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6/20/2025, 11:37:01 AM
>>713132789
>We could use a Smooth mesh with a bump or displacement map--
NO EDIT THE MESH INSTEAD SO OUR RTXTHDTXTX SUPER LIGHTING CAN SPEND 190% OF THE GPU's TIME MAKING THE SHADOWS AND REFLECTIONS *Slightly* BETTER
>We could use a Smooth mesh with a bump or displacement map--
NO EDIT THE MESH INSTEAD SO OUR RTXTHDTXTX SUPER LIGHTING CAN SPEND 190% OF THE GPU's TIME MAKING THE SHADOWS AND REFLECTIONS *Slightly* BETTER
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