.2076415
>>2076413
Weird considering their location and the fact that they are smacked with the "Recommended" tags. I suppose it is a case of the devs forgetting/not caring enough to update them.
Anonymous No.2076426
>>2076293
If you go into the discord they're doing a mission rework for eborthil and verne
Anonymous No.2076431
>>2076061
My grandfather hated them too, even before they stole his bike and his shoes.
Anonymous No.2076436 >>2076470 >>2076740 >>2077601
Actually, remind me, why isn't Castonath a tag of its own? I mean, didn't it survive the Greentide? The Patricians are there, and they have enough power that you still need to negotiate with them for proper control of the city.
Anonymous No.2076470
>>2076436
Imagine being an adventurer company moving into the ruins of an abandoned city only to be confronted by about 20,000 shit stained aristocrats who proudly announce they've been living in the sewers for two decades and if you ever fuck with them they'll burn the city down again.
Anonymous No.2076480 >>2076481 >>2076489
I want total ORC victory, which nation gives that?
Anonymous No.2076481 >>2076484 >>2076489
>>2076480
masked butcher
Anonymous No.2076484 >>2076485 >>2076486
>>2076481
Weird that there's two sides to this... But Total ELF death is calling me...
Anonymous No.2076485
>>2076484
This is a weird ass descision. Total Orc Victory can wait, the elven question awaits.
Anonymous No.2076486 >>2076488
>>2076484
masked butcher has an insanely good mission tree (and unique government form) you should stay as them instead
Anonymous No.2076488 >>2076494
>>2076486
We will see.
Anonymous No.2076489
>>2076480
>>2076481
roadwarrior is a very unique one but it doesn't have a lot of content like masked butcher does, but you are a migrating OPM that decolonizes provinces while upgrading your mad max road wagon
Anonymous No.2076494 >>2076535
>>2076488
you play as a horror monster nation that skins faces of other races and puts them on farms for harvesting. everyone will have -200 opinion of you so there's no point in demonsterizing. the localization on events is insanely good and it's done by the same guy who's doing the new Zokka tree
Anonymous No.2076535
>>2076494
I thought that the loc was written from the perspective of skinwalker orcs but once I realized they were just normal people the mystery kinda faded away
Anonymous No.2076573 >>2076595
>there's a country in horashesh that can summon a Xhaz despite being humans in the update
Thoughts?
Anonymous No.2076595
>>2076573
We wuz bines
Anonymous No.2076620 >>2077660
Feiten anon here from the last bred. I realized I ignored one critical piece of text in the monument description that completely changes the game:
IF: IS FEITEN
IGNORE CORING DISTANCE
You can have a max of 37 - though I am pretty sure that will increase as time goes on - provinces stated with this, so, I am now going to pick the 37 best provinces in the world and transfer the remainder to my ever-loyal vassals.
Playing with an expanded Monuments mod + the expanded ideas, with an extremely vassal & TC heavy gameplay. Verkal Ozovar is de-facto mandatory for the liberty desire reductions.
Any thoughts on provinces with particularly good wonders here? Currently stuck expanding naval forcelimit so I can field a 60-strong transport fleet and start shipping troops over to invade Eborthil for a staging ground in Cannor.
Anonymous No.2076729 >>2076789
>>2076019
Aelnar rework. Someone was making Aeliande MT (the sane version of Aelnar) but was dropped because they were forced to work on vic3.
Anonymous No.2076733
>>2076363
There is Khozrugan who is supposed to stay great dookan and continue the greentide, but the MT is really old.
Anonymous No.2076740
>>2076436
Anon, patricians have literally been surviving on orc meat they found in the city. There is no way they have the organization to form a proper government.
Anonymous No.2076779 >>2077037 >>2077070 >>2077077 >>2078831
>>2076363
It's mostly game mechanics due to centers of reformation. That said, there's some fluff regarding Arosha Oakbreaker, a member of Corin's Circle, giving sermons to the Clouded Eye tribe after Corin's death. I'm not sure if any of this is written down and it's pieced together from wiki articled, but Krogus's invasion of Cannor resulted in the deaths of hundreds of thousands of orcs and failed in its stated goals: Finding Dookan and destroying the Regent Court. I can see how, two-to-three generations after the Greentide when the Corinite Proclamation comes into play, Orcs could be convinced that the fight between Corin and Krogus was a Ozarm'Chadash - wiki calls that a Duel for Honor, basically "you weak i take over tribe now" - and could be swayed that Corin had some legitimacy as the leader of the orcs at this point.

One thing's for sure: Dookan's not helping them - they can't even change their skin color anymore and half of them are being taken in slave raids. I'd be compelled to convert to save my own skin, personally.

....Now I want to play an orc nation. Any good orc MTs out there? Never even looked at them.
Anonymous No.2076789
>>2076729
>Aeliande MT (the sane version of Aelnar)
Disgusting. Only Calasandur and Sicrheior are fit to rule.
Anonymous No.2077037 >>2077082
>>2076779
Masked butcher has a fantastic mission tree and writing.
Anonymous No.2077057
>Still no Damearian Republic
Anonymous No.2077070 >>2077082
>>2076779
>Any good orc MTs out there?
Shattered Crown is the only one I enjoyed
Anonymous No.2077077 >>2077082
>>2076779
I've heard Sapchopper-Karakhanbar is meant to be good but I think one anon in a previous thread mentioned the latter tree being broken somehow.
Anonymous No.2077082 >>2077166
>>2077077
I saw some whining on reddit about this one having very little national impact and due for a rework
>>2077037
I've heard them recommended, will have to give them a try sometime! I'm not sure where to even go with them aside from just blobbing into Bulwar.
>>2077070
I should try Shattered Crown. What's their theme? Anything really stand-out?
Anonymous No.2077111
>>2076007
straight up Infernalism.
Anonymous No.2077160 >>2077167 >>2077175 >>2077296 >>2077508
THE FUCK WAS I SUPPOSED TO DO?
Anonymous No.2077166
>>2077082
>What's their theme
Picrel
Anonymous No.2077167
>>2077160
Win. Don't Die.
Anonymous No.2077175
>>2077160
Clearly you made shitty sacrifices
Anonymous No.2077198 >>2077216
What's the best lizard nation to play in the dev version between Rayaz and Asarta? Rayaz looks bigger but Asarta has mermaids.
Anonymous No.2077213
>Play harpies
>have fun
It's that easy.
Anonymous No.2077216
>>2077198
That purple OPM
Anonymous No.2077296
>>2077160
Keep your demonic power above zero (basically keep conquering and razing until it's done). There's also a mission that instantly completes it.
Anonymous No.2077476 >>2077479 >>2078691
I don't get these adventurers...
Anonymous No.2077479
>>2077476
Checks out. Corin fits in the Infernal Court.
Anonymous No.2077508
>>2077160
the Harklum mission literally turns you into a xhazob

Reload and do your missions properly
Anonymous No.2077601
>>2076436
>play Castonath
>has unique purge mechanic where you just straight up fucking eat the orcs to gain dev
kino they should make this right away
Anonymous No.2077612
>>2076383
>>2076363
It's my first game with dwarves. Got about 100 years to go. Need to get what I need off The Command and then I'm going to empty the mountains on all these massive orc tags that everyone loves now, AE be damned.
Anonymous No.2077660
>>2076620
I remember in Deepwoods there's a gold mine monument with +3 Goods Produced and a can't deplete at all.
Anonymous No.2078111 >>2078239
Recommend me a cool warlord tag
Anonymous No.2078239
>>2078111
I liked Bianfang into Dahui. Basically the entire nation in focused on war
Anonymous No.2078240 >>2078244
I havent played this in a while and i just checked it out again and holy shit the map is so fucking bloated now what the fuck were they thinking
Anonymous No.2078244
>>2078240
agreed theres so much bloat
Sarhal (fantasy notAfrica) is 2x larger than it should be and theyre adding an additional continent Insaya in a future update that shouldnt even exist.

Im glad they add an option at game start to disable regions because theres too much
Anonymous No.2078574 >>2078622
>The only half elf realm of the mod
>MT is boring multicultural utopia
>Ibevar is annexed by replacing the population
Wasted potential.
Anonymous No.2078622 >>2078640 >>2078648
>>2078574
me when every single mission tree is about making a super happy socialist democracy where everyone loves eachother (racism is SO silly guys)
Anonymous No.2078640 >>2078845
>>2078622
Ironically the popular MT is the one where it's the exact opposite of that. Aelnar is popular for a reason.
Anonymous No.2078648 >>2078656 >>2078664 >>2078668
>>2078622
Which trees are actually like that? I can't remember one that I've played.
Anonymous No.2078655
>>20786484
Nearly every mission tree either requires or softly encourages you towards an accepting path. Rogeria, Kobildizan, every single Sun Elf except one is DYING to prove how they're not like THAT anymore...
Anonymous No.2078656 >>2078660
>>2078648
Everything that's not genocide is socialism.
Anonymous No.2078660
>>2078656
There are like, 5 monoculture tags in the damned game, and they're all explicitly mega-evil.
Anonymous No.2078664
>>2078648
Farrancan on the git
No mission or event about being an half-elf kingdom
Anonymous No.2078668
>>2078648
Stalbor is the worst imo. They literally have no identity expect for being that.
Anonymous No.2078691
>>2077476
Corin is Agrados. She died, and then her corpse puppeted by him. Agrados then proceeded to use this to try his little 'coup' attempt against the Regent Count.

Of course, none of this matters because Castellos being dead is irrelevant, he wouldn't have been able to do so many miracles and appear as a dragon otherwise.

Castellos is dead, but he is not gone. Praise Castellos. Praise Khet. Dalcabab is the path.
Anonymous No.2078719 >>2078913 >>2078933
Dookanson was an avatar of Castellos that was created because he knew Agrados would return. He also Balgar's folk by leading the orcs out of the serpentspine to battle against Corin(Agrados). Through him he defeated the usurper again and even managed to redeem the orcs with a semblance of consciousness(though still not to the extent of a human). However due to Agrado's next chimp out in the Crimson Deluge humanity was doomed to centuries of religious conflict and usurpation by the (((cube))).
Anonymous No.2078767
>>2076363
>convert to corinite
>continue RAPE MURDER KILL RAPE MURD-
it's that simple
Anonymous No.2078829
>play orcish kino
>orcs win
feels great man
Anonymous No.2078831
>>2076779
Clouded Eye and Unguldavor both have mission trees in the gitlab and they're unironically some of the best in the mod right now
they go very deep in lore and you'll feel like you're reading 4 paragraphs a month at times, and they're very well written
Anonymous No.2078845 >>2078900
>>2078640
Nobody cares about Aelnar anymore though.
>inb4 wrong
Post the date of your most recent Aelnar save file or screenshot, if you still have one at all.
Anonymous No.2078900
>>2078845
Yeah, Masked Butcher and Wyverheart to lesser extent already usurp Aelnar recently in term of popularity and they are even more fucked up than Aelnar.
Anonymous No.2078913
>>2078719
Orcs were the chosen people all along...
Anonymous No.2078933
>>2078719
Anonymous No.2079264
I thought Neratica had a MT. I was wrong. Atleast the concept of going against my infernalist Corvuria sounds like a good set up for exiles taking back their home from devil worshippers.
Anonymous No.2079563 >>2079830
>ibevar has one of the smallest mt in cannor
>it's fine
>devs still gonna reworks tags huge mt like wex or lorent
For fucks sake....
Anonymous No.2079739 >>2079971
these motherfuckers don't stop getting rid of orcs even when they're ruled by orcs, what is this
Anonymous No.2079793 >>2079824
>try xia again
>take the epic ez win advice to dodge the revolt war and consolidate
>command stomps everyone in each direction in turn then comes at me with 3x my FL
Thats it, I'm getting that mod
Anonymous No.2079824
>>2079793
Even if somehow all of Haless join to fight them the AI is still too retarded to beeline straight into Command's capitals. The AI usually follow you if you allow attach though which is why I don't avoid it when playing Xia or even I send a free Condotierri to Sir if I can't join them.
Anonymous No.2079830 >>2079839 >>2079841
>>2079563
hey the new half elf tag gets to take over ibevar!
Anonymous No.2079839
>>2079830
Yeah
All of that because ibevar is "racist"?
Anonymous No.2079840 >>2079846
>play the new zokka rework
>lose the battle and get annexed by jadd
damn i suck at this game fr fr
Anonymous No.2079841
>>2079830
that tag made me angry not for being a feels good utopia mind you that is fine to me however what made me angry is how whoever wrote its missions hates commas so every time you read any of its flavour you feel exactly like you must be feeling reading this very post
Anonymous No.2079846
>>2079840
you posted this in the wrong thread first
I hope you feel silly!
Anonymous No.2079889
when are they gonna make an orc slaver MT?
orcs literally have a slavery mechanic in their religion.
Anonymous No.2079895
The radiant sun school for high philosophy is so disappointing, they're meant to be halessi elf worshippers and there's not a single high philosophy elf tag in haless(or a human tag that just worships elves)
also azkare fucking sucks
Anonymous No.2079915 >>2079917 >>2079933 >>2079972
I wish there was an evil human tag that revolved around purging everyone
Anonymous No.2079917 >>2079918
>>2079915
what do you think Castanor's "culture conversion" on non-human provinces represent?
Anonymous No.2079918 >>2079924 >>2079948
>>2079917
Castanor requires you to accept dwarves though
Anonymous No.2079924 >>2079938
>>2079918
good
hating dwarves is anti-human
Anonymous No.2079933 >>2079938
>>2079915
this is wyvernheart
Anonymous No.2079938 >>2080426
>>2079924
Dwarves are stupid greedy alcoholics
>>2079933
Not really
Anonymous No.2079948
>>2079918
their monument gives me free artificers I can't hate that!
Anonymous No.2079971 >>2080055
>>2079739
Is Unguldavor fun?
Anonymous No.2079972 >>2080105
>>2079915
This is Gawed kind of, but it's more like extreme xenophobia.
Anonymous No.2079976
Bout to start a Grombar game
Any tips?
Anonymous No.2080055 >>2080063 >>2080114 >>2080922
>>2079971
it's my favourite country in the mod already and I first played Anbennar 4 years ago, this is my second run as them just this week
all the Clouded Eye flavor made early game Escann fun, the Clouded Eye/Unguldavor trees are extremely lore heavy and well written, this is an actual 10/10 imo
Anonymous No.2080063 >>2080078
>>2080055
Only available on bitbucket version ATM right?
Anonymous No.2080078 >>2080114
>>2080063
correct, this is the dev version
just be aware you'll be reading a lot, events this long are the norm and there's a lot of of them
Anonymous No.2080105 >>2080110
>>2079972
I wish Gawed was divided in many vassals that had a normal MT
Anonymous No.2080110 >>2080113
>>2080105
Gawed needs to be united lorewise because their population is way smaller than Lorent's and they need to be on equal footing politically
Anonymous No.2080113
>>2080110
>Muh lore
Nigga shut the fuck up
Anonymous No.2080114
>>2080055
>>2080078
thanks, sounds like fun.
Anonymous No.2080241
I want Wolf Command MT
Anonymous No.2080247
How hard is it to mod in an MT? I mean it's just a series of checks, so it shouldn't be that hard, right?
Anonymous No.2080273 >>2080275 >>2080330
>Purging Orcs. Even focused to make Orc murder more efficient
>Event= Due to various circumstances and events the situation of Orcs in your nation has improved
Did they just get tired of killing?
Anonymous No.2080275
>>2080273
Perhaps your people got tired of winning and even started to feel bad for the orcs. Or some of the orcs are trying to be nice and submit. It's vague to let you make up what happened in your mind.
Anonymous No.2080330
>>2080273
After generations of total orc death there was nobody left alive when the order for TOD was created. So they felt bad since they've only ever seen orcs thrown into mass graves.
Anonymous No.2080425 >>2080458 >>2080513 >>2080893
You know what bothers me? the lack of large archipelagos in this mod.
Anonymous No.2080426
>>2079938
have you read the culture conversion events for Wyvernheart? you are explicitly commiting genocide
Anonymous No.2080458
>>2080425
I agree. I wish the giant continent that's perma-unfinished was deleted and replaced with a huge archipelago. I miss my indonesia gameplay.

But trade routes outside of Cannor are their own problem. mostly created by Sarhal being 2x too large.
Anonymous No.2080464 >>2080574
>>2075875 (OP)
daily reminder - Corinism is Agrados worship
Anonymous No.2080513
>>2080425
The middle of the crater in Aelantir should be dotted with tons of island like the Caribbean instead of just giant Cuba, also that weird peninsula in Southern Sarhal and that small archilpelago south of Haless should be made into an archipelago that connect Sarhal, Haless, and Insyaa.
Anonymous No.2080518 >>2080541
>>2075875 (OP)
Is she okay?
Anonymous No.2080541
>>2080518
Agrados is about to possess her corpse, she will be fine
Anonymous No.2080569 >>2080685
Claims? Free.
Coring cost? -25%.
Overextention? Don't ask me.
Rebels? Oppressed.
Tomboy wives? Mandatory.

