>One of my most recent favorite RPG in terms of design principles was Fallout 3, and aside from the sense of freedom and exploration reward, there was one other outstanding reason โ they turned almost every obstacle and hazard into an opportunity for reward for the player, which I thought was great. Simple examples of this include the ability to pick up and use mines in the environment and the fact dead-ends often had containers and boxes in them embedded in the rubble โ this sounds minor, but itโs a way of maximizing gameplay that I appreciate.
- Chris Avellone, 2013
>10 rupees have been deposited to your account
>>714632490 (OP)Fallout 3 had much better side quests too. New Vegas side quests were mostly fetchy and short. But, New Vegas still takes the cake. The game simply had more replay value due to the faction system, the map & story felt cohesive, and weapons/armor/perks had more variety which allowed a ton of different ways to tackle the game
>>714633004Fallout 3 has like 5 side quests and all of them are linear
both 3 and NV are good games and fuck you stupid niggers
>>714633103>linear>5 side quests Come on man. At least play the game or stop exaggerating. There are around 10+ side quests. Also, there were always multiple routes in every FO3 side quest
I was more interested in GTA4 back then
>>714632490 (OP)Fallout 3 is fun as hell if all you do is get a hunting rifle and blind explore the Subways with no Radio music.
>>714635675because only good games get good scores