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7/26/2025, 1:25:35 PM
>>716479189
Gamalytics doesn't account for refunds, the game has been in development for at least 4 years. Tripwire has 120 employees, but let's say that only 60 of them were working on this game, you're left with 25k/year per person who worked on the game, which is well under the average pay for a game developer and doesn't include the work that they outsourced.
It's going to be a few years before the game even makes it's initial budget back.
Gamalytics doesn't account for refunds, the game has been in development for at least 4 years. Tripwire has 120 employees, but let's say that only 60 of them were working on this game, you're left with 25k/year per person who worked on the game, which is well under the average pay for a game developer and doesn't include the work that they outsourced.
It's going to be a few years before the game even makes it's initial budget back.
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