Yep. It's Grombar time.
Anonymous No.2080574 >>2080814
>>2080464
That would be too based for modern liberals. And would also require actual historical knowledge about female pope/false/dark messiah.
Anonymous No.2080685
>>2080569
Claims? Irrelevant.
Mana? Free.
Monuments? Finished.
Conversion? Immediate.
Entef? Does Not Serve.

Nope. It's Elikhand Time.
Anonymous No.2080783 >>2080786
>the perfect Escann doesn't exi-
Anonymous No.2080786 >>2080845
>>2080783
Nice
Out of curiosity, how expansionist is your MT?
Also, what's that little Burgundy inside Corvuria?
Anonymous No.2080814 >>2080862
>>2080574
>And would also require actual historical knowledge about female pope/false/dark messiah
???
Agrados worship doesn't have any of this
https://anbennar.fandom.com/wiki/Cult_of_Agrados
Anonymous No.2080845 >>2080853 >>2080884
>>2080786
for land you own directly, you only need Inner Castanor.
I think the Barumand subject/ally only needs to control about 4 or 5 areas, the Khozrugan march needs every border of Escann bar the southern tip and the mining company only needs the caves. I would've kept my little vassal swarm of adventurers in central Escann but they get automatically integrated into Khozrugan unfortunately.
There might be more land requirements in the 2nd half of the tree which I'm ready to unlock, but there's some culture conversions that I want to finish first.
>Also, what's that little Burgundy inside Corvuria?
Ravenhill, it's a new releasable for the land Asheniande owns there.
Anonymous No.2080853 >>2080873
>>2080845
>Ravenhill can be free
Wonder if they got an MT... And I wonder if it is also another Vampire MT. Also where is this build, I want to play the new infernal nation since I like their religion.
Anonymous No.2080862
>>2080814
Basic reading comprehension, please....haaah... I am saying that is how it should be conceptual. Corin being Agrados should be a false mesiah concept.
Anonymous No.2080873 >>2080935 >>2080996 >>2081069
>>2080853
it's the gitlab version, they migrated from github a while ago
https://gitlab.com/anbennar/anbennar-eu4-dev
Ravenhill doesn't have missions but Verne and Pashaine got new ones today
Anonymous No.2080884
>>2080845
that land always gets to 100% devastation cause of rebels and ashy not being able to reach it
Anonymous No.2080893
>>2080425
Insyaa has them at least
Anonymous No.2080908 >>2081151
That's just lazy guys
Anonymous No.2080922 >>2081147
>>2080055
>the tiny niggers actually get destroyed while kobolds own the caves
Pure sorcery.
Also how is the tiny splinter of Corvuria? I am looking for something small after my pirate harpy run. Not being able to covert provinces to my own culture, not even mountains is kind of retarded, especially after getting a die hard iron fisted matriarch after Total Mutineer Death. And the missions that required culture conversion and colonization fucking suck and made me drop Koboldzan.
Anonymous No.2080929
>Revolution spawns in Wex
>"Finally, a country that might actually be a threat"
>They just evaporate all the rebel armies
Has anyone here actually ever *seen* an succesful revolution? I haven't even seen it in base EU4.
Anonymous No.2080935 >>2080936
>>2080873
I'm so fucking dumb, how do I install this shit, the launcher refuses to path it right
Anonymous No.2080936 >>2080940
>>2080935
What are you talking about? You put it in the mod folder and make a .mod file that points to it. You also gotta name the file the same thing as the mod folder.
Anonymous No.2080940
>>2080936
So it would seem. Thanks for helping a retard.
Anonymous No.2080945 >>2081069
did how you download th bitbucket version change?
Anonymous No.2080994 >>2081069
>want to release this land to an vassal
>don't wanna have to painfully search each province name by name and give it one by one
Is there any way to speed this up?
Anonymous No.2080996 >>2081036
>>2080873
>Verne
I'd prefer Eborthil but fuck it I'll take it.
Anonymous No.2081036 >>2081072 >>2082538
>>2080996
Never mind
Anonymous No.2081069 >>2081171
>>2080945
Go here >>2080873 and click the blue button, then zip
>>2080994
You can click the province when feeding a vassal
Anonymous No.2081072 >>2081140 >>2081173 >>2081829 >>2081849
>>2081036
I'm beginning to despise this redhead, I need to learn how to mod JUST to make an anti-corin MT in Escann. Probably not gonna do that cause coding sucks.
Anonymous No.2081140
>>2081072
Adenica is already the anti-reformation country there
Anonymous No.2081147 >>2081216
>>2080922
did you play with the new gitlab roost mechanics or no? I haven't played the pirate harpy but I have played Mulen and the Viking harpy using the new mechanics
Anonymous No.2081151
>>2080908
the fucking white house is the funniest one there and doesn't remotely fit with what they named that monument. I have no idea how it's been half a decade and the base mod moments are completely shit and get utterly mogged by the monuments submod
Anonymous No.2081171
>>2081069
>You can click the province when feeding a vassal
..How? I don't think it's ever worked.
Anonymous No.2081173 >>2081509
>>2081072
>I need to learn how to mod JUST to make an anti-corin MT in Escann
Aside from Adenica, Elikhand literally has a mission specifically to erase Corinism since the whole thing about Dalcabba is that Castellos isn't REALLY dead.
Anonymous No.2081216 >>2081304
>>2081147
Nah, I played the probably latest public release, one that added some lizard content and Masked Butcher.
>viking harpies
Now we are talking. I'm gonna get the github version to try it. How do the roosts work? As of now they require a fort, some gold and maybe mountains or hills I can't remember. Roost grants 50% defensiveness and development cost reduction
Anonymous No.2081299
Is Azkabar just a big nothinburger? I came expecting some evil nefarious shit but there's nothing about that beyond the first event
Anonymous No.2081304 >>2081305
>>2081216
they added a new button ui above the buildings menu for stuff like holds and roosts, normal roosts have 2 tiers but Mulen and Vaengheim have tier 3 ones (the hanging cities), tier 2 culture converts the province to harpy but it costs an escalating amount of gov cap to build one, but you can build tier 1 ones on literally all rough terrain
Vaengheim (the viking harpy) is pretty fun their mission tree is about taking over Gerudia and slaying monsters and colonizing Aelantir, they're not a monstrous nation either and get to vassalize their historical friend next to them for free
Anonymous No.2081305
>>2081304
Anonymous No.2081341 >>2081384 >>2081385
Grombar man, I was initially pissed off that after your initial spree of conquests forming Grombar gives you an unavoidablle -25% admin efficiency for fifty years before realizing how actually ridiculously strong Old Dookan is for devving. With Dookan's blessing, mage towers, and temples I'm turning forests into cities out here. Never gone Corinite before but I'm tempted not to - are there any benefits for devclicks? Might honestly stay Old Dookan at this rate, the war bonuses are also phenominal when you stack it with war magic. Also: Approximately how long after demonsterizing do I have to wait for Half Orcs to crop up?
Anonymous No.2081384
>>2081341
Corinite gets to choose between a dozen holy orders with both state-wide and nation-wide buffs but I'm pretty sure none of them are related to developing
Closest thing there is probably the culture conversion cost and time reduction one so you can spread humans to low dev provinces since humans give -10% dev cost
Anonymous No.2081385
>>2081341
the reworked grombar wants you to specifically dev mil to create orc minorities, and half orcs are created when orc and human pops are in the same province
Anonymous No.2081478 >>2081847
>>2075875 (OP)
Should I take diplomatic or espionage as Unguldavor?
Anonymous No.2081490 >>2081491
WHO LET THE GOBLIN BE IN CHARGE?
Anonymous No.2081491
>>2081490
Wait no that's not a goblin...
THAT'S A HUMAN TAKING UP GOBLIN CULTURE- THAT'S EVEN WORSE. GOBLIN FOR THEM IS PRIMARY AAAAAAAAAAAAAAAAAAAAAAAAAAAA-
Anonymous No.2081509 >>2081607
>>2081173
You do have to travel to Africa to become the paypig to a bunch of furry cashmasters though so even C*rinism may be a better life choice.
Anonymous No.2081530 >>2081881 >>2081937
Is Zokka's new MT a world conquest type thing? It looks kinda cool but if it is, I ain't touching that shit
Anonymous No.2081607 >>2081847
>>2081509
Escanni literally come from Kheterata.
Anonymous No.2081673 >>2081676
>play a game of anbennar
>instantly crashes whenever I load a game near 1600
Anonymous No.2081676
>>2081673
Sounds like a you problem.
Anonymous No.2081823 >>2081826
>mod is called Anbennar
>it is one of the worst regions
Explain.
Anonymous No.2081826
>>2081823
it was the first region developed back when this was Jay's university thing or whatever (he is also holding Nurcestir hostage indefinitely because he's writing his book at the speed of GRRM)
Anonymous No.2081829
>>2081072
> I need to learn how to mod JUST to make an anti-corin MT in Escann
>he doesn't know
although by the end of the MT Adean and Corin kiss and make up and she gets to be the goddess of war, just not the queen of the pantheon
Anonymous No.2081847 >>2081856
>>2081607
not all Escanni, just the Patricians, which are a small enough percentage to not even warrant human minorities in 2 out of the 3 Castanoth provinces.
>>2081478
Between the two definitely espionage. Orcs have shit siege ability, the +15 to vassalization reasons is often a tiebreaker in Escann, the advisor cost is good, you get funny cav combat ability with Aristocratic and Orcish cav is great.
Anonymous No.2081849 >>2081863
>>2081072
Hammerhome also gets to avoid the reformation iirc
Anonymous No.2081856 >>2081876
>>2081847
>not all Escanni, just the Patricians
Greenskins and adventurer immigrants are not Castanorian.
Anonymous No.2081863
>>2081849
somewhat, you are strongly encouraged to stay RC because muh Balgar but I don't recall any hard requirements (and one mission converts a couple provinces to RC and gives them 100% conversion resist)
Anonymous No.2081876 >>2081877 >>2081878
>>2081856
Yeah, the only legitimate Escann succesor state is Count's League into Castellyr. Marrhold chronic Alenic chudism pretty much prevent them from being Escanni and they are proud of it like Wex.
Anonymous No.2081877 >>2081893
>>2081876
>Count's League into Castellyr
on the one hand, they get to skip the adventurer stage. on the other hand, their mission tree sucks
Anonymous No.2081878 >>2081893
>>2081876
Didn't the Count's League get turned into a bunch of progressive orc-lovers who kneel for greenskin rights?
Anonymous No.2081881
>>2081530
yes it is **but you decolonize the entire world at the very end**
Anonymous No.2081893
>>2081877
>>2081878
Their mission is dogshit but their tradition and starting position is the best to quickly consolidate Escann by snaking through all greenskin tags. Never ever blindly follow it because they told you to vassalize tons of orcs who hate your guts without a bonus to liberty desire whatsover.
Anonymous No.2081913
>You will never get the Damearian Republic MT
Anonymous No.2081937
>>2081530
Goal of the mt is to have only one tag at the end
Anonymous No.2082035
having a very silly moment here, playing a magic-centric game
clicked create homunculus, ruler died while i was looking at the window
heir is a 19 year old mage as well
heir is now creating a homunculus
Anonymous No.2082043
>Birth of a New People event
>10 years of -50% culture conversion cost
>Order of the Orchard holy order
>-25% culture conversion cost and -25% culture conversion time
yep it's autistic racial minority spreading time
Anonymous No.2082052 >>2082063 >>2082091 >>2082135
Anyone played ovdal tungr? from spoiling early missions it looks like verkal ozovar but with navy.
Anonymous No.2082063
>>2082052
Ozovar is an OPM vassal swarm tag
Tungr is a money making tag
Anonymous No.2082079
>Gawed doesn't have unique endonyms for the Dragon Coast despite the initial event talking about taking it if the gnomes fuck up, only has endonyms for the part of the Westmoors that Greenscale occupies at game start
I know the content is like five years old but it would be nice.
Anonymous No.2082091
>>2082052
Ozovar brainwash use their sissyhypno rune to brainwash Halessi into their bitch. On the other hand Tungr use their boat and good old Jewish trickery to turn entire continent into their debt slave.
Anonymous No.2082135
>>2082052
>Verkal Ozovar
You construct 5G towers and mind control all of Haless
>Ovdal Tungr
Israel simulator - you have the "greatest ally" in Crathanor which styles itself as the foremost democracy of the world when in reality their government bows down to you, you put the entire subcontinent under debt slavery and also take some clay which you have no right to just because you can
Anonymous No.2082141 >>2082185 >>2082204 >>2082219
Does the dev build have anything new for the Infernalist? I fucking love the devils.
Anonymous No.2082185
>>2082141
The infernal tags that I'm aware of are Damescrown, EsmarainΓ© and the wood elves in Escann, we're probably very far away from seeing any of them
Anonymous No.2082204
>>2082141
There will be an escanni wars of consolidation formable for infernalist sometime in the future.
Anonymous No.2082205 >>2082208 >>2082216 >>2082300
Asheniade or Corvurian vamps?
Anonymous No.2082208 >>2082212
>>2082205
Asheniade. Corvuria is giga boring.
Anonymous No.2082212 >>2082213 >>2082222 >>2082300
>>2082208
Any other vampires of note? I know there are ones in not China but they are just Oni fodder with no content.
Anonymous No.2082213
>>2082212
Nope.
Anonymous No.2082216 >>2082514
>>2082205
Lucian mogs both of them.
Anonymous No.2082219 >>2082297
>>2082141
There's a new IC tag in Escann in the update but I don't know if it has content for whatever unique formable it's getting yet.
Anonymous No.2082222
>>2082212
Masked Butcher and Roilsard kinda, but the former isn't about traditional vampires at all and the later is just a tag that happens to have the vampire estate
Anonymous No.2082289
Lets say hypothetically I were part of a collective of Anbennar devs that are gonna split from Anbennar and are crafting a new fantasy setting for when eu5 drops...
Hypothetically what does the setting/mod need that you miss in Anbennar/fantasy gsgs in general?
Anonymous No.2082297
>>2082219
it's the wood elf one but they're not getting a MT this patch (but the half elf path has one)
Anonymous No.2082300 >>2082305
>>2082205
>>2082212
Luciande and Masked Butcher are the vampires with a fuckton of content
All I'm gonna say about Luciande is don't purge the Orcs ;)
Anonymous No.2082303 >>2082306 >>2082354 >>2082381
The year was 1551, and Grey "Emperor" Temar II Frozenmaw finds himself struggling with a deep sense of inadequacy. His great-grandfather, Brasur The Grey had spent his lifetime fighting insolent Reachmen, Olavs, and even rebellious Grey Orcs to forge a kingdom who could resist the united force of the Reach, stomping out hopes of a reclaimation forever. His son Marosh Tribetamer and his wife, Muroga Farseer whipped those ornery sons of the Greytide from listless, wandering monsters into civilized, industrious folk, eventually constructing the great vessel Victory which bore those first colonists to Dalaire - all while having time to silence the skaldic songs chanting for our eternal friend Bogulr Hardrock's death. Both men had inexorably shaped the world around them, yet it was the shadow of Temar I that haunted his son.

Temar I Snowbloom seemed as if he was born under a star: Dookan had blessed him with the ability to pull crops from frozen fields and bring the wrath of a frost giant upon his foe's castles. The Gawedi cowered in fear at his mere gaze, the Lorentish ceded Noruin when he threatened to sail to Sella himself if they did not cease their impudent expansion. None dared challenge his claim over the Broken Isles and the Quartz Dwarves could do naught but tantrum from their isolation in Krakdhumvror. After fifty years atop the Ivory Throne, he plucked Bayvic from the hands of the Reach Confederation simply because he willed it.
Anonymous No.2082305
>>2082300
Luciande is also prime material for an infernal court run since their (vampire) ruler starts as cruel
Anonymous No.2082306 >>2082309 >>2082354
>>2082303
Yet his son Temar II's very rise to that same seat began rife with troubles. Insolent pests like Exwes and Neckliffe found routes into Dalaire, Deranne sensed weakness and seized claimed land in Amadia. In days past, these troubles would've been resolved with the shamans chanting thunder-drums and the horde descending on these upstart outsiders: Yet Dookan would not speak to Temar II. Even as Corin reigned down blood upon Cannor, Dookan's silence seemed the loudest in the halls of Garok, as the forests outside that gleaming city were rife with the Reachmen's cries for Crovis's stolen throne. The warbands to sail westward always had something more pressing to deal with: Skalds summoning Valkyries to pillage the hills around Redgarhavn, Gawedis mobilized upon the borders, the ever-postponed plans to wipe out the last free Reach republics once and for all.

(My Greytide Legacy ran out and with the Grombari wars of Religion I didn't have the money to spam colonists)
Anonymous No.2082309 >>2082312 >>2082354
>>2082306
After two lost decades putting down what must've been hundreds of thousands of Corinites, Skalds, and ornery Dwarves, Tamar II stood heirless at 45 with scant accomplished in his life. In desperation to etch his name into the world, he swung his warclub in the direction of the free Reachmen, finally ending Everwharf and their small confederation - perhaps this was a misstep.

