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6/17/2025, 3:42:24 AM
>>95886924
Here's a brief rundown:
See that four way split colored card towards the bottom center? That's your stat block, and it is arranged in any combination of 3 in one color and 1 in another with the 2s padding out the middle ground. So for example, there's 3 spirit 3 cards, each has the 1 is in any of the other three colors. So for character creation you have 12 different combinations of stats, and these values inform what you can build your deck with. This means you will always have one thing you're special at and one thing that you struggle with.
Each of those stats generates colored action points of a sort that you need to spend for specific colored costs in the game. The top left number on the playing cards is how much it costs to field the card. In addition, the bottom left side has a little plate that explains what class set the card belongs to as well as the stat requirement to add it to your deck. You would be unable to include a 3 spirit card without a 3 in your spirit stat. On your turn when you use the card, you spend those 3 points which are tracked with separate colored tokens.
You take turns one at a time between each ranger, performing actions from your hand or field and spending the appropriate amount of resources to do so. These resource pools will refresh after there are no more actions from all team members to take and the party performs a rest. After a rest you refill every color back up and draw a card to begin a new round of romping around in the wilderness.
Resources aren't used just to playing cards, they are also used to perform tests, which are skill checks made in order to see if you succeed at the task. Most location cards can be interacted with by performing a specific colored test, which might be a stat you're good at, middling or terrible. To shoo the doe you commit those resources and symbols by discarding from hand, found on the right, which add up to an effort total toward the check; these are spent win or fail.
Here's a brief rundown:
See that four way split colored card towards the bottom center? That's your stat block, and it is arranged in any combination of 3 in one color and 1 in another with the 2s padding out the middle ground. So for example, there's 3 spirit 3 cards, each has the 1 is in any of the other three colors. So for character creation you have 12 different combinations of stats, and these values inform what you can build your deck with. This means you will always have one thing you're special at and one thing that you struggle with.
Each of those stats generates colored action points of a sort that you need to spend for specific colored costs in the game. The top left number on the playing cards is how much it costs to field the card. In addition, the bottom left side has a little plate that explains what class set the card belongs to as well as the stat requirement to add it to your deck. You would be unable to include a 3 spirit card without a 3 in your spirit stat. On your turn when you use the card, you spend those 3 points which are tracked with separate colored tokens.
You take turns one at a time between each ranger, performing actions from your hand or field and spending the appropriate amount of resources to do so. These resource pools will refresh after there are no more actions from all team members to take and the party performs a rest. After a rest you refill every color back up and draw a card to begin a new round of romping around in the wilderness.
Resources aren't used just to playing cards, they are also used to perform tests, which are skill checks made in order to see if you succeed at the task. Most location cards can be interacted with by performing a specific colored test, which might be a stat you're good at, middling or terrible. To shoo the doe you commit those resources and symbols by discarding from hand, found on the right, which add up to an effort total toward the check; these are spent win or fail.
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