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Anonymous /k/63926321#63931723
7/3/2025, 7:24:44 AM
>>63931489
>>63931293

The answer IRL is also usually the answer in MWLL and BT tabletop: artillery/air support

The pitiful ranges given to missiles in this setting are supposedly due to using trinary computing, which allowed for truly retarded levels of jamming/counter jamming for guided weapons systems. It's the only reason anybody bothers to break out ballistic and beam weapons, since the missile ranges are bad enough to make direct fire a viable alternative. And due to the crazy future armor tech, only the stupidest, most powerful (and and short ranged) weapons are deployed.

Unfortunately, loading an artillery battery with cubane-based high explosives and just blind firing them at a map grid that a spotter calls in is a great way to kill billions of C-bills with impunity. Similarly, the heavier aerospace units mount ludicrous alpha strikes and are only targetable in a narrow window during their dives (all BT air to ground combat is basically dive bombing because JDAMs are lostec). But there is no reason a heavy bomber wing can't just paste a lance from outside any mech's sensor range.