From the halls of Almdihr, King Gluk I Bordu of the Highhold Orcs of the Shattered Crown felt fit to demonstrate to their grey brothers why Dookan no longer spoke to them: They were weak. The Frozenmaw Line's magics came from what remnants of Brasur's blood that remained within them, not from Dookan's blessings. He would prove that to them: What they had lost when they went west. It was supposed to be a feast celebrating a grand campaign in the Reach, but when an axe was lain on the table, all around knew what it meant: Ozarm'chadash. Challenging Tamar II to a duel of honor, the young Gluk needed not a single spell to bring his axe against Tamar II's face, only stopped by the guards of Garok's garrison. The great chieftain proved his point as he left the city: Grombar's weakness had turned the oldest of allies into the strongest of foes.
Anonymous No.2082312 >>2082354 >>2082679
>>2082309
After two lost decades putting down what must've been hundreds of thousands of Corinites, Skalds, and ornery Dwarves, Tamar II stood heirless at 45 with scant accomplished in his life. In desperation to etch his name into the world, he swung his warclub in the direction of the free Reachmen, finally ending Everwharf and their small confederation - perhaps this was a misstep.

From the halls of Almdihr, King Gluk I Bordu of the Highhold Orcs of the Shattered Crown felt fit to demonstrate to their grey brothers why Dookan no longer spoke to them: They were weak. The Frozenmaw Line's magics came from what remnants of Brasur's blood that remained within them, not from Dookan's blessings. He would prove that to them: What they had lost when they went west. It was supposed to be a feast celebrating a grand campaign in the Reach, but when an axe was lain on the table, all around knew what it meant: Ozarm'chadash. Challenging Tamar II to a duel of honor, the young Gluk needed not a single spell to bring his axe against Tamar II's face, only stopped by the guards of Garok's garrison. The great chieftain proved his point as he left the city: Grombar's weakness had turned the oldest of allies into the strongest of foes.

It is now that Tamar II approaches his 50th year, realizing that his destiny lies not in gloriously seizing more for the half-orcs to occupy: It is in defending the very halls of his kingdom, as Gawed's hundred-thousand declare their intent to join a coalition to reclaim the Reach.
Anonymous No.2082354 >>2082356
>>2082303
>>2082306
>>2082309
>>2082312
Good shit, wonder why not a lot of people do these kind of after action shit
Anonymous No.2082356
>>2082354
Thank you anon!
Unfortunately I'm playing on a 4k monitor and 4ch only lets us upload 4mb files so I can't take proper screenshots. I'll have more following the war with Gawed, maybe, if I don't die.
Anonymous No.2082371
>Wife dies
>Then Heir dies
>Witch-King age
>This event
I'm just picturing an old old ass paladin-king just going "Fuck it might as well purge the heretics one more time before I go"
I do not think I have the armies to actually win but it will be funny and fun.
Anonymous No.2082379
>When your dwarven vassal starts the Goblin Tide
Anonymous No.2082381 >>2082395 >>2082400
>>2082303
god I miss reading the autistic AARs from the mid 2010s
also you trapped the centaurs in the hold
Anonymous No.2082388
>march is led by a 6/6/6 witch king
>they suddenly have an army as big as mine
I am very glad the mission tree railroaded us into being historical friends
Anonymous No.2082395
>>2082381
I had a wee giggle at that. They were migrating around the pass south of Krakdumvror and hopped into the hold like a week after I finished my colonization of the province adjacent and now they're just stuck in the hold. Which is very funny for me. I successfully rushed to trap Krakdumvror in their little mountain pass and now they're spending all their mana on devving it for me (thanks guys) and the idea of a centaur hold as the cherry on top makes me have a little laff.
Anonymous No.2082400
>>2082381
That's chatgpt
Anonymous No.2082461
it's done
god I wish Kaztubar was in the mod already I want to keep playing orcish content now
Anonymous No.2082464 >>2082468
chud assignment
you're given this ethnic mess of a map and you're told you can carve a maximum of 6 nations in Escann outside the white walls of Castanor
which nations deserve to exist?
Anonymous No.2082468
>>2082464
See all this? Give it to Marrhold
Anonymous No.2082514
>>2082216
this
>doesn't stay hidden like a bitch, openly announces his vampiric nature and just does whatever he wants
>trolls Cannor so hard and causes such unfathomable levels of butthurt that even mortal enemies band together to try and stop him
>when he finds the first vampire who calls him a mutt he just goes "lol, lmao"
Anonymous No.2082538 >>2082554 >>2082804
>>2081036
Was Verne always this big on Corin? My main memory from the old tree I played years ago is Wyverns and adventurers. Now I can't even spread the Renaissance without eating dead ginger pussy.
Anonymous No.2082554 >>2082558 >>2082564 >>2082620 >>2082804
>>2082538
That writing is quite bad imo. Verne seems to be the designated Corinites in the EoA but their geopolitics and history doesn't really have any strong ties with Corin at all. From what I read the writer just handwave it as the Vernmen idolize Corin just because of their martial and adventuring culture which is a very shallow reason to make Verne an exclusively Corinites tag.
Anonymous No.2082558 >>2082654
>>2082554
Yeah, Munas and Adean are right there.
>Verne seems to be the designated Corinites in the EoA
Funny because Istralore is EXACTLY this, but their MT and content is practically antique now
Anonymous No.2082564
>>2082554
Looking through the flavour text they seem to have just decided to go
>Verne=Ultra Corinite
>Busilar=Ultra RC
>Eborthil= Don't really give a shit either way just influenced by whichever of the other 2 PU's them (will probably worship the cube in their own tree)
Which given Businor is generally the least effected by the religious wars is an odd choice for the new updates
Anonymous No.2082620 >>2082632
>>2082554
>Verne seems to be the designated Corinites in the EoA
should be istralore/moonhaven/silverforge
Anonymous No.2082632 >>2082640
>>2082620

Moonhaven is majority elves and silverforge is manjority dwarfs, it makes 0 sense for them to go corinite.
Anonymous No.2082640 >>2082649
>>2082632
>human worshipping elves and dwarfs shouldn't worship a human
Anonymous No.2082649
>>2082640
They mostly worship Munas and Balgar respectively and only pay lip services to other RC deities.
Anonymous No.2082654 >>2082664
>>2082558
>Funny because Istralore is EXACTLY this, but their MT and content is practically antique now
I think they're getting a new one with this update. I swear I remembered that from the stream.
Anonymous No.2082664 >>2082672 >>2082678
>>2082654
It's on gitlab already, but it's pretty shit. It's girlpower: the mission tree.
Anonymous No.2082672 >>2082682 >>2083562
>>2082664
Is it at least cool like Gemradcurt, Esthil, and Birzartanses to lesser extent?
Anonymous No.2082678 >>2082680
>>2082664
I like girls.
Anonymous No.2082679 >>2082681 >>2082688
>>2082312
Hubris. Temar II Frozenmaw had spent his entire life fighting it: His father, naming his son magnanimously after himself. His once-ally, chieftain Gluk Bordu, who dared to claim that a ritual combat gave him the rights to snatch the Ivory Throne. Interlopers from Cannor, laying claim to colonies the Grombari had staked out an age ago. The Corinites, yet another upstart Dookanson who claimed that the god's silence was proof of their divinity - the freeshooters had seen to them. Yet none was greater than Queen Anna Gerwick of of Gawed, a thorn in Temar's side since he was twenty. Supporting the Derannic expedition into Amadia, rallying a coalition, forcing Temar II to keep men on the continent when they were sorely needed elsewhere.

Yet Anna was reluctant to do more than posture. When Trollking Bogulr Hardrock crossed the Frozen Pass to pluck Serpentgrad from the corpse of Celmaldor, she was quick to posture men on the border - yet when Gnomish spies revealed the plot and Temar II issued a declaration of intent to protect? 'Twas back to a hundred more years of drilling. Always preparing for a war that would surely come... Next year. Maybe the year after that.
Anonymous No.2082680
>>2082678
gay
Anonymous No.2082681 >>2082698 >>2082808
>>2082679
>it's another episode of "all lorent's vassals have their independence supported by half of cannor for centuries but they never declare war"
what causes this
Anonymous No.2082682 >>2082800
>>2082672
>Birzartanses to lesser extent
best girl boss MT in the mod Keladoras like a sexy murderess librarian who plans to drag that that shithole continent to greatness one dead brother admin reform at a time.
Anonymous No.2082688 >>2082698
>>2082679
In defense of Anna, it was not mere hubris that kept the continent gridlocked. Four blocks had calcified affairs, kept from bloodshed by the Gnomish Heirarchy insisting that the four powers be balanced.

First among equals was Gawed. While they had not fought a war for nearly 50 years, their armies acted like the next war was surely tomorrow. Financial constraints kept their forces from reaching above eighty-thousand men at arms - reportedly, the complete lack of Copper in Gawedi markets led to an extreme expense upkeeping their cannonade corps - but with financing from their allies in the Free City of Damescrown, Grombari scouts reported an Alenic horde of a hundred-thousand possible.

Secondmost was Emperor Taliesin Silmuna, having wrenched the Moon Throne away from the Wexonards due to the recent heresy in Escann. Taliesin found himself lord of a divided empire, arguing over religious doctrines endlessly whilst blood rained down from the heavens. Though his alliance bloc was mere duchies, they swung heavily above their weight. Their combined navies were the pride of the continent. The Creek Gnomes of Portnamm's Gommocannons won them colonies as far as the other end of Sarhal, mounted upon their twenty-three heavy vessels. Exwes was among the highest thorns in Temar II's sides, sniping half of Dalaire out from under him during the Grombari Corinite Wars. Pearlsedge was the problem child of the bunch, perpetually aspiring to greatness but unable to marshal the men to man their vast fleet and late to the Aelantiric rush. Still, House Simuna's army was not a joke either - but with their undisputed naval dominance, there was naught that Temar II could do to challenge their overseas ambitions.
Anonymous No.2082698 >>2082714
>>2082688
Most vulnerable was the perpetually troubled Kingdom of Lorent, kept from falling apart by the sheer willpower of Percevan Siloriel after their defeat in the Noruin War by Temar I. Sensing weakness, the problem dukes banded together to free themselves from the mage-king's yoke: Yet perpetually cowed by the Lorentish alliance bloc, they each wished for the war to be won before it was declared, refusing show the initiative the Winesbayers had shown during the Lilac Wars due to a fear of suffering the same fate.

Lorent divided was the weakest of the four blocs, but the balance of power in Cannor refused to allow the tension to break. Confidently - some may say foolishly - Percevan took advantage of the gridlock, recovering quickly from the loss of Noruin to strike at the ruinborn kingdoms of the Effelai and the free orc colony of Ozgarom. If the Grey Orcs would take North Aelantir, Percevan insisted that the south be his, endlessly financed by the bottomless coffers of Beepeck.

His efforts were jointly supported and stymied by the upstart kingdom of Deranne, the principal beneficiary of continental gridlock. Their tendrils infested nearly all of Aelantir. Endrallidae, The Isles, Amadia - wherever there was fresh land to be claimed, a Deranic flag insisted it was there first and therefore was entitled to the whole of it. With the endless support of Gawed, who gleed in the fact that Deranne was a thorn in the side of both Lorent and Grombar, they had a free hand in the old world. A position both parties found intolerable but could do little about it.

>>2082681
The continent has been in a perpetual gridlock since approximately 1475, it's a very interesting scenario.
Anonymous No.2082714 >>2082718
>>2082698
Diplomatically isolated, yet finding its footing with assurances from the Hierarchy, was Grombar. Most of Temar II's reign had been, when compared to his father, stuck in gridlock. The Corinite Wars had forced colonial subsidies to fall by 50%, completely crashing Temar I's planned dominion of Northern Aelantir. The Ozarm'chadash War had ripped their oldest ally from their hands by its own ambitions, now Temar II had to constantly consider the possibility of war breaking out on his then-undefended eastern frontiers. While the legions of half-orcs terrified the armies of the continent, in reality, they could not be everywhere at once. Committing to a colonial expedition forced Temar's homefront to be undefended should the Gawedi or Highhold Orcs strike. Committing to the homefront caused yet more colonial stagnation. Rebellions from Corinite Vrorenmarchers forced the bulk of his forces to remain at home.

Two notable diplomatic developments started to change this posture in the late 1550s. An alliance of convenience was created with Obrtrol to prevent Gawedi incursions now that the foolish trollking had gone and given himself a border with them, breaking the long diplomatic isolation. What had started as an alliance to maintain the balance of power changed to a confident support from Gelbin Portorran of the Hierarchy as both realized they had ambitions that conveniently allied. Gelbin feuded with the Creek gnomes of Portnamm, but could not hope to fight their allies of Wesdam without Grombari support - and Anna Gerwick continually coveted the Dragon Coast, convinced the gnomes had stolen it from her father during the collapse of the Kobold tribes.

Thus, the gridlock would continue eternally. Four alliance blocs, each with internal problems that kept them from breaking it. That was, until blood rained from the sky. For some reason, this lit the powder that had been spilt all across Cannor.
Anonymous No.2082718 >>2082725
>>2082714
A heresy spread with the winds. At first, it was merely a way for the false Emperor, Rogeir 'The Owl' Silmuna to legitimize his claim to Cannor over his hated Wesdamerian branch currently upon the Moon Throne. But rapidly it spread to Wexkeep, furious at being outmaneuvered by House Simuna after their hard-won victory in the Lilac Wars. At first, the Magisterium signaled support, though everyone with a brain knew this was merely for the mad mages to cloak their service to the infernal court under the mantle of 'religious freedom.'

Soon, most of the Empire west of the Dameshead fell victim to this religious feud, influenced by their Escanni cousins who to a man had rallied around their dead queen Corin.

As always, the trouble began with the Mages.
Anonymous No.2082725 >>2082727
>>2082718
When Emperor Taliesin Silmuna attempted to revoke the electorate of the Magisterium, citing the confirmation of rumors that Grand Magister Adran Silistra had made a pact with the infernals for his magical prowess, the electors of Moonhaven and Istralore, both recently Corinite, jointly denounced the decree for fear of the precent revoking their own electorate. A vote of the princes could not be called, as nearly all of them east of the Dameshead would side with the Corintes. Thus, a vote of the electors was called. The Magisterium obviously voted against the notion, joined by Istralore and Moonhaven. Yet Beepeck, Damescrown, and Silverforge fell on the Emperor's side. All weighed on the elector of Pearlsedge, Duke Caylen VI Sil na Trisfer. Caylen was... Busy, to say the least. His colonial ventures had been perpetually stimied in the Dry Coast and now he was in a war he did not want and truly could not win with a band of sun elves the Emperor refused to lend assistance with, as it was an ocean away. Thus, Caylen claimed neutrality, which in hindsight was the worst possible option he could have picked.

The only possible solution at this point was force of arms - which was made even more complicated with the declaration of Temar II Frozenmaw on the side of the objecting electors.

To the Aedenics in the Empire, this confused many. Temar II had spent 30 years of his life butchering Corintes in his own land as they waged religious wars in the Reach. Perhaps the Grey Emperor had finally lost it, driven mad by his father's homunculus. To the Corintes this seemed like the old Emperor finally seeing the light and signaling an end to the bloodshed. Instead, this was a stroke of politics suggested by Adran Silistra of the Magisterium. Temar II may've been clever, but he'd always considered pantheon affairs a Cannorian problem - not a political one.
Anonymous No.2082727 >>2082808
>>2082725
small correction: almost all of the league is on the Corinite side, i typed that part when i was about to go to eep last night and didn't proofread...

Interlopers in Dalaire included Exwes, the Emperor's close ally, and Neckliffe, an ally of Lorent. With Lorent declaring for the Adenics early in the formation of the league, Temar II found himself with an opportunity to leverage the chaos on the continent for gains in the colonies. As a bonus, the corinite zealots that had occupied his armies for 30 years now sought fit to go die for some war halfway across the contient - all while defending his lands from any potential incursions by the other three blocs.

This put Queen Anna Gerwick of Gawed in an uncomfortable position. Temar II had weathered her attempt to raise a coalition and declared the trolls who'd recently vultured upon the corpse of the Reach Federation under Grombari protection, preventing her expansion into the Serpentshead. Her endless armies could certainly hold off the half-orc kingdom's advances - a century of drilling and the Alenic fighting spirit would see to that. But holding off half a continent's worth of troops while being menaced from the north? The prospect was almost as unflattering as joining Lorent's side. Yet if she did nothing, the orcs would be free to continue their Aelantiric adventures, something Anna had spent her entire reign containing as much as she could by forcing them to commit the grand bulk of Grombari armies to the mainland.
Anonymous No.2082800 >>2082805
>>2082682
that mission tree isn't really focused on her specifically and for some reason she always dies young in my games (around 70-80 years old)
Anonymous No.2082804 >>2082857
>>2082538
>>2082554
why the hell is the mythical cavalry tag not adean simps??
Anonymous No.2082805 >>2082807
>>2082800
>for some reason
The massacre?
Anonymous No.2082807
>>2082805
I mean she just dies like how leaders normally do, no assassination or abduction or anything like that
Anonymous No.2082808 >>2082816
>>2082681
Funny you should mention that - one year after that post, it finally happened.

