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7/3/2025, 5:36:18 PM
>>714381219
>Imo both were wrong. The ideal situation would be Maelle and her mother being mature enough to realize they shouldn't stay in the canvas any longer and just leave, wiping out the painted Verso and thus allowing Verso's world to exist without issues or interference (if possible).
You forgot about the faceless boy (real Verso's soul shard) who is in fact tired of painting this world.
>We spent 80% of the game caring about Lumiere and the struggle of the Expedition, and then suddenly the story acts as if they don't exist. We don't get to see their reactions to not being real and instead playthings for the Dessandres. The game doesn't even properly explore their "humanity" or free will or consciousness, instead making an abrupt switch to melodrama between Maelle's desire to live in the fairytale world, and fakeVerso's desire to stop her from killing herself and making the real Verso suffer as well.
Yeah, that's a very common criticism. The final choice boils down to "are the painted people worth caring about?" but the game barely explores their perspective, so instead it becomes "do you want Alicia to kill herself", which is much less interesting and picking Verso's ending is 100% the correct choice here, instead of the ambiguity they (allegedly) tried to shoot for.
Watch this interview with the writer for more insight.
https://www.youtube.com/watch?v=UBMLuQXr6n4
>Imo both were wrong. The ideal situation would be Maelle and her mother being mature enough to realize they shouldn't stay in the canvas any longer and just leave, wiping out the painted Verso and thus allowing Verso's world to exist without issues or interference (if possible).
You forgot about the faceless boy (real Verso's soul shard) who is in fact tired of painting this world.
>We spent 80% of the game caring about Lumiere and the struggle of the Expedition, and then suddenly the story acts as if they don't exist. We don't get to see their reactions to not being real and instead playthings for the Dessandres. The game doesn't even properly explore their "humanity" or free will or consciousness, instead making an abrupt switch to melodrama between Maelle's desire to live in the fairytale world, and fakeVerso's desire to stop her from killing herself and making the real Verso suffer as well.
Yeah, that's a very common criticism. The final choice boils down to "are the painted people worth caring about?" but the game barely explores their perspective, so instead it becomes "do you want Alicia to kill herself", which is much less interesting and picking Verso's ending is 100% the correct choice here, instead of the ambiguity they (allegedly) tried to shoot for.
Watch this interview with the writer for more insight.
https://www.youtube.com/watch?v=UBMLuQXr6n4
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