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Anonymous /v/714514557#714560613
7/5/2025, 9:05:58 AM
>>714559975
>how much depth
Quite a bit for an automation game. If you've ever played an overhaul for factorio it kinda feels like that except very well balanced. You have a colony with people in it so part of the logistics puzzle is making sure you make enough food/water so you have workers for assemblers/trucks etc. Each map is an island that you can expand by dumping material into the ocean for more room. You can even make more farmland by dumping down a layer of dirt on top. End game revolves around either trading higher end materials for raw resources or sending rockets up to catch asteroids to bring them back down crashing onto your island to mine from.

>combat
No not really. There's a small part of the game where you send a ship out (Just as an icon on your map) to explore nearby islands that have defenders but it barely counts as real combat. If your stats>their stats then you just win.

Here's a webm of my base+rocket in the end game. It's 30 fps because I couldn't figure out how to get it under the filesize limit otherwise.