>>2082727
Finally, in Truefrost 1559, something broke, sending half the world into chaos. The ensuing war would resolve the calcified coalitions that had formed from the start of the century - that was the hope.

Duchess Margery sil Saloren's burgeoning Loopuis Company had been at the forefront of Anbennarian fashion since the Esmari craze had died down in the 1530s. Emperor Aahmes III Panoutid, Steward of the Sorrow and undisputed lord of Sarhal, requested a new robe be fashioned for him laced with Damestear to be commissioned from Margery's finest seamstresses. The price for such a garment was a princely sum, no less than the entire coffers of the Calasanni Trading Co. at the time. Upon the garment's completion, Emperor Aahemes insisted upon receiving it in person, the Korosheshi grain-fleets appropriated to escort this grand figure into the Winesbay.

The lavishness was unbecoming to the Winesbayers, but worse was the sighting of black damestear in the holds of an infiltrated grainship. Rapidly, a plot was uncovered: In exchange for the Lorentish colonies in Sarhal, the Emperor would support the cause of the long-chafing Winesbay lords against their Lorentish oppressors.

The war did not break out as it had planned. Annd Gerwick of Gawed found herself surprised that the rebellious dukes had actually done it. They were even more surprised when Petran IV sil Ola, Duke of Sorncost, refused to join after decades of stark resistance to King Percevan's encroachment. Emperor Taliesin Silmuna was preparing to finally settle the Magisterium Question, only for his armies to have to turn abruptly westward. A chance such as this could not be ignored.
Anonymous No.2082816 >>2082886 >>2082899
>>2082808
In Ostyar, a raid on the Corinite compounds had finally silenced the screams of the Reachmen within the winter of the next year. Crovis III, the last self-proclaimed True King In Vrorenmarch, offered his own head that his people might be spared from the seven days of sacking that followed transgressors to Temar II's throne. A worthy sacrifice, one that finally drew out Dookan's voice for the first time in a generation. For when the old god spoke, his scream echoed through the earth itself: "BREAK THEM, TEMAR."

In Teysuren 1560, what had started as the Winesbay Revolt would turn into the War of the Five Crowns.
Anonymous No.2082857
>>2082804
>Could have had a Marrhold/Verne frenemies bond develop over their love of flying cavalry instead got Corin simps #287
Well now I really hate it
Anonymous No.2082886
>>2082816
With Queen Anna's armies swiftly routing what paltry forces King Percevan had left on the continent, Temar's generals had to race through the Alenic plains to salvage what was left of Lorent's military. Two will lead this story here: Ogg Brokenhammer, a veteran of the Noruin War raced to cross the Widderoy and join the war in the Small Country. On the 9th of Suren 1561, he crossed the Alen following the fall of Greenley. By the 19th of that month, Staga Sharpears had breached Castle Gawenton and set her army to pieces, harrying the undefended Gawedi countryside. Queen Anna had fled to Deranne earlier in the year when General Godrac Wightsgate informed her, at length and several times, of the logistics of relieving Gawenton from a frost giant.

By the 7th of Teysuren 1561, The Approach had fallen. Only Viswall and Greymill stood - already, the bells were ringing out in North Viswall. But why was there such a rush southwards?
Anonymous No.2082899
>>2082816
By Halament 1561, Percevan Siloriel could scarcely call himself a king. Indeed, he'd given up all hope, exiling himself to a remote island in the middle of Uelos' Lament. Three months ago, he'd left Lorentaine with what remained of his retinue and made a rush for New Aeda, if only to keep his only child, Kylian Siloriel, from being caught hostage whilst at the mage academy. Lencenor itself was all-but-lost, only the garrison of Ruby Pass holding.

By this point in 1561 it would be questioned if there was a Lorent to save.
Godrac Wightsgate had set fire to the great Caskhall at Winebay. New Acre had been pillaged early in the war for the high crime of being in the wrong place geograpically. What remained of the half-elven fleet cowered in Mistspear, only spared from sacking due to the fact that there was too much loot to be had for the Wesdamerians and Gawedi hosts to pillage it all at once.
Anonymous No.2082921 >>2082959
By Truefrost of 1561, Grombari half-orcs had reached the Widderoy and panic had set in within Taliesin Siluma's residence at Wesdam. A crossing was arraigned at Viswall, which Aline sil Deranne hoped to stop with her warmagics.

With a river, a fortress-city, and 24-thousand men at arms, the Duchess felt confident she could oppose the crossing and buy enough time for Godrac Wightsgate to reinforce and hold that river which bisected the Small Country. The first shots of the battle had gone well, repelling a fording attempt by Ogg Brokenhammer's warg-rider cavalry. What she hadn't factored was Chieftain Orokag Bonecarver of the Green Orcish tribes, who some days before had forded downriver through the Saltmarshes. As the horn blew, the Bonecarver army rushed into South Viswall, crashing violently into hastily-amassed formations of Derannic gunners.

From behind the lines approached Temar II, who walked with his guard towards the Widderoy. A deep chill cursed that river, which managed to flow even while frosty winter air surrounded it. In moments, the Widderoy froze solid as the Vroren, and across poured the warg-riders.

Aline escaped, but her army was not so lucky - twenty-four thousand perished in an afternoon of wanton slaughter that saw the residents of both Viswalls cower behind locked doors. Perhaps thankfully, the orcs couldn't fit through them.

Recoiling at the slaughter, Lord-Elector Alfons Flatbrow declared his intent to sue for peace - even if it was the upcoming siege of Beepeck the Grombari were intending to relieve.

Still, this was far too soon for celebration. The River Widderoy was a strewn mess of fortresses claiming Gawdi flags for the past two years, and Taliesin Silmuna took the opportunity to cross The Pearls with ambition to knock the recently-enthroned Alina sil Wex out of the war - and ideally out of continental politics as well - for good. The Imperial Fleet managed to hold Temar II's 20 carracks before they could oppose the crossing.
Anonymous No.2082959 >>2082985
>>2082921
The Massacre at Viswall marked a turning point in the war. Beepeck, terrified at what would become their city if host to rampaging armies, quickly signed a peace. With the Wesdamerian army successfully reaching Wexkeep, Alina sil Wex suddenly felt uncomfortable fighting this war - it was all well and good when it was a battle taking place in Lencenor, but the cannons outside her palace were a much more intimate problem. Wex sued for a quick peace when Emperor Taliesin uttered the words "Free Damesear" and swiftly contributed three years' treasury to the imperial war effort.

In the Marble City of Wesport, Anna Gerwick was struggling. In the wake of Ogg Brokenhammer's crossing of the Widderoy, and the departure of the Wesdamerian army to Wexkeep, there stood nothing but seven fortresses inbetween herself and the halforc hordes yearning for Alenic blood and treasure.

This, and Aline sil Deranne had fallen into a deep spell of hysteria following the Massacre at Viswall. Forced to stick close to Aline for financial support, Anna grew to loathe the woman. In a way, they needed eachother: Gawed had an army but had forfeited their kingdom with a one-sighted use of it, and Deranne still had a kingdom, yet lacked an army to defend it with. In this state, Anna called for terms.

Terms were... Hard to deliver. Percevan Siloriel was atop an isle in the middle of Uelos' Lament - not exactly in a state to negotiate. Temar would have her killed, certainly. Therefore, a dispatch was sent to Vicerene Arabel Eune of Endralliande, containing an offer designed to appease the weakened Lorentish Kingdom and snub Temar. The lands surrounding Greymill, and a paltry forest in the Reach for a ten years' truce.

It's said that Temar's furious howl could be heard through all of the Small Country.
Anonymous No.2082974 >>2082979
I like to make modern looking flags. This took me only a few minutes, but I kind of like it.
Anonymous No.2082979
>>2082974
Looks halfling, bright colors and simple symbols
Anonymous No.2082985 >>2082994
>>2082959
By Tearfall 1562, only 3 significant factors remained in the war. Khetrata had been reluctant to contribute much more beyond funding, and Lorent's army was vanquished before Temar even entered the war. What remained then was Wesdameria, the shattered army of Deranne, and Grombar. Verne even used the opportunity to sieze colonial holdings of Deranne - much to the chagrin of Temar, who coveted those lands in Amadia which were stolen from him.

Not that King Percival would know any of this: He killed himself on that isle, leaving his 13 years' old son to pick up the pieces of his kingdom in his wake. Temar found the Wesdamerian capital abandoned and took it without a struggle.

Chaos had broken out on the continent in the meanwhile. The objecting Electors had used this opportunity to launch their War of the Corinite League - Chronicling this becomes challening at this point.

All that for a single province in the Reach. Story of Temar II's life, it seems.

=================

I'll focus on another king later on if there's interest in more ARR spam - but holy shit, Old Dookan is a busted-ass OP religion and I love it. Shaking the Earth + Dookan's Blessing - War + War Magic II turned forts into ruins in often 13 days, while there wasn't a single engagement that didn't result in a stackwipe. Good lord.
Anonymous No.2082994 >>2082998
>>2082985
>Old Dookan is busted
It is VERY busted, which is odd considering I barely see the AI stay with it, usually they go full Corin or that dumb 'Old Orc Tales' one.
Anonymous No.2082998 >>2083022
>>2082994
From what I can see, I think the AI spams "omens" at 50 religious power and never saves for the truly ridiculous -20% dev cost or the absolutely silly +30% shock damage.
Anonymous No.2083022 >>2083151
>>2082998
I thought those had a big chance to fail.
Anonymous No.2083040 >>2083271
Always fun to look over and see how your ally is doing in this mod
Anonymous No.2083139
The gnolls yearn for the mines
Anonymous No.2083151
>>2083022
The 50 religious power Omen has a chance of going wrong, but enduring the Omen going wrong gives a ton of rewards eventually.
The 200 religious power one is called something like "Looking for Guidance" and it only punishes you if you pick the peace option while at war (instead of getting +1 stability, you instead get -3)
Anonymous No.2083206
WHERE'S THE BUTTON SKYLER? WHERE IT IS?!!
Anonymous No.2083271
>>2083040
Poor AI can't deal with all the "fuck you" mechanics on dwarves.
Anonymous No.2083439 >>2083462
>early verne mission tells you to fuck up pearlsedge
>they ally wex day 1
>that's ok they've also allied the magisterium, I can claim oldtower and fuck up pearlsedge that way
>finish my claim
>get 20 favors with eborthil to force their cruel ruler to use their navy for me
>pearlsedge breaks the magisterium alliance
the eternal reaver everyone
Anonymous No.2083462 >>2083533
>>2083439
I got lucky with that one. They allied Busilar so me and Eborthil just carved the 2 of them up between us. Granted would have been a lot easier if Eborthil hadn't been nerfed navally.
Anonymous No.2083533
>>2083462
It's hard to find a reliable naval ally in general now, the only tags that start with more than 2 heavy ships are Deranne and Celmador and they're set to die at any moment
Maybe that's on purpose so you're forced to build the heavy ships yourself
Anonymous No.2083562
>>2082672
No. I quit early because it wasn't interesting. Gemradcurt and Esthil I've played to death.
Anonymous No.2083682 >>2083686 >>2083731
>>2076019
I would completely rework how adventure tags form in Aelantir.
have them spawn from colonial nations rather than have a billion spawn in 1500. Absolutely dumb that all of the sudden thousands can easily just sail over and form self sustainable nations at the drop of a hat without the constant early support of a mother nation. Also majorly cucks the colonising tags.

Also updates for Beepeck, Small Country, Portnam, Nimscodd and Gnomish Hierarchy.
Time for the small kings to have their day.
Anonymous No.2083686 >>2083690 >>2083700
>>2083682
>Time for the small kings to have their day.
You're right. It's the KOBOLDS time to have their day. The devs favour them far more than they do the lil scalie dudes. They even made it canon that kobolds get completely annexed by Gommo and are forced to live in the mountains like a bunch of cavemen while the hierarchy completely takes over their land.

I mean, fuck, they like them so much the entire Kobildzan storyline is about how their own god hates them and loves gnomes so much more.
Anonymous No.2083690 >>2083693
>>2083686
>Play Kobold tag
>3/4 of my tree is about how much better the Gnomes are
>The Gnomes, who I wiped off the fucking map in 1454
>Have to accept Humans despite fighting four death wars against Gawed and Lorent
If Darkscales are some accepting omg everyone is welcome in our wonderful empire!! tag I'm gonna kill Jay
Anonymous No.2083693
>>2083690
>Have to accept Humans despite fighting four death wars against Gawed and Lorent
The human parts I can at least understand. The entire point of those is that they've become so much of an proper empire they've started getting their human subjects to literally LARP as Kobolds

But having half the goddamn kobold tree be about how much better than kobolds the gnomes or ruinborn elves are sucks.
Anonymous No.2083698 >>2083715
da krown is a hat, innit boyz?
Anonymous No.2083700 >>2083706 >>2083713
>>2083686
>gold kobolds get to find their beloved dragon
>it tells them their dragon worship is retarded and has them turn into republicucks
>can't even have him as a monarch
Last hope for this species are a bunch of tunel dwellers that literally shit on passers by because they live on the ceilings. No other monsters get this cucked and buck broken except for fjord trolls but at least they go down swinging or finding the sad truth.
Anonymous No.2083706 >>2083742
>>2083700
If darkscale ever gets an MT it's probably gonna be about them learning to be chungus wholesome friends with the greenskins
Anonymous No.2083713
>>2083700
>NEW and UNIQUE Darkscale MT coming next patch!
>Ok, but is it a post-racial democracy MT again?
>Dev laughs and tells me it's a good MT
>Look inside
>It's yet another post-racial democracy MT
Anonymous No.2083715
>>2083698
>No Empire of Orcish Haberdashers
Anonymous No.2083731
>>2083682
Gnomes don't need to be more powerful than they are, right now it feels like they're the fucking mary-sue race as it is.
Anonymous No.2083733 >>2083758 >>2083995
Does the game have auto improve relations or am I misremembering? I genuinely forgot how much of a pain in the ass it is to tardwrangle the entire empire.
Anonymous No.2083742
>>2083706
I skimmed through the Obrtrol tree and on the surface level that one seems way better. They go from using human slaves to develop their homelands and making soup out of elves to slowly learning shit like book keeping and administration, and stay looking for the Giants until the end. Too bad they canonically get genocided.
Anonymous No.2083743 >>2083747 >>2083766
>>2076019
Azkabar should have been an infernal cult equivalent in Bulwar that's focused on spreading Malevolent Dark. Instead we got NOTHING of value and entire MT was a fluke because devs wanted it to flow into Surakes which is supposed to be wholesum
Anonymous No.2083747
>>2083743
Anbennar has pretty much been half-ruined by devs making every single damn tag a bunch of progressivist anti-racists. The greenskins genocide and rape half the world, but everyone ends up accepting and supporting them because they dindu nuffin
Anonymous No.2083758
>>2083733
That was an EU4 DLC (Mandate of Heaven) feature which can be used in Anbennar too if you have the DLC. Paradox only integrate Common Sense, Rights of Man, and Art of War last year.
Anonymous No.2083765
Done with this tranny shit
Anonymous No.2083766
>>2083743
From what I know they will add an alternative tag to Surakes, Musaskalam. They were a magocratic empire led by an immortal Djinn-blessed king, basically Dartax old final mission got expanded into an entire different tag.
Anonymous No.2083776 >>2083831
Are independent vassals no longer a thing or just not a thing for Dwarves? The button seems to have disappeared.
Anonymous No.2083781 >>2083800 >>2084120
Is there a GOOD orc nation that isn't in the damn fucking dwarf mountain?
And when I say Orc, I mean Orc, not a fucking green wannabe human
Anonymous No.2083800 >>2084108
>>2083781
No

If you want monsters acting like monsters there isn't much of that outside of the dwarovar

The only monsters who consistently seem to be what you'd expect from them are the ogre MTs
Anonymous No.2083826 >>2083827 >>2083843
Greetings to /vst/ from a tourist from another board.
Finished my very first Anbennar campaign. While I had loosely heard of the mod before, the recent April Fools collaboration finally got me to try it, and I'm very glad I did. I don't think I've ever had as much fun in EU4, nor can I remember the last time I reached the end date.
Played as Verne, given how it is the first nation the player sees recommended to them by the game. I've seen in this thread (and elsewhere) that they're getting an update, hoping that it'll be good.

>Brief AAR
Started out by trying to follow the focus tree. Built to or near the force limit, subdued the gnolls (annexed all of Xanzerbexis and partitioned Akasik with Eborthil), retook Walterton and Oldtower (didn't expand too much in Anbennar proper to avoid AE), then went out colonising. By the Age of Unraveling, I had established a strong foothold in north South Aetlantir and everything was going splendidly; all until the League war began.

I, having converted to Corinite and allied with the emperor, turned out to be in the losing side of the war, with Ancardia (which was to become the second strongest great power) joining on the side of the Regent Court despite being Corinite themselves. Instead of fighting an unwinnable war, the troops were relocated to Akasik and helplessly watched as the fatherland was ravaged by its occupiers. By the end of the war, the fleet was entirely destroyed (never managing to fully recover), the fiends of Pealsedge had declared themselves as emperors of Anbennar, and a few miscellaneous lands were lost as well.

