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6/30/2025, 4:05:09 AM
>>95981342
>3 out of 5 orzhov
>SL Teysa
I peer into your soul and know you crave the dommy mommy.
>Ivy seems like it could be very fun or an absolute flop
She is completely busted value for a 2 drop, but it's simic so what do you expect? I haven't built a powerful deck with it, but a lot of people who play higher power level than me assume she's kill-on-sight.
She usually only flops if she keeps getting removed. If she's allowed to build a board presence it gets silly.
>How is Alela?
Run her purely as faerie tribal. The goad is more useful than you'd think. Dimir control is effective. Good middle of the road commander. Decent but hard to do anything too powerful with.
>>95981384
Yeah lack of protection is rough, I don't run deflects, but I think I'm lucky because my pod usually lets me have her. Honestly I think they know by now that I don't run perfectly optimized decks so even if she's around for a few turns my pay offs won't be game-ending.
I only run exactly 1 storm card in that deck for example.
>Her effects triggering at any time feels very versatile.
Yeah popping off on someone else's turn is nice. Do note though that trigger 2 and 3 are once per turn, but the draw-discard always happens. I think that's my only tiny gripe with her. It is thematic that she literally burns through your deck, but at the same time casting/copying more than 3 times a turn feels almost punishing.
>And that two damage can be really back breaking for many decks.
Even better when paired with Repercussion of Basilisk Collar!
>>95981388
Okie dokie.
No I don't think it's enough creatures, and no Artificers Hex has never once resulted in a kill.
>3 out of 5 orzhov
>SL Teysa
I peer into your soul and know you crave the dommy mommy.
>Ivy seems like it could be very fun or an absolute flop
She is completely busted value for a 2 drop, but it's simic so what do you expect? I haven't built a powerful deck with it, but a lot of people who play higher power level than me assume she's kill-on-sight.
She usually only flops if she keeps getting removed. If she's allowed to build a board presence it gets silly.
>How is Alela?
Run her purely as faerie tribal. The goad is more useful than you'd think. Dimir control is effective. Good middle of the road commander. Decent but hard to do anything too powerful with.
>>95981384
Yeah lack of protection is rough, I don't run deflects, but I think I'm lucky because my pod usually lets me have her. Honestly I think they know by now that I don't run perfectly optimized decks so even if she's around for a few turns my pay offs won't be game-ending.
I only run exactly 1 storm card in that deck for example.
>Her effects triggering at any time feels very versatile.
Yeah popping off on someone else's turn is nice. Do note though that trigger 2 and 3 are once per turn, but the draw-discard always happens. I think that's my only tiny gripe with her. It is thematic that she literally burns through your deck, but at the same time casting/copying more than 3 times a turn feels almost punishing.
>And that two damage can be really back breaking for many decks.
Even better when paired with Repercussion of Basilisk Collar!
>>95981388
Okie dokie.
No I don't think it's enough creatures, and no Artificers Hex has never once resulted in a kill.
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