Where are your fanart? edition
Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
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>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>531033774
>lost $57 to click fraud in china
im trying my hardest not to be racist right now
>>531107683 (OP)Kill yourself azurdev
>I have a dream
>A dream that one day 'teens and Anons will be able to live in piece
>Judging each other not by the memes they post, but the content of a post itself
Fuck the mass-report tranny for falseflagging the OP simply for having a 'jak in it
>>531107683 (OP)Revive yourself Azurdev
>>531107683 (OP)oh you mass reported the other thread just to have some inner circle garbage in the OP? completely disrespecting conversations we were having?
yeah you lots deserve all the hate you get and then some, will be praying for your downfall
Okay trying this again lol.
Kludge demo is up if anyone wants to try it, feedback is useful to me because it has an unusual control scheme. Next demo will be way more fleshed out with content
I remade a meme I made years ago
>>531101363>>531044885after a bit of testing, my code looks like this:
if(head.parent!=null){
head.SetParent(null);
}
head.rotation = Quaternion.LookRotation(head.forward, -gravDir.normalized);
head.Rotate(Vector3.up, deltaX * sens * Time.fixedTime);
yrot = Mathf.Clamp(yrot + (deltaY * sens * Time.fixedTime), -89f, 89f);
cam.localRotation = Quaternion.Euler(yrot,0,0);
head.position = headLocator.position;
it works well but only if gravity isnt something weird like (5,3,-4)
if gravity does get weird then this entire thing breaks. seems to work fine with other vectors like (9.81,0,0) though, havent tested it much so i could be wrong, any clue how i could make weird vectors work with this?
another thing i noticed is camera rotation speed seems to gradually increase too. i might try and just run a check for large gravity shifts and run something similar to this but primarily rely on the old stuff for everything else, no clue if that will actually work though. gotta leave for work soon so il see if i can figure anything out in 10 or so hours.
if you read this and have anything to add on let me know and il reply when im back
>reposting because dipshit janny deleted last thread
>>531108309Forgot link
https://itch.io/jam/agdg-demo-day-63/rate/3085094
https://itch.io/jam/agdg-demo-day-63/rate/3085094
>>530154406[Development record, Sunday #79]
Implemented transcoding of game audio assets to deployment formatโnot yet integrated into the building process.
Game's done, all that's left is to wait for Next Fest.
5 anons can play it early.
LF7VT-3A98W-MDVXN, LJX3P-9IBIZ-KQ993, 8ZF3L-YPX3W-36FF8, GQ6ID-NRLNW-E3I2E, NT6FD-3QHR0-LDWZ7
>>531108631Thanks friend, I got one. Your game is really cute!
Noobdev here
What makes a language "faster" than another is the ability for it to manage memory and lower-level access to more basic things, like shader code, that lets one optimize it the way they see fit, right?
>>531107683 (OP)Hmm I don't like this op, it should get pruned imo. I don't care that you're discussing gamedev it just hurts my feelings to look at the op. (sarcasm in case shartzurdev doesnt get it)
>>531108631Already done? It feels like lil red released just yesterday wtf.
>>531108840More layer of abstraction -> slower game
Code in assembly.
>>531108631Hey, I got one, thanks!
I'll throw a review your way when I have the time
>>531108631>No early access>No months of polishing>No cameos>Done in a reasonable timeI do not think Inner circle will approve of this
>>531108631Good luck on the release!
I have spent the weekend trying to make it so that a player isn't charged coin for placing a turret until after they click... but I can't figure it out. Maybe because theres like 3 blueprints involved and they all need to communicate with each other when it should really just be 2 max or something. I don't know, I think I'm retarded. I'm going to go back to "developing" my WEG. I just wanted to be a real dev....
>>531109017The biggest noob trap
>>531108938Yes the 8th boss is done, all the enemies exist, and the last cutscene works so it is a finished game.
>>531109274I'm having a similar problem and I've identified the source: I'm a terrible coder, but fixing it will make me better.
>>531108128I hate these industry plants so much. Do you really think people like this just spawn naturally in everyone's feed? Generating the most clippable content? Pirate did the same shit.
