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7/17/2025, 3:51:50 AM
>>531464756
I tried your server for long enough to vibe myself out after trying your poorly-conceived version of alchemist jobs that have exactly one viable PvE statline of INT/DEX in a way that leaves the building block foundation of Alchemist completely unviable. It smells suspiciously like someone who knew fuckall about how to build and play the job enforced their opinion of what it "should be in my expert opinion as a dev and not a player, also I know nothing about actually playing one", and ruined any practical alternative, all in the name of your fucking anti-AFK-farming crusade...on your exclusive 4chan server with <50 players.
All of those players who, need I remind you, told you that you were fucking retarded about this, repeatedly, because you absolutely are. You want to clutch pearls about how a player might choose to interact with the videogame in a way you personally don't like. Fuck you.
You want to know my thoughts, you little prick?
You pigeonholed every single alchemist into the exact same build. Your backported Renewal skills completely invalidate three out of four of the core active skills intended for offense, with three of them being almost entirely unusable in party play. Why would I fuck around with a forced-neutral ranged attack, a fire DoT-mine, or a clunky fire-type explosive when I have Cart Cannon with whatever element I want? What the fuck were you thinking?? Battlechemist builds are completely forgotten and have no synergy with anything except Terror and Demonstrate, notably bad skills for offense even under ideal conditions, and the already disgustingly-overdone AD builds are even more attractive due to the statistical synergy with ALL of the backported skills, and all while making the job even *more* reliant on raw materials and money to have basic functionality...and you even took away all their money-saving skills!
Great job there, fucko. You destroyed variety in a game full of it and enforced "one true way" to play.
I tried your server for long enough to vibe myself out after trying your poorly-conceived version of alchemist jobs that have exactly one viable PvE statline of INT/DEX in a way that leaves the building block foundation of Alchemist completely unviable. It smells suspiciously like someone who knew fuckall about how to build and play the job enforced their opinion of what it "should be in my expert opinion as a dev and not a player, also I know nothing about actually playing one", and ruined any practical alternative, all in the name of your fucking anti-AFK-farming crusade...on your exclusive 4chan server with <50 players.
All of those players who, need I remind you, told you that you were fucking retarded about this, repeatedly, because you absolutely are. You want to clutch pearls about how a player might choose to interact with the videogame in a way you personally don't like. Fuck you.
You want to know my thoughts, you little prick?
You pigeonholed every single alchemist into the exact same build. Your backported Renewal skills completely invalidate three out of four of the core active skills intended for offense, with three of them being almost entirely unusable in party play. Why would I fuck around with a forced-neutral ranged attack, a fire DoT-mine, or a clunky fire-type explosive when I have Cart Cannon with whatever element I want? What the fuck were you thinking?? Battlechemist builds are completely forgotten and have no synergy with anything except Terror and Demonstrate, notably bad skills for offense even under ideal conditions, and the already disgustingly-overdone AD builds are even more attractive due to the statistical synergy with ALL of the backported skills, and all while making the job even *more* reliant on raw materials and money to have basic functionality...and you even took away all their money-saving skills!
Great job there, fucko. You destroyed variety in a game full of it and enforced "one true way" to play.
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