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6/13/2025, 11:46:07 PM
>>527326518
you can do stealth in many ways, light/shadow stealth is best but probably toughest to do
And even that can be done in multiple ways. Raycasts and calculating attenuation for multiple points on the character's body is one of them, but you gotta know the attenuation function of your renderer. then you gotta take into account light color and perceived luminescence, and if you use light cookies, you gotta sample that too.
you can do stealth in many ways, light/shadow stealth is best but probably toughest to do
And even that can be done in multiple ways. Raycasts and calculating attenuation for multiple points on the character's body is one of them, but you gotta know the attenuation function of your renderer. then you gotta take into account light color and perceived luminescence, and if you use light cookies, you gotta sample that too.
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