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5/31/2025, 12:00:43 AM
>>2969145
I didn't mention it before, because it's kind of jank (it works well but needs handholding), buuuut...
>>2969197
RayMMD also has its own depth of field/bokeh effect, but I'm fairly sure it is disabled in its config file by default. Just go to the RayMMD folder, open ray.conf, and you'll find the settings there. Protip: Either toon shading or outline+SMAA specifically cause lighting artifacts, so don't turn them on.
Anyway, the setting you're looking for would be "Bokeh Depth Of Field", just set it to 1. Here's a test video of how well it does with two different particle effects. It seems DoF applies properly to the falling hearts effect, but improperly to the bubbles particle effect...
I didn't mention it before, because it's kind of jank (it works well but needs handholding), buuuut...
>>2969197
RayMMD also has its own depth of field/bokeh effect, but I'm fairly sure it is disabled in its config file by default. Just go to the RayMMD folder, open ray.conf, and you'll find the settings there. Protip: Either toon shading or outline+SMAA specifically cause lighting artifacts, so don't turn them on.
Anyway, the setting you're looking for would be "Bokeh Depth Of Field", just set it to 1. Here's a test video of how well it does with two different particle effects. It seems DoF applies properly to the falling hearts effect, but improperly to the bubbles particle effect...
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