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6/27/2025, 1:43:07 AM
Late the party lol
>updates:
>added better locomotion to character and now he has a jumping animation
>added more animations to monsters, skeletons now die and and fixed a problem with one animation so no they climb through the ground without fail now every time.
>learning to use rich text formatting for text in quests.
>created a simple boolean-to-selection that is either true or false for item colors in quests for equipped items.
>built an item event dispatcher to call events based on inventory items very easily
>added input icons on hud
>created dynamic text uodate system so quests with more than one part can be updated in any order.
>updated character with new mesh components
>updates:
>added better locomotion to character and now he has a jumping animation
>added more animations to monsters, skeletons now die and and fixed a problem with one animation so no they climb through the ground without fail now every time.
>learning to use rich text formatting for text in quests.
>created a simple boolean-to-selection that is either true or false for item colors in quests for equipped items.
>built an item event dispatcher to call events based on inventory items very easily
>added input icons on hud
>created dynamic text uodate system so quests with more than one part can be updated in any order.
>updated character with new mesh components
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