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7/6/2025, 2:44:30 AM
>One of my most recent favorite RPG in terms of design principles was Fallout 3, and aside from the sense of freedom and exploration reward, there was one other outstanding reason β they turned almost every obstacle and hazard into an opportunity for reward for the player, which I thought was great. Simple examples of this include the ability to pick up and use mines in the environment and the fact dead-ends often had containers and boxes in them embedded in the rubble β this sounds minor, but itβs a way of maximizing gameplay that I appreciate.
- Chris Avellone, 2013
- Chris Avellone, 2013
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