The 1600s were, in comparison, a relatively uneventful time, as Verne focused on rebuilding itself after the war. The most notable events of the century were Verne embracing the Ravelian faith and regaining lands that it had lost to the Aldresians (after multiple wars). Verne also tried expanding its colonial reach to Noruin (that failed) and consolidating its grip over South Aelantir (more success).
Anonymous No.2083827 >>2083828 >>2083843
>>2083826 (cont.)
The 1700s saw the rise of nationalism, which culminated in the great reconquest of Stoutharbour and Watchman's Point from Pearlsedge by the victorious Vernman-Arannese-Ancardian-Istralorian alliance. In fact, Verne went further, expanding its lands all the way to Pearlsedge (the city) and puppeting Tretun, one of the electors.

The 1700s also saw a dozen or more colonial wars started by Theinos, Rezankand, The Triarchy, or worst of all, Aelnar (at one point, all of New Opportunity, Drakesguard, Soruin, and most of Amadia were under their occupation). Regardless, Verne persevered. Most of the wars ended in white peaces; a few had the enemies conceding their ever so valuable trade hubs to Verne.

Finally, as the 1800s came, Verne and its allies engaged in their final major war (or more accurately, three simultaneous wars), the end result of which was the unification of all Vernmen people (and more) under one banner, the annexation of mainland Pearlsedge by Tretun, and more nations paying war reparations to Verne than one could imagine. Of course, such conquests are not without consequence, and soon Verne was engulfed in internal conflict, seperatist rebellions, and a coalition quickly forming... alas, all of that is past the end date, so oh well!

>Overall thoughts
Quite clearly, the Verne is an outdated country, but outdated does not mean bad or not fun. In fact, it serves quite nicely for someone just wanting to get into the game, as there are little-to-no unique mechanics to complicate things, nor are there any "nation ruining disasters" I kept hearing about. It seems this will change in the next update, but I do hope that Verne remains as a beginner-friendly nation. In retrospect, I regret not interacting with the magic or racial systems (including the ever-enticing "Purge" button) very much, but I'll definitely do more campaigns, and I'm sure I'll learn the mechanics along the way.
Anonymous No.2083828
>>2083827
(P.S.: sorry in advance for >reddit spacing, but I don't exactly think anyone would read what would otherwise be a 4000 character wall of text.)
Anonymous No.2083831
>>2083776
It's commented out because you can abuse ae with it or something like that and we can't have that in our fantasy multiplayer mod am I right
Anonymous No.2083843 >>2083854 >>2083931
>>2083826
>>2083827
>Kobildzan formed
>still jobbed to Lorent with no Gawed to keep them in check
>Corvuria expanding into the Deepwoods
>Sareyand and the Command blobbing hard
Thanks for the AAR anon but that timeline is cursed, be glad you started where you did.
Anonymous No.2083850
when is the vic 3 mod coming out so I can genocide orc pops
Anonymous No.2083854 >>2084007
>>2083843
>Kobildzan
Checked the timeline. Bluescale conquered Redscale, but then got conquered by the Gnomes (Gawed also took some land, I assume they were allied), which then formed the Gnomish Hierarchy (Bluescale still held lands in the caverns). At one point, Greenscale broke off from the Hierarchy, and while it existed, Bluescale turned into Kobildzan (then Greenscale got reconquered). Gawed then proceeded to lose some land to both Kobildzan and Lorent (again, probably an alliance, but one that broke shortly after Kobildzan expanded into the Hierarchy).
>Gawed
They formed the Northern League at one point and got involved into multiple wars with Ancardia (I remember fighting in a succession war against them and how they had practically 0 troops after it, but there were definitely others as well). They were also allied with Pearlsedge when I declared on them, probably didn't help them.
>Corvuria
They were guaranteeing Aldresia, so I had to fight against them at least once, not really sure what they were up to besides that, though.
>Sareyand and the Command
Can't say that much about the command, but I can say that, for whatever reason, the Jadd Empire was veeeery behind in tech during mid-to-late game, like, 3-5 technologies behind. Also, is picrel cursed too?
Anonymous No.2083931
>>2083843
I don't think it's possible to play to 1821 without nonsensical blobs like the Vanbury's Guild nearly reaching the north pole by land
Anonymous No.2083953 >>2083961 >>2083966
Gonna try to go for an Orc Infernalist in Escann and so that I can PROPERLY bitch slap Corin
Anonymous No.2083961 >>2083975
>>2083953
>I'm going to bitchslap Corin...by becoming a Corinite
Make it make sense
Anonymous No.2083966 >>2083975
>>2083953
we'll probably get both Khozrugan reworked and the implementation of the Greentide tag this year still btw
Anonymous No.2083975
>>2083961
Shhhhhhhhhhhhh

>>2083966
Dooka willing
Anonymous No.2083980 >>2083983 >>2083988
>1604
>Anbenncost dev: 43

What the fuck does the AI even do with its monarch points, take tech 19 years ahead of time???
Anonymous No.2083983 >>2084097
>>2083980
They do do this. This dude took all 4 Tech 17s without global trade and seven years ahead of time. Horrific.
Anonymous No.2083988
>>2083980
the ai only devs for institutions and coal, they had to code an exception for holds
Anonymous No.2083995
>>2083733
>Does the game have auto improve relations or am I misremembering?
it does, go to the same screen where you build your army and there's a diplomacy screen
Anonymous No.2084007
>>2083854
>OPM Jaddari
>not The Jadd religion
>not even in their starting capital
Yes, very.
Anonymous No.2084025 >>2084034
Looking to play a relatively tall magic-focused tag. Any suggestions?
Anonymous No.2084034
>>2084025
Verkal Ozovar is dwarf OPM im Haless with the vassal swarm. If you like vassals fighting your wars, it's really good.
Esthil and Arakeprun are not THAT blobby, but their later formables are
There's Magisterium, but I think it's very old and basic MT.
Anonymous No.2084075
Did I cheese the Deioderan?
I just surrenderd and let them take 100 % warscore, improved relations until 100 relations till the west flipped friendly and then
allied, pued and intregated them on the same day
Anonymous No.2084097
>>2083983
No wonder why it's really hard to get innovation boost from tech kek.
Anonymous No.2084106 >>2084110 >>2084421
Roadwarriors was a very fun tag...
BUT WHY THE FUCK DID THEY NOT GIVE YOU A MIGRATION REDUCTION MODIFIER OR SOME-SHIT IT TAKES IT TOOK ME THREE HOURS TO REACH PLACES.
Also the Escanni fucks can colonise even though I 'ruined' the roads, fucking tribal janks.
Anonymous No.2084108 >>2084141
>>2083800
Zokka is pretty good
Anonymous No.2084110 >>2084123
>>2084106
Yeah they ruined Roadwarrior. Used to be permanent decolonisation. Was great fun.
Anonymous No.2084120
>>2083781
Khozrugan comes next next update
Anonymous No.2084123 >>2084124
>>2084110
They have been the most Orc orc in this mod. Not that the masked butchers aren't fun, it's just that I don't really care for their horror gimmick. Now to wait to see if they don't fuck up the next update by making Khozrugan Corinite for no FUCKING reason like with half of the god damn tags in Cannor.
Anonymous No.2084124 >>2084140
>>2084123
Khozrugan will be pretty secular "Might is right"
Anonymous No.2084140 >>2084142 >>2084151
>>2084124
I just want ONE loyal Orc, ONE loyal ass ORC
Anonymous No.2084141 >>2084230
>>2084108
Yeah zokka is one of the few exceptions, but it's made by the dude who made masked butcher so that's to be expected, he's talented

Also I'm just gonna go ahead and say it

Forming ovdal az an via
rajnadhaga>axebellow>ovdal az an is homosexual, form it via rubyhold>grudgebearer>ovdal az an
Anonymous No.2084142 >>2084223 >>2084567
>>2084140
What do Shattered Crown end up worshipping?
Anonymous No.2084151
>>2084140
That will be the eventual Greentide tag
Anonymous No.2084209 >>2084224
Does my emperorship get fucked if I take have the ruler become a vampire?
Anonymous No.2084223 >>2084226
>>2084142
They reject false superstitions from Dookan fairytales and embrace pure logic of the divine Cube
Anonymous No.2084224
>>2084209
It shouldn't
Anonymous No.2084226 >>2084230
>>2084223
So going from worshipping Ducaniel to worshipping Ducaniel
Anonymous No.2084230 >>2084322 >>2084327 >>2084510
>>2084141
>ovdal az an
What are they like?
>>2084226
That was indeed the joke, but truth to be told, I have no idea with what religion SC ends up
Anonymous No.2084322
>>2084230
>What are they like?
very chaotic alcoholic dwarves who's government requires you to get your ruler killed in monster hunts or you lose stability
Anonymous No.2084327
>>2084230
I don't know what they're like but they're the new hold that's been added if you take Dak's starting hold
Anonymous No.2084404
"In logic, there are no morals." orcs when???
Anonymous No.2084421
>>2084106
I think base EU4 broke the migration cooldown modifier at some point.
Anonymous No.2084510
>>2084230
>What are they like?

They're the designated magic isolationilist dorf pantheon tag

pretty good
Anonymous No.2084567
>>2084142
They have a civil war between Dookan worshippers and those who want to rvturn to pre-Dookan shamanism
Anonymous No.2084569 >>2084574 >>2084711
I geard the CK3 has an earlier start date, is Corin a playable character? Is anyone from the current lore playable?
Anonymous No.2084574 >>2084587 >>2085095
>>2084569
A better question is if the mod is playable
Anonymous No.2084587 >>2085095
>>2084574
It's on their Gitlab thing, it's barely got stuff in, mostly just the foundation.
Anonymous No.2084627 >>2084632
Should I conquer haless or go to war with the entirety of cannor to get 5 provinces to finish a mission?
Anonymous No.2084632 >>2084741
>>2084627
Cannor, you need to fight them anyway so you might as well weaken them.
Anonymous No.2084711
>>2084569
>is Corin a playable character?
no it starts in 1066
>Is anyone from the current lore playable?
yes notably people like Jaher
Anonymous No.2084741
>>2084632
Nvm I snatched it during league war
Anonymous No.2084854 >>2084862
What is the best great project in Anbennar?
Anonymous No.2084862
>>2084854
Aelnar
Anonymous No.2085039 >>2085084
>Too few rivals!
>
Anonymous No.2085084 >>2085093
>>2085039
>centaur mongolia actually formed
How did this happen? Every time I played horses got btfo'd and I ended up bordering a federation of 150k deathstacks until I disabled the whole region.
Anonymous No.2085093
>>2085084
Happens fairly often, or at least used to, but they still collapse and get conquered pretty quickly.
Anonymous No.2085095
>>2084574
>>2084587
Been that way for years, it will never finish, similar to the Victoria 3 version; good luck with this mod being ported to EU5, as well.
Anonymous No.2085179 >>2085186 >>2085200 >>2085206 >>2085681
so which tag are you playing tomorrow when the update drops?
Anonymous No.2085186
>>2085179
da orkz
Anonymous No.2085200
>>2085179
Xanzerbexis and then Salla Ayeth.
Anonymous No.2085206 >>2085217 >>2085239
>>2085179
First I gotta finish my Asheniade run but I haven't even reached the c*rin heresy yet. Who gets new or improved MTs?
Anonymous No.2085217 >>2085231 >>2085233 >>2085251 >>2085299 >>2085685
>>2085206
>Who gets new or improved MTs?
A whole bunch.
>Apikhoxi
>Arawkelin (Revamp)
>Asarta
>Brrtekuh
>Celmaldor
>Chaqway
>Clouded Eye
>Corinsfield
>Cursed Howl
>Dartaxgerdim (Revamp)
>Degakheion (Revamp)
>Farranean
>Frozenmaw
>Gushuokguan
>Hisost Yamok
>Ikogshaantus
>Istralore
>Karashyr
>Khadisrapur
>Khatalashya
>Khasa
>Konolkhatep
>Luna River Minors
>Orda Aldresia (Ravelian extension)
>Ovdal-az-Γ‚n
>Parahechend
>Pashaine
>Rayaz
>Rezankand
>Roilsard (Revamp)
>Salla Ayeth
>Salla Cenag
>Salla Fealgarn
>Saqraxat
>Shelokmengi
>Tiboktsamo
>Toarnaire
>Uesrennu
>Unguldavor
>Vaengheim
>Verne (Rework)
>Wineport (Revamp)
>Woodwell
>Xanzerbexis
>Yassa
>Yuanszi
>Zokka
Anonymous No.2085231
>>2085217
Guess I'll go with Frozenmaw or the 333rd empire.
Anonymous No.2085233 >>2085316
>>2085217
>Just finished Frozenmaw game
>But what about second Frozenmaw game?
Anonymous No.2085239 >>2085274
>>2085206
way to many for me to mention them all but the big ones I guess would be Verne getting a brand new MT, 333rd Empire MT, the new elven adventurer in escann and it's associated tag, and in my opinion, the new PashainΓ© and Karassk MTs

they've also updated the EoA, and added a new interface for province interactions (no more building from the decision tab!)
also I think there is a Raj rework?
Anonymous No.2085251 >>2085357
>>2085217
>>Yuanszi
The Oni tributary? What's going on with them?
Anonymous No.2085252 >>2085254 >>2085320
>40 new MTs
>37 of them are about establishing a postracial utopia
Anonymous No.2085254
>>2085252
when are we getting the postracial dystopia?
Anonymous No.2085274 >>2085286
>>2085239
>the new PashainΓ© and Karassk MTs
What are those about?
Anonymous No.2085286
>>2085274
total mage death and being a massive fucking cunt
Anonymous No.2085299 >>2085300
>>2085217
Did they really update one of the Escanni Orcs... And choose to make the Corinite Orcs first? I mean I guess it doesn't change much things but I did wish they would have updated the Greentide first instead of the traitors.
Anonymous No.2085300 >>2085304
>>2085299
because of muh canon, they're upgrading all the corinite nations here
Anonymous No.2085304 >>2085305 >>2085423
>>2085300
What Canon? The Victoria 3 shit?
Anonymous No.2085305 >>2085423
>>2085304
That, and trying to make every nation molded to whatever was written on the wiki 6 years ago
Anonymous No.2085316
>>2085233
The new Frozenmaw tree is pretty good but Grombar is still the same old Grombar unfortunately
Anonymous No.2085320 >>2085323
>>2085252
>Corinsfield
>Ovdal-az-Γ‚n
>Zokka
that's at least 3 xenophobic taga
surely one of those sarhali tags I can't tell apart is a chud-like
Anonymous No.2085323
>>2085320
I am pretty sure one of the halfling tags is about killing the biggers to reclaim their ancestral homeland or something
Anonymous No.2085357 >>2085389
>>2085251
they become a xia vassal and take over and corrupt them from within to the lefthand path religion
Anonymous No.2085389
>>2085357
Sounds pretty sick
Anonymous No.2085423 >>2085447 >>2085616 >>2085680
>>2085304
>>2085305
Does everyone cuck out to corin and become wholesome-chungus in Victoria 3 times? I never followed it since it will never be completed.
Anonymous No.2085447 >>2085651 >>2086062
>>2085423
It depend on the region but Ravelianism is way more widespread than it ever was in EU4. The thing about Vic3 is the fact you can potray religious affiliation way more granularly than EU4.
Anonymous No.2085612 >>2085622
when does the update drop?
Anonymous No.2085616
>>2085423
>Corinites
>wholesome chungus
maybe in theory but in practice...
Anonymous No.2085622
>>2085612
Devs are doing a pre-update stream ten hours from now so at least that long.
Anonymous No.2085651 >>2085652 >>2085736
>>2085447
>gnolls gone
>gerudian harpies gone
>trolls gone
>orcs are either half orcs or coronite cucks
>kobolds are confined to caves and permanently cucked by atheist gnomes
Remind me, what is the point of this being a fantasy setting? Elves are just long lived humans and gnomes are a bit taller redditors.
Anonymous No.2085652 >>2085662
>>2085651
goblins are still around
Anonymous No.2085662
>>2085652
When are they going to buff goblins so they actually survive more than 50 years? it's their own canon timeline now
Anonymous No.2085680 >>2085956
>>2085423
Unguldavor becomes a chud orcs only country in Vic 3
Anonymous No.2085681 >>2086019
>>2085179
Celmaldor to establish elven supremacy in the north.
Anonymous No.2085685
>>2085217
>no ibevar
It's over...
Anonymous No.2085729 >>2085920
What tag do people use to form Karashar and where do they place their capital nowadays? I remember reading that dwarven holds need to be human for that one mission so Ovdal Tungr would be a no go, but I don't know if that was ever changed.
Anonymous No.2085734 >>2085774
>canon timeline
>escanni goblins are ethnic cleansed
>millions of orcs are still around either as slaves, integrated in the Blademarches or cointained in their chud square

>every single eu4 game
>goblins are always accepted by whoever conquers them, tribal goblin OPMs are always guaranteed by every neighbour
>orcs are coded to be permanently purged by literally every single Escanni country you'd see the AI form, including Corintar, Rogieria, Rosande, Stalbor and Wyvernheart
Anonymous No.2085736
>>2085651
>gnolls gone
the red blob you see in kheterara is a gnoll tag and I'm guessing it's a great power
>gerudian harpies gone
gerudian harpies didn't exist at all in EU4 until a few months ago
Anonymous No.2085774
>>2085734
I shouldn't even be that hard to just add an additional condition to the purge button so that countries like Rosande can't do it when AI controlled
Anonymous No.2085805
>genociding Goblins
nah man that Cartel event is like 50% of my economy
Anonymous No.2085820
Have they fixed the demographic event popup spam yet?
Anonymous No.2085822 >>2085853 >>2085894
What is the rapiest harpy tag?
Anonymous No.2085853 >>2085894
>>2085822
Ones directly above Jaher. Rape makes might or something.
Mulen reform into merchants.
Arllayen are ond school harpies.
Gerudian harpies are motherly.
Neleni are pirates that take male booty.
Anonymous No.2085894
>>2085822
>>2085853
Siadan are the conquest heavy imperialistic harpies. So probably them.
Anonymous No.2085900 >>2085902 >>2085908
Best MTs to piss on Corin?
Anonymous No.2085902
>>2085900
New Wanderers --> Elikhand has a lot of missions about fighting Corin and stamping out the heresy
Anonymous No.2085908
>>2085900
Adenica. The whole MT is about pissing on every Corinite country with your insane cavalry buffs.
Anonymous No.2085920
>>2085729
>What tag do people use to form Karashar
masked butcher (before you start taking people's faces) and roadwarrior (before you're locked into your unique government)
>where do they place their capital nowadays?
Anywhere with good terrain and monuments and trade goods, the capitol of the coastal Goblin next to the pink Elf fits the criteria and is right next to the Serpentspine (I use the monuments submods btw)
Anonymous No.2085956 >>2086476
>>2085680
Vic 3 version playable yet?
Anonymous No.2085966
>>2075875 (OP)
Zokka: https://youtu.be/8t-iFr9q1I8?t=144
Anonymous No.2086019 >>2086048
>>2085681
I've tried playing it on the gitlab but the mission tree is pretty buggy with rewards not triggering and a bit unbalanced like having a 4 -1 - 1 ruler for 20 years as a republic.

