Search Results
6/15/2025, 8:14:54 AM
>>712700060
It's the time where 3D was being figured out across many a genre but not inherently 'solved', so there was still plenty of room for exploration - for better or worse, but game output per studio wasn't a complete joke either. You'd have entire trilogies of games made for one console and they'd be substantially more different between entries. Partway through, F2P titles were getting figured out still on PC and had notoriety for P2W, full AAA games being downloadable wouldn't really be a feasible thing for most until near the end of the decade.
Beyond that, some unassorted tidbits:
>All 6th gen consoles had online play to a limited extent, internet infrastructure still varied a lot between first-world countries
>Wi-Fi technology would come into relevance in the middle of the decade, DS and PSP having it followed by 7th gen consoles supporting it in some capacity
>Mobile games were a lot more simple until smartphones took prominence by the turn of the decade, but they still had things like RPGs and platformers
>Internet culture as we know it was beginning to take form; direct references to memes and language were generally rare until later, pop culture references would vary in subtlety otherwise
>Flash games and animations on the likes of Newgrounds opened the door to amateurs who might have gained later online relevance in some manner
>It was much more difficult for indies to get onto Steam before Greenlight happened much later; Super Meat Boy was rejected multiple times before finally getting on there
>Tons of licensed video games based on films, of varying quality
It's the time where 3D was being figured out across many a genre but not inherently 'solved', so there was still plenty of room for exploration - for better or worse, but game output per studio wasn't a complete joke either. You'd have entire trilogies of games made for one console and they'd be substantially more different between entries. Partway through, F2P titles were getting figured out still on PC and had notoriety for P2W, full AAA games being downloadable wouldn't really be a feasible thing for most until near the end of the decade.
Beyond that, some unassorted tidbits:
>All 6th gen consoles had online play to a limited extent, internet infrastructure still varied a lot between first-world countries
>Wi-Fi technology would come into relevance in the middle of the decade, DS and PSP having it followed by 7th gen consoles supporting it in some capacity
>Mobile games were a lot more simple until smartphones took prominence by the turn of the decade, but they still had things like RPGs and platformers
>Internet culture as we know it was beginning to take form; direct references to memes and language were generally rare until later, pop culture references would vary in subtlety otherwise
>Flash games and animations on the likes of Newgrounds opened the door to amateurs who might have gained later online relevance in some manner
>It was much more difficult for indies to get onto Steam before Greenlight happened much later; Super Meat Boy was rejected multiple times before finally getting on there
>Tons of licensed video games based on films, of varying quality
Page 1