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Anonymous /vst/2067517#2083909
7/3/2025, 2:28:01 AM
>>2078430
It'd never happen, anon. The focus group addicts would lose their minds. Test audiences wouldn't want it because the legionnaires don't look like the dudes from Passion of the Christ.

The same thing happened to the guy who was the mastermind behind, "God of War." He wanted the aesthetics of the game originally to be heavily rooted in historical examples. But test audiences said it, "didn't look like Ancient Greece," to them. He was beyond frustrated because he was literally pulling this stuff out of museums and history books, but nobody liked it. That's why Athens in GoW 1 looks like Caesar's Palace in Vegas.

I like the slow burn, but the beginning for every faction is very awful. You'll spend days trying to get to the things you actually want to do, but honestly I'm OK with the delayed gratification. It makes it that much more fun in the end.

Take for example this here Stormwind campaign I'm doing in, "Warcraft: Total War." I've done it before in many versions but the same thing always happens: I spend like a week fighting Dark Iron, Dark Horde and Gurubashi chuds. It's not what I want to do with the campaign, but when I finally finish having all those level 6-9 retrained stacks of units and having generals and agents with good traits makes it worth. It's also lore accurate, so I suppose I give it a pass on that point.

Same with Rome. You're lucky if before a new version pops you ever get to even fight the Punic Wars. But when you do, it's so Worth. Delayed gratification can be a good thing.