>>531109017>>531109374I had and still have an interest in learning x86-64 but Im just going with C++ for now because I really dont have an interest in writing my own compiler (the Pope cant do this btw)
>>531109274you need separate preview and confirm behaviors
>>531108840>than another is the ability for it to manage memory and lower-level access ... that lets one optimize it the way they see fit, right?Correct in general, but not super relevant in gamedev where you're probably going to use the language that your engine chose for you, and most memory management will probably be done by the engine. E.g. if you use Godot and you use GDscript, it's a shitty interpreted language, so intrinsically very slow. And if you're using engine-native concepts like nodes or resources, all of that is managed by the engine automatically. If you use C#, you do have the ability to do some more low level stuff, but most of the time you won't do it, as playing along with the engine is easier and usually fine
>like shader codeHas nothing to do with it. Shader code is written in specific languages that are only used for shaders, and they're basically all the same shit with no difference in speed. This makes sense because there's no such thing as managing memory and lower level access in a shader, you're just doing math with some fixed size data
>>531109274It's simple, the "placing" UI is a different layer. So the player clicks are registered by the UI layer, and it's the job of the UI layer to spawn a turret, subtract coin, etc
>>531108309>>531108534Ey m8, maybe tomorrow or wednesday. This looks like it has a fun potential. Good luck with the devving!
>>531108309>>531108534You also forgot to mention that you will delete your game from DD after today.
Basically just shitting on the community.
>>531108631Nice thanks anon. I actually checked your game out last week or something and remembering wanting to play it. Looks very cute
>>531108631Aw man... i was too late.
Still tho, good luck on your launch! if you have links for trailer or promotional video on youtube or something, i will watch and like the video
>>531109595Yeah the pope can't do it because C is the devil's language, and OOP is the devil's paradigm. C++ is an abomination.
>>531109726I see.
Im using Raylib to attempt to make a Minecraft clone because
1. I figure thats a decent way to learn basic C++ as a beginner
2. I figure thats a decent way to learn basic gamedev as a beginner
3. Minecrafts spaghetti code is resource intensive as it is using the LWJGL, and I wanted something faster than that, with more control than an engine would give me
Are these good lines of reasoning/choices?
My game used to exist. Now where is it? My Recycle Bin on my desktop... anddd... oops accidentally emptied that shit, now it's gone forever.
>>531110153OOP is absolute dog water, and it's still head & shoulders above everything else
>>531109889>Shitting on the community DD is litterally the only place I post this game's builds. Its exclusive to DD. I told you the physics change significantly between builds as I improve them, I only want it up for a few weeks at a time.
You mean to say anons from /v/3 actually get things done???
>>531110628there is also ECS
i hate javascript and javascript users
>>531110256It's great way to learn to code, an ok way to learn gamedev, and a bad way to actually make a real game. As soon as you feel like you want to make a real game, hop on one of the big 3 engines to at least try it out. The people actually making games without an engine are people who are already very used to programming, and usually even they don't get very far.
C++ is good but going through the configuration hell to set it up is uniquely dumb and frustrating. I guess with Raylib it's probably not that bad, and it's just a one time challenge at the beginning. But if you do get filtered, don't assume that all programming is like that, and just try another language or an engine.
I think Minecraft is one of the few cases where the algorithms and the math actually matters more than the language and tech for performance. You can find countless blogs and videos about of to optimize meshes and whatever. It's up to you how hard you want to go.
>>531111356no one hates javascript more than a javascript user
It's even possible to fuse the autismo of kings crusader 3 with a dating harem VN like tokimeki memorial and the discord faggotry of DDLC?
>>531111356I love JavaScript, it lets me scrape web pages
>>531111356I hate whiny people
>>531108028maybe don't post cringe in OP and post gamedev relevant images instead
caco
md5: 703e53868943835c2f5c1614d6ffdc92
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Game design question:
Should items have a chance to crit? As an example, a healing potion.
why does overwatch look so good in comparison to other stylized games? how much does it have to do with the textures in comparison to the post processing?
>>531109742Yeah, the menu sets the preview to active and I have it so it sets the cost of the turret to an integer variable, but then in the player controller when I try to reference the cost and subtract it from the players balance it gets all fucky, cause players balance is stored in game mode (I think), the turret cost in the turret widget UI, and then I'm trying to execute and do the math in player controller. Using "cast to" keeps giving warnings/errors and trying to learn Interfaces is not making any sense... Basically I just have no idea how blueprints are meant to communicate with each other, something in my brain is not clicking.
This is just some demo blueprint game I paid $5 for on the store, it's not even my own blueprints. I was just trying to understand it and tweak things as I go. It's probably just too much for someone that's been using UE5 for like 2 weeks. And to think I want my game to be multiplayer, oof...
