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Anonymous /vg/531107683#531112958
7/14/2025, 12:06:21 AM
>>531109742
Yeah, the menu sets the preview to active and I have it so it sets the cost of the turret to an integer variable, but then in the player controller when I try to reference the cost and subtract it from the players balance it gets all fucky, cause players balance is stored in game mode (I think), the turret cost in the turret widget UI, and then I'm trying to execute and do the math in player controller. Using "cast to" keeps giving warnings/errors and trying to learn Interfaces is not making any sense... Basically I just have no idea how blueprints are meant to communicate with each other, something in my brain is not clicking.

This is just some demo blueprint game I paid $5 for on the store, it's not even my own blueprints. I was just trying to understand it and tweak things as I go. It's probably just too much for someone that's been using UE5 for like 2 weeks. And to think I want my game to be multiplayer, oof...