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6/6/2025, 7:07:31 PM
>>1782946
>People seem to be really lukewarm on Redout here though.
Wasn't particularly amazed by the gameplay, which is serviceable. Boss tracks are a cool idea with stringing up a planet's set of tracks into various segments. But holy shit it has one of the single worst, disorganized campaigns I've ever seen in a racing game, and a lot of customization options get eschewed just for the sake of going faster anyway. The sequel I only ever heard mostly middling things about, but on release an IRL buddy mentioned a forced tutorial with bad explanations but also required completion, and the game was apparently still quite tough out of the gate? Seems like it got a shorter run of DLC too.
This reminds me to check out Airframe Ultra's demo sometime, but I'm just wondering how much of the on-foot combat shit is going to be ineffectual in an actual race and if the physics are actually any good.
>People seem to be really lukewarm on Redout here though.
Wasn't particularly amazed by the gameplay, which is serviceable. Boss tracks are a cool idea with stringing up a planet's set of tracks into various segments. But holy shit it has one of the single worst, disorganized campaigns I've ever seen in a racing game, and a lot of customization options get eschewed just for the sake of going faster anyway. The sequel I only ever heard mostly middling things about, but on release an IRL buddy mentioned a forced tutorial with bad explanations but also required completion, and the game was apparently still quite tough out of the gate? Seems like it got a shorter run of DLC too.
This reminds me to check out Airframe Ultra's demo sometime, but I'm just wondering how much of the on-foot combat shit is going to be ineffectual in an actual race and if the physics are actually any good.
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