>firing 320k ray per frame
I need a genius to tell me how to find the "closest non-obstructed target" in a Total War-ish game.
I'm cutting all possible corners but clearly I need something better than just a well-optimized "raycast between everyone, lol".
>>531113453some A* flowfield, newfriend.
Know that I'm a real person saying this, I truly wish you all success in your pursuit of creating your vidyas.
>>531113858Thanks, friend. I echo the sentiment back to you.
>>531113858The only way to prove you are a real person on the Internet is to say a slur.
Therefore, thanks mah nigga.
>>531113858Thanks, fren. Back at you.
>translations.csv
There's gotta be a faster way to do this then inputting everything manually.
>>531115156use a python script to generate the csv.
>>531113798>Avoid things that drain your spiritShould I quit /agdg/?
>>531112502>Relevant info>OP pic is just memes as far back as the board can rememberBait. No one is this retarded.
>>531113810I don't mean how to get to it.
I mean for a unit to know if it has an actual line-of-sight and can thus can shoot it or not.
Let's say I have 5000 riflemen order to shoot at the other army, and there is a bunch of buildings spread between them.
I want each soldier to pick a target it can actually "see", and that mean line-of-sight raycasts.
I just want them to admit that THEY'RE the problem. Stop giving me "feedback" that starts with "Your game does...", when you should be starting your feedback with "Since I'm not smart enough, I..."
lmao, the inner circle need to be exterminated for this
gamedev is about constantly creating your own imaginary problems (ideas) to have something new to do. it's like you have to spend so much time just making up todo-lists.
>>531112502you post irrelevant cringe in the OP all the time, we're nice enough not to chimpout unlike you tough :)
>>531116732update diferent chunks of units at diferent frames, you don't need 60 checks per every unit.
You only need like 1 check per second per unit.
You can do a loop that iterates all the units and then do something like if current_unit_id > 100 then wait a frame or end the loop and set up next frame begin and end id using the next chunks.
That way you can do 60 chunks of 100 units (6k units) per second without any frame issue.
>>531117369>You only need like 1 check per second per unit.That's already the case.
They have a timer and only search for a new/better target once every second.
file
md5: c3e076499928d79d20a9836c60131b93
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drew a bunch of other shit to flesh the arena area out
>>531116732You don't need to do the cast every frame.
Divide your army into (10-20) buckets based on object ID or something.
Each frame only do the raycasts for one bucket.
Then you can adjust the number of buckets based on your required performance vs unit reaction speed.
>>531117559have an integer when each one is active and then wait a frame if the number of active units is bigger than something like MAX_UNITS_PER_FRAME.
>>531117580with normal maps
>>531108631Let me know when it flops as hard as Lil' Red. Then you can go and make Wizard of Green as a Zelda II knockoff (featuring Dorothy Gale).
>>531117580>>531117972Have a pity (You). Don't spend it all in one place.
so what if I make a Conker-like in Godot?
Then what?
>>531117580>>531117972Looks pretty good, Anon. Keep up the good work!!
>>531118073>>531118171thank you for still being around fygoon. Your existence is a breath of sanity in this cursed general
>>531118171Why does your art look so awful?
>Fagrolyte nutriders OTW to save their oh so humble dev
lol
we say Negroshite actually
Dad got me a new mouse, I don't have to use the side button for the middle button anymore
>>531119448did he diddle your middle button?
JuniperDev is the Peter Thiel of indie game developers and I'm tired of pretending otherwise.
>>531119868....what does this mean
1
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>>531119650I'm the one who diddles
>>531119868This image proves the theory that anime is modeled after cat features (japaniggers want to fuck cats)
Does anyone have any references for catgirl ears in small sprite work? I can only think of Katt and I don't like her ears.
>>531119868Literally who?
>>531120131oh wow you posted a reaction image that's not anime. I'm never knew you could even do that
>>531112727 I would like that
>>531118073kek, say what you want about him but fygoon brings the bantz
funny mf
will AI-generated code get people to boycott my game or do they only really care about AI art?
>>531120332>he doesnt know
>>531119868I do not want to lick the tummy of Peter Thiel though
>>531120557People only care about AI slop. If it works well, nobody'll care.
