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8/7/2025, 8:39:39 AM
>Personally, when I was starting out, low poly didn't make things easier for me, because I had to keep topology/wireframe in mind at the same time as making sure the proportions and overall flow of the body is as intended. That's why sculpting was easier, and my results were much better than when I tried polymodeling as you can calmly focus on the visuals and learn simplifying the body parts. I also agree with that studying how to draw gives you a huge advantage compared to an "average" 3D modeler. I would really advise you to look into simplifying body parts using primitives, and then apply that to sculpting.
I want to kill myself.
I want to kill myself.
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