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Anonymous /v/713086043#713086043
6/19/2025, 4:03:21 PM
https://www.thegamebusiness.com/p/it-was-the-biggest-console-launch
>62% of Switch 2 physical game sales in the US (launch week) were from first-party games, excluding the Mario Kart World Bundle
>48% of Switch 2 physical game sales in the UK (launch week) were from first-party games, excluding the Mario Kart World Bundle
>86% of Switch 2 physical game sales in the UK (launch week) were from first-party games, including the Mario Kart World bundle
>Although third-party publishers appear to have done slightly better during the launch of Switch 2 compared with Switch 1, it’s hard to describe these statistics as positive.
>Most third-party Switch 2 games posted very low numbers. One third-party publisher characterised the numbers as ‘below our lowest estimates’, despite strong hardware sales.
>What’s more, many of the titles are using ‘Game Key Cards’, which require users to download the game once they’ve put in the cartridge. This has proven unpopular amongst core audiences, who appreciate the plug and play nature of Nintendo Switch.