It's better to wait for some time until it's fixed and refined
Anonymous No.2086048
>>2086019
>a bit unbalanced like having a 4 -1 - 1 ruler for 20 years as a republic
Elves have a 20 year election timer, this is intended. Pick every government reform that boosts candidate stats
Anonymous No.2086062
>>2085447
>11% horc
Anonymous No.2086098 >>2086104
>Vængheim is now also forced to have a fucking parliament
Is there a worse mechanic?
Anonymous No.2086104 >>2086130
>>2086098
EVERY NATION WILL BE A POSTRACIAL DEMOCRATIC REPUBLIC AND YOU WILL LIKE IT, CHUD
Anonymous No.2086130
>>2086104
There are a LOT of parliamentary nations in Anbennar for a time when 90% of all governments were various forms of monarchies, huh.
Anonymous No.2086135 >>2086136 >>2086149
Whoever complains about serpenstspine disasters needs to shut the fuck up
Anonymous No.2086136 >>2086147
>>2086135
>having trouble with 20k stacks
>in 1621
>as Zokka
Anonymous No.2086147 >>2086149
>>2086136
Eat shit and die retard. It's incredibly tedious and nerve consuming killing 300 stacks that can't be stackwiped and have to be manually chased around not to mention their forts and negative modifiers that last 100 years because it's impossible to finish rending since it requires to core every state
orc mil bad No.2086148
orc mil bad
Anonymous No.2086149 >>2086160
>>2086135
>>2086147
>4k gold, no mercs hired
>what am i to do?????
idk guess its hopeless better just reroll
Anonymous No.2086160 >>2086163
>>2086149
>no mercs hired
Says who?
Anonymous No.2086163 >>2086183
>>2086160
the part where all your armies are in bulwar
Anonymous No.2086183
>>2086163
There aren't any available mercs in Haless
Anonymous No.2086344 >>2086364 >>2086478
The new Wood Elves MT is beyond cringe, especially that one shameless RWBY reference.
Anonymous No.2086354
Damn, new Yuanszi tree opens with a basically free trisection. Finally some comfy Haless gameplay
Anonymous No.2086364
>>2086344
>especially that one shameless RWBY reference
I think the fact that you can even tell something is a RWBY reference points to your cringe more than anything.
Anonymous No.2086396 >>2086398
>>2075875 (OP)
Might as well start teaching at this point. Who would have known Zokka is woke fan of racial minorities
Anonymous No.2086398
>>2086396
>teaching
*cheating
Anonymous No.2086423
>Try Celembor
>The westmoorn mission annex the westmoor to gawed if the clan win
>????
Quite a terrible tree, I lost half of my trade league on war with bayvick, forced to cheat to continue the MT.
Anonymous No.2086430
due to my own mistakes im still awake at 4am. is there a human nation that can make the evil races of the world (gnomes obviously included( suffer as much as iam? fuckin love eachother bullshit i wanna kill those bastards and i want them to be able to kill me. whoever is right lives. fuckin nuh uh cant do that is racist fuckin shit. love from Brazil
Anonymous No.2086476
>>2085956
Idk, I don't play Vic 3.
Anonymous No.2086478
>>2086344
Which one?
Anonymous No.2086601 >>2086747 >>2086780 >>2086955
>Play viking harpy
>Multicultural democracy
>play half elf kingdom
>Multicultural democracy
Ok, any new MT that is not Multicultural democracy?
Anonymous No.2086747
>>2086601
Aelenar
Anonymous No.2086780 >>2086915
>>2086601
doesn't the half elves eventually require you to oppress every non elf or half elf species?
Anonymous No.2086915 >>2086962
>>2086780
Really? Didn't see it. You have to muttify ibevar.
Anonymous No.2086955
>>2086601
The new gnoll missions trees (Brrtekuh and Zokka)
Anonymous No.2086962 >>2086986 >>2087009 >>2087021
>>2086915
Unless I misunderstand this mission requirement.
Anonymous No.2086986
>>2086962
I didn't play it yet but I bet that mission will instantly uplift all oppressed race into integrated. Why else there's an opressed Elves?
Anonymous No.2087000
Anyone tried the new Rezankand MT?
Anonymous No.2087009
>>2086962
I really don't understand how that tooltip works but I'm 100% sure it's the opposite, you can't be oppressing anyone in your country.
Anonymous No.2087021 >>2087081
>>2086962
It literally says it right there. All owned provinces need to have a modifier with oppressed races.
I swear the reading comprehension is now an endemic symptom of kapitalismus and liberalism.
Anonymous No.2087036
So is the cult of Uelos used for anything?
Anonymous No.2087038 >>2087079 >>2087417
Which nation is Garrosh-pilled?
Anonymous No.2087079 >>2087098
>>2087038
Gawed
Anonymous No.2087081
>>2087021
You are a retarded autist incapable of comprehending the concept of context and the existence of bad UI.
Anonymous No.2087098
>>2087079
They are nothing of the sort.
Though should I go devil worship with them?
Anonymous No.2087324
best current modlist for anbennar?
Anonymous No.2087394 >>2087397
Celmaldor mission is very dizzying with tons of specific instruction. I don't even know what's should I do at all and they are placed in a shit trade node too at the start.
Anonymous No.2087397
>>2087394
Get big get big get big
Anonymous No.2087404 >>2087406 >>2088365
Hit random until I got a new tree. Looks like I'm playing pink rhinos. No idea if it's any good, but that's the joy of random.
Anonymous No.2087406
>>2087404
Oh wait, they are Sky Domain gnolls. That could be interesting.
Anonymous No.2087417
>>2087038
Khozrugan
Anonymous No.2087422 >>2087479
Bennon
Benos
Benis :DDDDDDD
Anonymous No.2087479
>>2087422
Bennon -> Havoral is pretty based
Anonymous No.2087502 >>2087505
New anon here, again. Started a new campaign as Corintar. Wrote up an AAR (quite detailed this time) up until 1494. Will provide my thoughts on the nation after it.

>AAR
It was the 10th of Nerament, 1444. The endless hordes of the Orcs, led by their deranged false prophet Korgus Dookanson, had just been stopped in their tracks by a coalition of adventurers. Thousands upon thousands had died in the fighting. Among the fallen was Corin - once one of the many leaders of one of the adventurer companies, now to be proclaimed as the ascended Goddess of War. With her gone, her second in command - a half-orc going by Lothane Bluetusk - had just become the leader of the adventurer party she once led, now known as the Corintar.

Though the orcs were no longer a unified force, their remnants were scattered all across Escann. The Battle of Castonath, as it is now known, was only the beginning.

Knowing this, the half-orc had made his first decision as the leader of the party - to find and recruit as many able bodies to the cause of stopping the expansion of the zealous monsters as possible. In order to further this goal, Bluetusk ordered the headquarters of the company to be moved to Ár Urion, as to be closer to the enemy. Seeing the defensive pacts being formed around him, Lothane too invited the adventurers of the Stalwart Band to help each other in case of an orcish attack.

In 1445, having amassed his forces, Bluetusk declared war against Flung Head, one of the goblin bands to the west. Their unprepared army was crushed in a single battle, and all the towns and villages that had been terrorised by them were liberated. Even one of the orc tribes lost some land, as they made the mistake of allying with Flung Head.

With the success of the campaign, Bluetusk pushed further, relocating the headquarters of the adventurers to Escerton. From here, he led yet another victorious war against the orcs, liberating many of the local towns and even establishing a foothold in Castonath.
Anonymous No.2087505 >>2087508
>>2087502
However, as the wars raged on and on, certain things became apparent. In terms of external affairs, their once faithful allies against the Greentide were not as chivalrous as Lothane had initially thought. Many of the orders had relocated their bases in Corintari-liberated land. Attempts to further strengthen the pact of Corintar and the Stalwarts showed the faults of the alliance. Internally, though Bluetusk had brought as much unity to his company as he could, the cracks were beginning to show. Each battle saw the deaths of hundreds, sometimes even thousands of men - sure, there were always enough willing locals to replenish the ranks, but it was simply not the same. How many of his troops have even seen Corin, much more fight under her like he once did? He knew not even a single name among them.

And thus, Lothane Bluetusk decided to do what no one had expected - to retire.

In his place came Captain Anca sil Canneinn, chosen to lead the company for his renown as a brilliant strategist, one of the best in Escann. As such, it was expected that he would continue Bluetusk's policy of simply liberating villages and driving monsters away. Maybe he'd even remind the fellow adventurer warbands to not step on foreign land? Alas, Anca had a far bigger picture in mind. He realised that, in order to face future threats, something bigger must come of Corintar.

Thus, he started his reign by investing all resources into administration and solidifying the company's rule, to prevent further incursions of the other adventurers into their lands. At first, these reforms seemed to go nowhere. Their rivals were quicker to settle down, the orcs were still terrorising much of Escann, and the Corintaris sat doing seemingly nothing. This caused much strife among their ranks, yet the Captain pushed forward with his reforms, and by Tearfall of 1464, nearly every single city, town, village and home the Corintaris liberated had signed a 'treaty of protection' with the company.
Anonymous No.2087508 >>2087510
>>2087505
The new administration worked more or less as follows: to ensure stability, the company would have a permanent headquarters in Smallmere. Any settlement that had signed the protection treaty was obliged to provide tribute - men, goods, crowns, or whatever else they could - to supply the Corintari military force. In return, every settlement would be protected by a permanent adventurer garison of anywhere between 100 and 1000 men. These adventurers would act as the enforcers of the law and would have limited say in other governmental matters as well, though the final decisions could still only be taken by the Captain.

Unfortunately, this created more problems than solutions. For one, due to the other warbands that had settled earlier, a significant portion of integral Corintari land was not under their control. Other settlements were separated from the capital because of this. One such place, Mintirley, prompted the creation of the "frontier pioneers", tasked with establishing control over little-settled land, such as Foarhal, which separated Mintirley from Corintar proper. Alas, this proved to be a very expensive venture that many a marcher viewed to be unnecessary. This prompted the "Administrative Unit Reform of 1468", which assigned all settlements to a "province", and all "provinces" to a "state". It proved to be very effective, though the economy was still struggling to keep a net-positive income.

Another problem was the fracturing of adventurer unity - beforehand, the entire party moved as one, united under a common marcher ideology and shared interests. Now, they were spread out all across their liberated parts of Escann, bickering over the tiniest things, having nearly forgotten why they came to Escann in the first place. The only solution that sil Canneinn saw to this was to completely reform the way the government was structured, again.
Anonymous No.2087510 >>2087512
>>2087508
And so, Anca pushed on. He renewed investing resources as to advance his reforms however possible, making Corintar one of the most advanced quasi-states in all of Escann. By 1473, the first colony had been completed. It was hailed as a success, and the colonial forces were soon doubled. In 1476, sil Canneinn declared the first and only war of his reign. While it was a success, only 2 provinces were liberated, as the current land administration proved to be very ineffective at joining new land, further accelerating the need for reform.

By 1479, the pioneers had overtaken the marchers in terms of influence. Adventurer unity and devotion were at an all time low, yet Anca was undeterred, and by 1480, he had finally done it. Gone were the days of incompetent adventurer "administration", if it could even be called that. Corintar was to be a proper religious order and Captain Anca sil Canneinn had just become its first Grandmaster. The rift between the marchers and pioneers was mended; at last, the military and religious matters of the nation could be properly focused upon.

But with every great reform comes a myriad of problems. Besides the peasant revolts, the most apparent one was the army size - before the reform, Corintar had a respectable force of ~20K men. Under the new structure, this proved to be too much, inflicting quite the strain on Corintar's economy. However, as no one wanted to get rid of some 3000 well-trained soldiers, nothing was done. The Grandmaster was old and sickly; he had other, more personal matters to worry about. As he famously said: "I did what I could. May those that come after do better."

His last noteworthy orders were to expand a local trade centre and to build a mighty castle in the capital to cement his legacy. On the 1st of Esmarment, Grandmaster Anca sil Canneinn passed away, and in his place came a successor: the 61 year old Aldresia of Vanbury, chosen as such all the way back when sil Canneinn had just become Captain.
Anonymous No.2087512 >>2087516
>>2087510
The new Grandmaster was particularly concerned about the lands that were liberated by Corintar long ago, yet weren't under their jurisdiction. As the population of those settlements aged, they were starting to forget who gave them freedom and, as such, it was of the upmost importance to bring them back to the fold.

Thus, the preparations for war had begun. The first target was chosen to be the Iron Hammers, whose territory separated the Corintari exclave in Castonath from Corintar proper. They were allied with the Order of the Ashen Rose in the south and the Count's League in the east. The Count's League was also in a personal union with Marrhold, but as Corintar had supported their independence for half a century at this point, it was not expected to cause much issue. Thus, after finishing the construction of the fort in the capital and establishing diplomatic relations with Ravenmarch to cover the southern flank, Grandmaster Aldresia declared her first war.

Circumstances proved very favourable to Corintar, as the Ashen Roses were being overrun by orcs and were thus unwilling to intervene in some far away war in the north. The Iron Hammers' army was sent running after a single battle, and soon enough, all of their land was under Corintari control. Though the enemy had made some advances in the east, they too immediately fled once the superior Corintari-Ravenmarch army approached. With their capital occupied, junior partner disloyal, and orcs joining in on the war like vultures, the Count had no choice but to surrender. At last, after 4 years, the war had been won, and all of the Iron Hammers' territory was annexed into the ever-greater Corintari nation.

With the north reclaimed, Aldresia turned southward, where she saw an easy target in the utterly devastated Ashen Roses. Left with no allies, no soldiers, and probably a crippling debt from the orc war as well, the war against them was going perfectly, up until the orc clans of Bladebreaker attacked.
Anonymous No.2087516 >>2087520
>>2087512
As all the Corintari troops were occupied in the south, the Orcs of the north saw themselves an easy opportunity for expansion. Facing no resistance, the orcs marched their superior armies straight to Smallmere. Unable to handle the pressure of the situation, Aldresia died not long after from a heart attack at the age of 68, and soon her appointed successor, an obscure priest she had known named Brandon Derwing, was declared the new Grandmaster.

Derwing soon made peace with what little remained of the opposing Order and brought them to the fold. From the reports, he knew that his weakened army could not come close to defeating the Orcish warbands; instead, he hoped that the recently built fort would prove its worth and defend the capital from the invaders while he led the troops to the lands of the orcs. The plan was to fully occupy the Orcish lands before they take the Corintari capital, to then force them into making peace.

The plan soon proved to be a success, and the orcs were forced to pay war reparations and break any ties they had with the other orcish clans, something that would become useful later on. No land was lost on either side.

