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Anonymous /tg/95899717#95904119
6/19/2025, 10:32:23 AM
You know, for all its claims to be more streamlined, more accessible and easier to pick up and play, there sure is a lot of edge case rules and [KEYWORDS] that dramatically affect how something seemingly simple is no longer simple. Like how special rules are no longer a universal thing that just in the rulebook, and was pretty consistent across all armies, everything is based off these damn keywords and trying to remember all of them is a complete mindfuck. Then you've got stratagems and CP potentially further modifying those on top of it all, and your opponent can turn what you thought wasn't too much of a problem just looking at their startcard into a complete murder bastard for a turn. Army optimization also seems to be a complete clusterfuck these days, as you've got to trawl through all your units, detachment abilities, enhancements, and keyword synergies to find shit that really works together, while at the same time trying to remember all the shit your opponents army can also do. Shooting also seems rather powerful compared to melee now, but maybe its just because I've not figured out the correct synergies to use first.
And whats with the endless layers of re-rolls, modifiers, and aura stacking to function competitively, instead of just good old a unit shot, it hit or it missed, move on?
I'm the anon form about a week ago trying to get my head around 10th Edition after a long hiatus from 40K since 5th Edition and I honestly can't see the reason for a lot of the changes. Honestly its like they've more optimized the game towards "gotcha" gaming, where you pull some surprise bullshit out of a hat for a turn and win because of it. Positioning? Tactics? Nah mate, hug the walls tight, huddle up and sit on the circles, we don't do that positioning shit anymore.