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6/27/2025, 12:59:59 AM
>>528940373
I actually forgot about artiface armor thats even more stat points on the table that you'll be losing. Currently the way armor works where its split into 2 buckets is that if you had a 68 stat roll piece of armor you can get 30 points in a stat. This will be the case in EoF... then theres the huge BUT, you cannot get 30 in 2 stats without using a mod or tuning mod.
So currently if I use a 68 stat 2.0 armor with 30 mobility(weapons) and 30 intellect(super) across 4 pieces that guarantees 120 stat in weapons and super with zero mods. That is not including the masterworking that'll boost that to 128 points with other perks being at 16 stat.
If you then include a brand new class item from EoF which will have more stats, you can easily push that 128 to 150+ with 0 mods. This is not something you can easily do with the new armor without significant sacrifices and with a masterworked class item your other stats will have atleast 21 stat points in them. You then can either bump you lower stats by +10 with mods to the stat floor of 30(some stats get negatives below 30 iirc), or you can slap that into super or weapons to maximise their damage. If you had all that armor also be artiface it becomes a little more fucky since you'll be able to allocate another 12 points to stats you want either to bump your weapons or super, or to spread that amongst your lowest stats to get them a bit higher. EoF exotics also being just worse than current exotic stat distributions and totals is a fucking joke.
tl;dr
Current armor not only allows stat combos new armor doesn't it also allows you to reach higher stat totals in 2 specific stats than the newer armor will.
I actually forgot about artiface armor thats even more stat points on the table that you'll be losing. Currently the way armor works where its split into 2 buckets is that if you had a 68 stat roll piece of armor you can get 30 points in a stat. This will be the case in EoF... then theres the huge BUT, you cannot get 30 in 2 stats without using a mod or tuning mod.
So currently if I use a 68 stat 2.0 armor with 30 mobility(weapons) and 30 intellect(super) across 4 pieces that guarantees 120 stat in weapons and super with zero mods. That is not including the masterworking that'll boost that to 128 points with other perks being at 16 stat.
If you then include a brand new class item from EoF which will have more stats, you can easily push that 128 to 150+ with 0 mods. This is not something you can easily do with the new armor without significant sacrifices and with a masterworked class item your other stats will have atleast 21 stat points in them. You then can either bump you lower stats by +10 with mods to the stat floor of 30(some stats get negatives below 30 iirc), or you can slap that into super or weapons to maximise their damage. If you had all that armor also be artiface it becomes a little more fucky since you'll be able to allocate another 12 points to stats you want either to bump your weapons or super, or to spread that amongst your lowest stats to get them a bit higher. EoF exotics also being just worse than current exotic stat distributions and totals is a fucking joke.
tl;dr
Current armor not only allows stat combos new armor doesn't it also allows you to reach higher stat totals in 2 specific stats than the newer armor will.
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