Finally, in 1493, Derwing would bring the last of the rightful Corintari land, the province of Wystanway, back to its rightful owners. It used to be occupied by the Order of Ashen Roses, but had declared independence during the Orcish onslaught; their small "army" of 4000 men stood no chance, and in less than a year, the last of the Corintari cores was reunified.
Anonymous No.2087520 >>2087530 >>2087608 >>2087634 >>2087817 >>2087856 >>2087892
>>2087516
Today is Bloomsdawn 7, 1494. Corintar stands in a not-so-ideal position. Two loans, few recruits, war exhaustion, outdated technology and institutions, the devastated and underdeveloped countryside... But no matter what, Derwing pushes on with hopes of a bright future to Corintar. Whether he'll succeed in modernising the nation as Anca had done before him remains to be seen.

>Thoughts
Corintar is, in many ways, not what I expected. For one, there's the whole adventurer gameplay. While I had seen from the map that there's a lot of uncolonised land besides them, I just thought that I'd have to use a colonialist, not this pseudo-native gameplay. Had I known about that, I feel that I would've made some more... thought-out decisions.

Then there's the mission tree. It feels much more oriented to playing tall than to conquering. I assume (read: hope) the conquests will intensify around the Age of Witch-Kings, but still. (Also, why does the MT want me to be buddies-buddies with the orcs? Didn't they, like, commit a genocide of unseen scale in Escann?)

Regardless, guess I'll just have to see for myself. And not to say that that it's not fun; it's just, as I've said before, not the experience I expected.

(sorry again for >reddit spacing, reasons same as before)
Anonymous No.2087530
>>2087520
Dude why didn't you conquer Escann before 1500? It's so easy
Anonymous No.2087594 >>2087599 >>2087619 >>2087868
>>2075875 (OP)
Who is this character? I've never played this mod
Anonymous No.2087599
>>2087594
Jaddar
Anonymous No.2087608 >>2087938
>>2087520
>Also, why does the MT want me to be buddies-buddies with the orcs
Anonymous No.2087619
>>2087594
Corin
Anonymous No.2087634 >>2087717 >>2087843
>>2087520
>that small by 1494
It's joever, dude. Escann is one of those games where the early game matters insanely. You basically have to go full sweat and truce juggle, never stopping your expansion unelss you literally can't fight no more.

You need to have the highest amount of land possible when you settle down so you can crush the other states when they're weak and you don't have to worry about aggressive expansion with the outside world.

If you dilly-dally too much, nations like Gawed, Ibevar, Corvuria and Grombar will end up invading Escann.
Anonymous No.2087717 >>2087747
>>2087634
Escann need a rebalancing, having a full coalition for two province is ridiculous.
Anonymous No.2087747
>>2087717
You're not supposed to take provinces, you're supposed to take tribal land through adventurer vassals
Anonymous No.2087792 >>2087817
Is it Gallant Friends or whatever that go TOD?
Anonymous No.2087810 >>2088369
>try out the new Istralore MT
>it's nothing but a feminist circlejerk
Anonymous No.2087817
>>2087792
Esthil commits a TOD
>>2087520
>Also, why does the MT want me to be buddies-buddies with the orcs? Didn't they, like, commit a genocide of unseen scale in Escann?
Anonymous No.2087832 >>2087834
Is it too late for me if I only finished the first half of new Wineport's MT by like 1570 and it starts asking me for colonies and I have nothing
Anonymous No.2087834
>>2087832
>Wineport is now colonyslop instead of cashmaxxxing Lorent
owari da
Anonymous No.2087843 >>2087844 >>2087860 >>2087918
>>2087634
Hm, I have about half as The Wanderers by 86, should I just restart? I attempted to maximize my tribal lands, but, unless I truce broke (which shouldn't have been an issue in hindsight) I couldn't gather enough lands quick enough; wonky "unable to core" errors did not assist me much, either.
Anonymous No.2087844
>>2087843
it's doable, you get a shit ton of AE reduction from your MT as Elikhand
Anonymous No.2087856
>>2087520
>Also, why does the MT want me to be buddies-buddies with the orcs?
Anonymous No.2087860 >>2087918
>>2087843
It depends on how far you wanna go. This is what I had by then, as someone who wasn't even really trying to max with loan abuse and whatnot.

It is now 1788 and I'm only like halfway through the Castanor mission tree (which is the end result of New Wanderers > Elikhand)
Anonymous No.2087864 >>2088133
Was hyped for the new Rezankand tree but about halfway through I got tired of the "Mission tree with obscenely hyper-specific requirements" bs which a lot of the newer MT's the last few updates seem to suffer from.
Hilltop gnolls in comparisson have been a lot more reasonable in that regard. What probably also helps is that I love story archs where conquering monsters now suddenly have to rule all the civilized people they conquered and figure out how a nationstate works.
The thought of pic related walking up to you and talking about some mundane shit like interest rates and inflation just gets a chuckle out of me every time.
Anonymous No.2087868 >>2087885
>>2087594
She is satan and an orc's slut. Unironically.
Anonymous No.2087869
did this update make the game / mod run very slow for anyone else?
Anonymous No.2087885 >>2087895
>>2087868
>orc's slut
elaborate
Anonymous No.2087892
>>2087520
Did you ever look at the leader of your country?
Anonymous No.2087895
>>2087885
she was "very close" with a half-orc
Anonymous No.2087918 >>2087922 >>2087940 >>2087998
>>2087860
>>2087843
You play like bots lmao.
Anonymous No.2087922 >>2087928
>>2087918
>collecting in 3 nodes
Anonymous No.2087928 >>2087930
>>2087922
So?
Anonymous No.2087930 >>2087932
>>2087928
You are playing like a bot.
Anonymous No.2087932 >>2087934
>>2087930
Bots believe that collecting in more than one node is a grave sin because it gives -1% trade effiicency or something
Anonymous No.2087934 >>2087947 >>2087949
>>2087932
Bots collect in every node because they don't understand how trade works.
Anonymous No.2087938
>>2087608
still better than the sons of demaria MT, where you're the gay last scion of demaria so you adopt your sister's half orc rape baby as your heir
Anonymous No.2087940 >>2087949
>>2087918
Interesting, how did you manage this? In my defense, I haven't played the game in 4+ years since I came to hate the game; I'm only playing because of this mod.
Anonymous No.2087947
>>2087934
honestly it's insane that paradox can't even code in that they transfer trade from nodes behind their main one
Anonymous No.2087949 >>2087959
>>2087934
I don't think you are in a position to claim to understand trade since you don't know that having more provinces increases your trade power and you sit with 10% of escann in 1480 for some reason
>>2087940
I already explained it multiple times but you're too retarded to listen
Anonymous No.2087959 >>2087997 >>2088042
>>2087949
>I already explained it multiple times but you're too retarded to listen
Vassals and fighting for tribal land?
Anonymous No.2087997
>>2087959
sort of
you have to act like an ape injected with adrenaline and viagra while in the Escann thunderdome
Anonymous No.2087998 >>2088042
>>2087918
>truce break
>min max
>betray your allies
>become unstoppable fifty year in
Where is the fun in tediously stomping and map painting?
Anonymous No.2088042
>>2087959
Yes. I hope I don't need to remind you to steal trade from vassals and collect from every node for 4 ducket income. Also build 2 reform buildings and set god to Begga. I don't advise trucebreaking since you need to stack admin for 7 tech
>>2087998
If you don't blob then you'll get cucked by Grombar or Gawed or Arbaran or Corvuria spilling into your land. I don't find it fun
Anonymous No.2088071 >>2088072 >>2088076 >>2088129
Is there a way to only purge the majority of a race while keeping the minorities? I want to get rid of the orcs from the provinces but i also want to keep them as slaves.
Anonymous No.2088072 >>2088143
>>2088071
Slaves are a bad trade good.
Anonymous No.2088076 >>2088143
>>2088071
just culture convert the provinces like normal?
Anonymous No.2088129 >>2088143
>>2088071
if you are playing in Escann, once you form your country you get like a 90% discount on culture conversion for a couple decades
Anonymous No.2088133 >>2088360 >>2088361
>>2087864
Am I missing something on how to survive as these guys? No one will ally with me, Busilar declares before the half cost Fort from my MT is even done building, and there's nothing I can do to stop from getting rolled over immediately
Anonymous No.2088143 >>2088177
>>2088072
Not as the good but as the pops. I just don't want them as majority.
>>2088076
Yeah but that costs diplo points, might just be too expensive.
>>2088129
Ok maybe not. Does Marrhold get that discount or do i have to wait to form Castanor to get it?
Anonymous No.2088152 >>2088155
I've never played as any late spawned nation before because the start sounded boring, do I just speed 5 and wait or what
Anonymous No.2088155
>>2088152
Usually spawnable's start depends how well you are doing with the start nation. I think it's like a percent of their dev or some shit. So play like you normally would until they spawn.
Anonymous No.2088167 >>2088174 >>2088573
how the fuck do you not instantly lose as zokka
Anonymous No.2088174
>>2088167
By instantly winning.
Anonymous No.2088177
>>2088143
Just genocide them if you don't want the trade good. Having them as a slave larp is bad because eventually they'll be given citizenship and ruin your country in the modern era.
Anonymous No.2088202
Why does everyone declare war on me when Zokka eats the sun?
Anonymous No.2088218 >>2088236 >>2088239 >>2088367
Which of the lizard nations is the most fun to play
Anonymous No.2088236 >>2088241
>>2088218
Definitely not Khugra.
Anonymous No.2088239 >>2088241
>>2088218
Balrijin
Anonymous No.2088241 >>2088246
>>2088236
I tried them when they got a tree last update, what a pain in the fucking ass for not a lot of payoff

