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6/15/2025, 12:47:43 PM
>>95875516
Since searching for Heroes board game will just generate a bunch of Heroes of Might and Magic 3 responses. This is the game I am talking about.
Each die has six faces
Fire, water, earth, air, crown (for command), and a card.
You get six dice and each player just keeps spamming dice rolls in real time (keep the faces you want and re-rolls the rest) until someone gets the dice they want to trigger game effects. They say "Stop", resolve the effect, and now they gotta reroll all their dice as each player starts chucking dice again.
When the game is setup you got two rows of four empty spaces. A Hero gets assigned to a spot of your choice then you populate the other spot with 10 points worth of creatures of your choice ranging in point value of 1-3.
Typical fare of cards in front covering cards in back kind of combat. Stronger creatures require 3 command to activate, mid weights cost 2, mobs cost 1.
You can only activate a creature after playing a spell. Weak spells cost 3 like symbols (depends on element), midweight cost 4, strong cost five.
So you won't be activating strong spells and creatures in any given turn.
The card symbols? Three let you draw a card. Four let you buy a card from the bottom row of a card tableau, five let's you buy from any of the two tableaus. They go into your hand.
When you cast a spell from your school it deals one extra damage. From a rival school it hurts your hero for one point.
Defeated creatures are just removed. You will never get them back.
Goal it to kill the other hero. Typical game lasts five to ten minutes. Setup is less than sixty seconds.
Since searching for Heroes board game will just generate a bunch of Heroes of Might and Magic 3 responses. This is the game I am talking about.
Each die has six faces
Fire, water, earth, air, crown (for command), and a card.
You get six dice and each player just keeps spamming dice rolls in real time (keep the faces you want and re-rolls the rest) until someone gets the dice they want to trigger game effects. They say "Stop", resolve the effect, and now they gotta reroll all their dice as each player starts chucking dice again.
When the game is setup you got two rows of four empty spaces. A Hero gets assigned to a spot of your choice then you populate the other spot with 10 points worth of creatures of your choice ranging in point value of 1-3.
Typical fare of cards in front covering cards in back kind of combat. Stronger creatures require 3 command to activate, mid weights cost 2, mobs cost 1.
You can only activate a creature after playing a spell. Weak spells cost 3 like symbols (depends on element), midweight cost 4, strong cost five.
So you won't be activating strong spells and creatures in any given turn.
The card symbols? Three let you draw a card. Four let you buy a card from the bottom row of a card tableau, five let's you buy from any of the two tableaus. They go into your hand.
When you cast a spell from your school it deals one extra damage. From a rival school it hurts your hero for one point.
Defeated creatures are just removed. You will never get them back.
Goal it to kill the other hero. Typical game lasts five to ten minutes. Setup is less than sixty seconds.
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