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6/1/2025, 3:55:29 PM
>>2969598
>Weird glare spots... hmm... like, pure white pixelated spots?
Like these. Toon shading is definitely off (#define TOON_ENABLE 0 if that's what you mean at least)
Merging the grass effect into main.fx probably wouldn't work, since main.fx without a material shader just draws a gray blob. And since even trying would be a crapton of work to merge the techniques I don't think it's worth it.
But the material shader would need to render into ray's offscreen targets, which I don't know how to do from a "regular" shader.
I was really hoping that someone else had solved this before since it'd probably be the same for all particle effects. But my searches have come up empty.
>Weird glare spots... hmm... like, pure white pixelated spots?
Like these. Toon shading is definitely off (#define TOON_ENABLE 0 if that's what you mean at least)
Merging the grass effect into main.fx probably wouldn't work, since main.fx without a material shader just draws a gray blob. And since even trying would be a crapton of work to merge the techniques I don't think it's worth it.
But the material shader would need to render into ray's offscreen targets, which I don't know how to do from a "regular" shader.
I was really hoping that someone else had solved this before since it'd probably be the same for all particle effects. But my searches have come up empty.
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