>>2088239
I mean the African lizardmen
Anonymous No.2088246
>>2088241
>I mean the African lizardmen
I know :3
Haven't played any of them yet, but you here is a dev diary that talks about some of them
https://www.reddit.com/r/Anbennar/comments/1lc1vrr/eu4_dev_diary_92_the_333rd_lizardfolk_empire/
Anonymous No.2088360 >>2088368
>>2088133
Are you raiding coasts? I haven't had a problem where the war starts prematurely. Here's what worked for me:
>Raid every coast for cash so you can get the fort built straight away
>Build up to forcelimit with some extra cav
>Wait for Busilar to attack
>Hire monstermercs
>Put defensive edict and narrow ward on your capital to make it practically unsiegable. Also don't forget war magic.
>Engage in siege races while Busi army attritions on your capital. Doing this You'll also not lose much manpower if you have the border raids tribal privilege
>Quickly go over to whip the busi army now that their year+ long siege is actually getting somewhere
>Rinse and repeat
>Replace the mistake that is Busilar with gnoll mother base
Anonymous No.2088361
>>2088133
I think you're just genuinely bad at the game. On my first try Busilar declared on me and after I ate them Eborthil declared on me and I ate them too which was piss easy because it's 1v1
Anonymous No.2088365
>>2087404
I'm enjoying pink rhinos. Seems to be one of those race trees based around your initial queen. Each mission you do gives you a legacy point, which I'm assuming does something when she dies. The theme is basically just Tiger Poo removal.
Anonymous No.2088367
>>2088218
Rayaz for blobmaxxing
Anonymous No.2088368 >>2088388
>>2088360
That would be it, didn't realize I could raid without being pirates so I was strapped for cash. Now the start makes sense
Anonymous No.2088369
>>2087810
okay it might be very femdom-centric but BUT however I got to prevent the cancer of R*velianism with the MT
this leaves me very confused
Anonymous No.2088388 >>2088983
>>2088368
Took me untill my third attempt as well to realize I can just raid coasts for cash.
Now I'm big chilling, demonsterizing, selling condots and migrating all the swamp Gnolls around Nathalaire into my nation. Teaching them important shit like bureaucracy and taxes.
Anonymous No.2088458 >>2088496 >>2088661
Lizards are pretty silly
Anonymous No.2088496
>>2088458
I guess they spoke English canonically
Anonymous No.2088518
Another nation cured Serpents Rot and released the cure in the vents before I discovered it but not all my provinces have lost the perma debuff and my events to find the cure seem to have stopped. Is that bugged or do I just have to wait?
Anonymous No.2088559 >>2088713 >>2091250
>start Odval Tungr
>still have to conquer Bulwar
why do people like this
Anonymous No.2088573
>>2088167
Are you retarded? Just kill that dune elf. The AI will just sit there with its army split up anyway.
Anonymous No.2088593
Where the fuck are the files for Celmaldor? Can't find them anywhere.
I hate missions like "Disband the private armies" with all my heart.
There's basically no way to get the requirements for the mission without random events giving you the proper modifiers, so you just aimlessly wait around, hoping to get lucky.
Anonymous No.2088632
>Yuanzi gets a free dismantling of The Command
Guess it is necessary since you start so weak.
Anonymous No.2088647 >>2088663 >>2088707 >>2088997 >>2089331
>oh hey istralore got a new mission tr-
Anonymous No.2088661
>>2088458
wasn't there one Empire which lasted about 3 seconds because the emperor got a spear thrown through his skull and the assailant proclaimed as the next emperor?
Anonymous No.2088663
>>2088647
it gets worse when you unlock the 2nd part of the MT
Anonymous No.2088670
That kid you get at the start of the Woodwell MT is a fae, isn't he?
Anonymous No.2088685 >>2089001
Is Rayaz supposed to start with a prince consort, or did my game bug out and give me gay lizards
Anonymous No.2088707
>>2088647
For some reason I always thought that image was a male elf...
Anonymous No.2088713
>>2088559
You economically conquer Bulwar though.
Anonymous No.2088786
>start Ovdal Tungr
>no CB Ekha
>use newly gained land to conquer Viakkoc
>pick exploration ideas
if the devs won't make Ovdal Tungr a colonial tag then I'll just have to do it myself
Anonymous No.2088801 >>2088803
>Gnoll
>Gnol
>Gno
>Gnom
>Gnome
FUCKING SHORTSTACKS THEY'RE JUST TRYING TO GET RID OF THE EMPIRE AGAIN
Anonymous No.2088803
>>2088801
>Be Empire of Anbennar
>Civilize the Gnolls
>They repay you by going full fucking Voltaire and declaring you neither Empire nor Anbennar
Anonymous No.2088848
hello im from the future
the infernal court religion will be a social commentary about how capitalism is bad
every single infernal court themed country will be the rich as fuck themed ones (damescrown, araionn, esmaraine) with the exception of the wood elves refugees, who will sign a devil contract unfairly offered to them by, you guessed it, a damescrown capitalist
Anonymous No.2088878 >>2089351
no I don't understand the game
yes I know I'm not playing right
I'll just do the cheese next time
Anonymous No.2088903 >>2088934
>Khadisrapur can now force The Command to have the worst Sir revolt possible
>even then they consolidate and get back to it after a few years
Anonymous No.2088931 >>2088976 >>2089011
Has the new MT made Verne good instead of boring as fuck?
Anonymous No.2088934
>>2088903
They can do that too? I thought it was just Yuanszi that can force them to pick the hardest revolt.
Anonymous No.2088976 >>2089010 >>2089043
>>2088931
Its heavily Corin themed and there's an early bottleneck that altogether you're going to need about 6k gold to progress for various missions. Personally I gave up since I just hate Corinism mechanics and there wasn't enough adventure themed shit to keep me going.
Anonymous No.2088977 >>2089000 >>2089013
Easier Command collapses means I keep seeing retarded strong Harimraj with nothing to stop them. Just got obliterated while trying out the new dwarf tag there that wants to stay isolated
Anonymous No.2088983
>>2088388
Just tried again for the opposite to happen, Busilar just wouldn't attack me and ten years in I called it quits from opportunity cost
Anonymous No.2088997 >>2089020
>>2088647
I don't get why this pretty Elf isn't their race picture when you pick your nation at the start and instead it's some ugly dark guy
Anonymous No.2089000
>>2088977
Don't forget Dahui taking over not-China as well
Anonymous No.2089001
>>2088685
I'm gonna assume it's a bug because any intended LGBTQIA+ representation would have an essay level event about it
Anonymous No.2089010 >>2089043
>>2088976
>heavily Corin themed
Anonymous No.2089011
>>2088931
Honestly it remind me alot of Austria in a good way in the political side of things gameplaywise. You got tons of free vassals and free PU with Eborthil and I basically already won after Wex went full retard and got coalitioned to death with me as the leader (they also drag Lorent into it). The cherry on top is the new tier 2 gov reform giving free -10 AE and combined with -25 AE from age abilites and -5 AE from Half-Elf mil is just nuts, no one give a shit I eat Anbenncost.
Anonymous No.2089013
>>2088977
It make me giggle a little but whenever I see gigantic Sir after Haless become visible, it's like Haless greet me with a massive GOOD MORNING SAAR.
Anonymous No.2089020 >>2089042
>>2088997
Because cannorian half elves inherited dark h*man skin tones instead of beautiful and fair moon elven shades.
Anonymous No.2089042
>>2089020
The Half-Elf portrait during country select is a pretty lady and yet the regular Elf one is a dark dude, this goes for all Elves even the Cannorian white ones. They're both pretty ladies for the portrait in the race menu but not in the starting country selection screen thing
Anonymous No.2089043
>>2088976
>>2089010
It's not even a pragmatic thing like "hey there's this new religion we can take advantage of to get political power" like the IRL German Protestant princes, it's "dude Corin is so epic she's literally an adventurer!!!" when there's zero ties to Escann in general
Anonymous No.2089051 >>2089477
>The Command in lore collapses at the end date due to a great insubordination from the other sub-commands after they got buttfucked by a grand coalition formed by all of Haless alongside the onis betraying them at their most critical moment
>Only Dragon Command which is centered in yanshen survives the entire event
It's fucking OVER
My heroes died because they blobbed and accrued too much AE....
Anonymous No.2089331 >>2089436 >>2089463 >>2089485
>>2088647
you don't want to work with cute half-elf women?
Anonymous No.2089351
>>2088878
I'll give you tips (I assume you are trying to play Hul-Az-Krakazol)
>focus mil day 1
>go over force limit and get the adventurer privilege for merc buffs
>DO NOT engage The Command when they hit mil 4(they will hit it before anyone else), you will get stackwiped
>you have to siege down 3 provinces to trigger the event which kills The Command - those are the ones which have the Warcamp modifier
>loans are okay
>even if you think you have won and they are down to 15k, you have not, because The Command can pull 60k FREE mercs out of their asshole at 1444
Anonymous No.2089377
>get isekai'd into Anbennar
>head for harpy hills to acquire waifu
>all of them ignore me
Anonymous No.2089436
>>2089331
i want them to be my WIVES not my CO-WORKERS!!!
Anonymous No.2089463
>>2089331
>half-elf
>look closer
>last elf was her great great grandfather
Anonymous No.2089477
>>2089051
The Command only died because they got hit by every single disaster in the Game at once and even then they couldn't completely kill it
Anonymous No.2089485
>>2089331
>want to work
Yuck
Anonymous No.2089501
The Command was too strong to win
Anonymous No.2089504 >>2089516 >>2089541 >>2089542 >>2089985
qrd on The Command?
Anonymous No.2089516
>>2089504
More evil version of the ottomans
Anonymous No.2089521 >>2089956
>starts at 35 dev
>refuses to develop
>gets 8 different adventurer wanted modifiers by 1460
>fails to get 90% of the minorities they're literally scripted to get
>oppresses dwarves and gnomes
>still refusing to develop in 1550
>gets annexed by AI wesdam
what the FUCK is their point
Anonymous No.2089541
>>2089504
Not had to play in haless before?
Super ebil fascist militarist megachud hobgoblin army-state
But they're atheists so they're also be the dev's epic good boy pet tag around whom all gameplay in their region must centre and they will generally take over all their neighbours and become a five-deathwar blob unless the player starts nearby and fucks them over because muh canon timeline that jaybeaner can't be bothered to write
Anonymous No.2089542
>>2089504
Fascist hobgoblin military government that conquers most of Haless and indoctrinates everyone they conquer into worshipping the State. Except their brown orc slaves, who are too stupid to comprehend their philosophy until they're forcibly turned into half-orcs (what did they mean by this). They also hate magic and enslave every mage they catch. Their tree's 100% blobbing and figuring out ways to administrate their massive blob.
Anonymous No.2089872 >>2089876 >>2089883 >>2089891 >>2090058 >>2090551
How are the new MTs, bros?
Anonymous No.2089876
>>2089872
so so
Anonymous No.2089883 >>2089889 >>2089939
>>2089872
How I Wrote My Social Democratic Dreamstate In HOI4 I mean EU4: A story of tragedy and transitions
Anonymous No.2089889
>>2089883
Seems like this is the way the mod is headed, unfortunately. All the cuck anti-purge MTs, etc.
Anonymous No.2089891
>>2089872
Reddit update with reddit wholesome chungus mission trees.
Anonymous No.2089939
>>2089883
>he says this in an update with Zokka, Konolkhatep and Ovdal az-an
Anonymous No.2089953
I just spent a few years trying to micro the goblintide because I forgot the decisions menu existed
Anonymous No.2089955 >>2089958 >>2089960 >>2089964 >>2089988
What Dwarven hold should I play?
Anonymous No.2089956
>>2089521
Wex assraped them so hard they just gave up
Anonymous No.2089958
>>2089955
Krakdhumvror ;D
Anonymous No.2089960
>>2089955
Arg-Ordstun
Anonymous No.2089964
>>2089955
Big-Bumstad
Anonymous No.2089985
>>2089504
Ottomans but they're big red dudes and are also militant atheists
Anonymous No.2089988
>>2089955
Gor Burad
Anonymous No.2090058
>>2089872
Only tried 333rd empire and Yuanszi so far, lizards are funny but there's some missions with annoying hyper specific reqs, yuanszi is alright but has some missing loc.
Anonymous No.2090127 >>2090132 >>2090231 >>2090272
The Hillthrone Gnolls have been pretty fun up untill the point where they make you start conquering into the empire
>Don't get to join the empire
>Mission to dismantle the empire happens after a mission where you first need to have 20 provinces in said empire (why)
>Get permacores on all of the empire of Anbennar and boatloads of temporary admin efficiency and coring cost reduction but no AE reduction so if you go for it you're either truce-juggling or looking at a coalition spanning from Reveria to the eastern coast of Haless.
I can't decide whether it thematically makes sense or not. The Gnolls going "pfffft retard humans killing themselves in a deathwar" and their solution is to start an even bigger deathwar.
Anonymous No.2090132 >>2090138
>>2090127
Gnolls just can't help themselves.
Anonymous No.2090138 >>2090236
>>2090132
I need to get back on the evil Gnoll mindset.
Anons ITT who have played it, how's the new Zokka tree? Pretty good or is it also suffering from hyper-specific requirements?
Anonymous No.2090231
>>2090127
I feel you, early game hill gnolls was incredibly fun and I'm still trying to find something similar. The Kheteratan Gnolls are ok but it wasn't the same.
Think I've replayed the first 50ish years of hill gnolls 3 times by now, whoever created the 2 releasables from Busilar deserves eternal happiness.
Anonymous No.2090236 >>2090305
>>2090138Β¨
>Anons ITT who have played it, how's the new Zokka tree?
It's pretty fine. I liked the ending where Zokka breaks the 4th wall and tells you he's going to eat you and the game shuts down. The mission tree doesn't insist on itself and actually helps you blob instead of slowing you down. The only problem I had was the 75 provinces with primal harimari culture requirement
Anonymous No.2090272 >>2090307
>>2090127
>Destroyed the empire
>Ruler's name is Krah
A little on the nose don't you think?
Anonymous No.2090305
>>2090236
>The only problem I had was the 75 provinces with primal harimari culture requirement
Are there even 75 Harimari provinces in the game?
Anonymous No.2090307
>>2090272
>A little on the nose don't you think?
I got the Lux Stella event and the best of 3 picks was Krah.
That and I think the empire wouldn't take kind to a Gnoll taking up the name "Castellos"
Anonymous No.2090392 >>2090487 >>2090621 >>2090622 >>2090659 >>2091223 >>2091232
this mod has
>a fantasy FBI/SCP agency
>artificer tanks
>goblin nuclear bombs
>goblin IRS
>nazi elves
>dwarves building a fucking intercontinental railway system and other wonders of modern engineering in 7000 BCE (BA) out of... ???rocks???
but when I wanted to add an easter egg event about an elven bard named Ilvisar PreΓ‘rslΓ©ibhe, the leads denied it because "referencing a modern music star is outside of the mod's time period"
Anonymous No.2090487
>>2090392
References aren't delineated in appropriateness by distance in time from the modern day, what retarded reasoning
Anonymous No.2090551
>>2089872
I should have saved a copy of update 17.
Anonymous No.2090580 >>2090591
>Playing Xanzerbexis
>Beating up on Eborthil
>Tiny trade league allies want to peace out
>Accept their deal without really thinking about it
>Instantly have a coalition form against me because they suggested to become my tributary
>Now have a billion AE before I even take Tef like I wanted
Sure I should have paid more attention, but they shouldn't even make that suggestion, this is fucking stupid
Anonymous No.2090591
>>2090580
>Heh, stupid gnoll fell for it again
Anonymous No.2090592 >>2090603 >>2091226
racist harpy tag when
I want a tag of lesbian harpies who purge everyone and have to keep abusing magic to grow temporary futa cocks to procreate, going down the path of the first genetically pure harpies of history
Anonymous No.2090603
>>2090592
Make it 2 paths where they either stay racist or lean into sexism and develop feminisation magic to use on men to get them male pregnant.
Anonymous No.2090606 >>2090608
>see chud mad at le feminism MT
>check the mission, the actual text is "you want equality? yeah okay then go into the coal mine woman lmao"
Anonymous No.2090608
>>2090606
It's best to ignore literally everything about women and, gays and blacks on this site. Sometimes it's true, but some people are so reactionary to it here, that it's best to just go find out for yourself. To most people, something like that is just a few seconds of reading and then you don't even think about it anyway.
Anonymous No.2090621
>>2090392
>referencing a modern music star is outside of the mod's time period
But they did allow anime and movies references.
Anonymous No.2090622
>>2090392
>elven bard named Ilvisar PreΓ‘rslΓ©ibhe,
For me it's Gaz Gnolloway with his smash Jhazz hit "Mykxie the pirate"
Anonymous No.2090659
>>2090392
They denied it because they weren't the ones to come up with it.
Anonymous No.2091223
>>2090392
don't forget how one of the new wood elf trees is full of RWBY reference, you know a modern day anime
Anonymous No.2091226 >>2094810
>>2090592
>racist harpy tag when
I mean Mulen gets rid of gnolls and centaurs and replaces them with humans
Anonymous No.2091232 >>2091440
>>2090392
>outside of the mod's time period
Yet most countries have some form of racial, gender, and/or sexuality equality, as well as becoming democracies, which isn't even remotely historic?? I'm not against them going the wholesome route per se, but then why pretend you're hardcore sticking to history when it comes to a fucking Elvis reference, as if there aren't events with basedjaks in the picture
Anonymous No.2091250
>>2088559
>conquer bulwar
Only desert elves have the right to do that
Anonymous No.2091440 >>2091445 >>2091712 >>2091968 >>2092185
>>2091232
>becoming democracies
isnt this the fucking rough time period for the global rise of democracies and fall of monarchies
Anonymous No.2091445 >>2091542
>>2091440
No.
Anonymous No.2091542 >>2091548
>>2091445
>game ends in 1821
lying liar who lies
Anonymous No.2091548
>>2091542
the 1800s aren't the 20th century
Anonymous No.2091712 >>2093128
>>2091440
When i have a tag with democracy. I just turn them into a de facto monarchy
Anonymous No.2091881
Well I like minorities.
I like minorities so much that I savescum at the sight of the "fuck you your minorities died there's nothing you can do about it" event.
Anonymous No.2091968 >>2092026
>>2091440
Most democracies exist prior to the start of the game and I doubt they were that common in dark ages. There are literal continents who have liberal democracy as a state religion (alien greek and lakefed). Meanwhile there are very few explicitly monarchist nations and they are all mostly comically evil and genocidal
Anonymous No.2092026 >>2092042
>>2091968
>dark ages
Because "dark ages", a completely misunderstood term by the masses, were between 7-10th century. Not the 15th when the game takes place.
Anonymous No.2092042
>>2092026
You're a moron I know that I was saying it because these democracies exist BEFORE the game even begins so saying that it's okay because eu4 has liberal revolutions is abusrd because they happen in 1700s and not 900s
Anonymous No.2092082 >>2092103
some will say orcs are underpowered
bad even
Anonymous No.2092103 >>2092120
>>2092082
nice birz
Anonymous No.2092120
>>2092103
I would let them live as my eternal rival but they're being retarded in the mountains so they must die
they're even genociding the goblins and repopulating the caves with elves it's disgusting
I'm also kind of pissed that out of all Bahari tags I could pick to be my march I chose Ourdia with their ancient "unite your home region for +1 mercantilism" mission tree
Anonymous No.2092185 >>2092202
>>2091440
No, retard. Democracies only started "rising" after WW1 destroyed the old order, and even then, it as only after ww2 that it replaced all the last monarchies.
Anonymous No.2092202 >>2092211
>>2092185
Modern democracies began with the Bill of Rights and reached its ideological apex with the French Revolution and American independence. Even if you mean republicanism when you say democracy, Cromwell governed England as a republic in the 16th century.
Anonymous No.2092204
17th century, not 16th.
now that I've corrected myself, you're no longer allowed to make fun of it.
Anonymous No.2092211 >>2092241
>>2092202
The idea that those rare, singular republics were not only as progressive and "equality" obsessed as the ones in Anbennar, or even that they were such a norm that an actual majority of countries will end up as democracies by the end of the game a lot of times, is very much stupid,
Anonymous No.2092241
>>2092211
just say you blame the gommohomo and move on
Anonymous No.2092256
Why is nobody talking about the fact that the devs keep making time limited vassal-based mission trees? that shit is not fun and at all and most times it's infuriating.
Anonymous No.2092264 >>2092332
>play as the khets in escann
>mission to get in contact with kheterata
>speedrun to the coast so i can hopefully get in contact with the motherland
>kheterata has been reduced to a opm
what the fuck
Anonymous No.2092332 >>2092394
>>2092264
Would that mission work with Gnollish Kheterata?
Anonymous No.2092394
>>2092332
it just cares about the kheterata tag, it doesn't matter so long as the tag exists. it can even lose the stewardship of the sorrow, apparently.
Anonymous No.2092764 >>2092791 >>2093052 >>2093130 >>2093245
I want to play Rezankand so I put Elizna on speed 5 but I'm already bored by the 1480s
Anonymous No.2092791
>>2092764
Speedrun Phoenix Empire, dummy
Anonymous No.2093052 >>2093058
>>2092764
Totally not because you're scared shitless of the Kheterata/Irrliam/Azka-Evran, Tluukt/Gnollakaz alliances around you.
Best just to sit this one out, bud, and go war-wizard roflstomping in the babbycontinent.
Anonymous No.2093058
>>2093052
funny thing is that I gave up against Kheterata so I became a satrapy and they killed Tluukt when they came after me instead
Anonymous No.2093128 >>2093212
>>2091712
>political dynasties
>sortition (rule for life)
>guaranteed 4/4/4 rulers and higher
>republican tradition easy to manage

>normal 3-5 year election terms
>guaranteed shitty 1/1/4 etc rulers
>you have to choose between having high RT or upgrading your ruler’s stats

what did PDX mean by this?
Anonymous No.2093130 >>2093216
>>2092764
play as Jaddari and speedrun conquering Elizna instead to get the canon outcome
Anonymous No.2093212
>>2093128
They are Swedish anon
What did you expect?
Anonymous No.2093216 >>2093228
>>2093130
Rezankand comes from the jaddari too?
Anonymous No.2093228
>>2093216
it comes from whoever owns elizna the province, this is how all other adventurers work (they have a home province, but gain bonuses based on the size of their spawn country)
Anonymous No.2093245
>>2092764
>he didn't speedrun forming the Phoenix Empire so the spawnable gets tons of bonuses because a blob was the one that spawned it
ngmi
Anonymous No.2094091 >>2094159 >>2094431
Do the monument mods work with the new update?
Anonymous No.2094159
>>2094091
Haven't played in a while, but they should be compatibile with everything.
Anonymous No.2094198
Has anyone else tried Brrtekuh yet? I'm wondering if it's feasible to be able to complete all their starting missions before their beginning ruler dies and if you get any buffs for it like Tluukt gets.
Anonymous No.2094415 >>2094512
>Gamed too hard as Corintar, now the Empire is just converting to Corinite and I can't do my quests because the leagues won't form
Killing myself
Anonymous No.2094431
>>2094091
he updated them recently to work
Anonymous No.2094512 >>2094513
>>2094415
the league should form regardless I think?
Anonymous No.2094513 >>2094666
>>2094512
or did you actually game so hard you somehow converted ALL of the electors + emperor?
Anonymous No.2094516 >>2094747
Does anyone know what the hell this bug is and if there's a work around? Fixing the last bit of irrigation is pretty much the last thing I want to do in this campaign. But after about 2 centuries of ownership the Lamb hills still have 0 production and don't have the option to let me build it.
Anonymous No.2094666
>>2094513
Because of where the reformation centers spawned, Wex and almost all the electors managed to convert. I had to start the leagues going via the event ccommand.
Anonymous No.2094747
>>2094516
Ask on their discord
Anonymous No.2094810 >>2094944 >>2094957
>>2091226
Harpies can't reproduce with them and gnolls/centaurs are incompatible with civilization so they got rid of them.
Anonymous No.2094944
>>2094810
>gnolls/centaurs are incompatible with civilization
quitter talk. you WILL be integrated. your grandchildren WILL be law abiding citizens.
Anonymous No.2094946
Who comes up with these 5 year long mission trees? They're not fun at all. People want long trees
Anonymous No.2094957
>>2094810
>he doesn't want to free Bulwar from the NSC menace and their perversion of Surekal
Anonymous No.2094968
>Campaign hard-crashes january 1493 just as your country really gets going