>>531120450>Doesn't keep the Fairy Tale schtick for the game nameOne job
>>531119868Juniper is the Thomas Brush of female devs
>huge grifter>makes short videos>says nothing of value
>>531120557the zionist libtard lgtbs who chimpout about AI only care about AI voice acting (ecelebs threatened) and AI art (same)
programmers? they can die, get flooded by 'jeets on H1B1 visas or get replaced by AI those hypocrites do not care, which is why theyre libtards in first place, evil incarnate
>>531120557They don't care and they won't know
>>531120557they wont need to since it wont compile lol
How does Cris justify himself when people have 3 full released games on Steam and he has 0?
>>531121128he needs to find one more new workflow and that'll be the one that lets him make an entire game in 2 weeks
Man, it's cool or not cool to play a little game where you start with a map of a virgin island, where each tile is a sub map where you can build stuff.
Then you start off as a little dork and you have a system of days and nights.
Then you have to kind of build shit and research technologies.
But there's like a crystal in the center of the island, where they spawn in a magical way from the energy of the crystal, they can do stupid things like planting m
atics and have little animals and collect fruits.
Then time progresses and you stick your dick in them and they get pregnant, but for that you need to make them fall in love with a VN romance mechanic.
At the end they let you stick your dick in them and that gives you more charisma, more intelligence and makes your dick thicker.
But you can also hit them and stick your dick in them because they are whores and you are an incel.
In the end the world evolves as you develop technology and your clothes change and the buildings change.
And the world map evolves like a paradox map.
At the end you put the pilin in 256 girls and get them pregnant because when you impregnate one, she spawns in the real world as the mother of a religious or historical leader.
At the end of the game, you are the father of all the heroes and relevant characters in the history of that world.
>>531119369>Negroshite: boring, unimaginative, election tourist lingo>Fagrolyte: imaginative, uniquely 4chan inspired, sounds more like the trash namesake
I don't about whoeverthefuck cris is.
I don't care about fagoon.
You should be helping me make games and post progress and inspo, yet all you do is post garbage nobody cares about and which has no value whatsoever.
>>531121128I don't have 100 usd to waste uploading showelware to steam.
>>531121469ask grok i have my own game to worry about, control freak tranny
>>531120687I called it Wizard of Green since it's like The Wonderful Wizard of Oz by L. Frank Baum but with the color scheme of the game lazily slapped into the title; it also works because the Emerald City is, well, green.
Also, where in the title of Alice's Adventures in Wonderland is the word "blue"?
>>531121469You know what, I'll humor you: do you even have a game?
Is it kino to have a dynamic soundtrack (music speeds/slows, soundfonts change, etc; according to the situation)?
>>531121295one of the most demented posts i ever read on this app
>>531121976It's cool but I would say it's generally not worth the amount of time and effort it takes to implement.
>>531121976Dinosaur Planet has one and that game is more ะะHO than Zelda as a result.
Why are you Anons letting these 'devs' live in your head rent-free? Shouldn't you be busy making your own game?
>>531122278A good question, to be sure.
Anyway, check out this screenshot for the cool tutorial stage.
whatever it takes to make a good game, youtubers don't know it so they wont be able to teach me
If you have a publisher, your opinion on development is null. You gave up and offloaded half the work to someone else.
https://www.youtube.com/watch?v=GLuXF3qvofM
tldr: it's prototyping
>>531107832What's click fraud?
Chinese people skin dogs alive to improve their flavor, it's ok to be racist.
>>531123248Sewer of Currymongrel flopped
>>531122278Making a video game is like writing a book, making a movie, or becoming a rockstar. People like to fantasize about it without ever doing anything even remotely related to it. There are people in this thread jerking off to the idea of having Youtube video essays made about them, and/or people on Discord talk about their obscure slop.
why do people have such a strong opinion on tower of kalemenvodo vs every other game here?
is it just one guy who has a grudge or is it actually hated here?
>>531123542her face when I say I'm gonna rape her
>>531123873osur made fun of fygoon once (we all do) and hes held a grudge ever since
make the pizza that you would eat
>>531123873It's deeply intertwined with the inner circle mass hysteria phenomenon. ToK is the poster child for the inner circle's cult of personality and local popularity. It was held up as the highest standard of game quality while being a middling and incompetent game. It's because of the hypocrisy. If it wasn't lauded as the pinnacle of game development efforts there would probably be no beef in the first place
>Did you even work at Blizzard bro?
https://www.youtube.com/watch?v=Y03L5KlXDLg
>>531123873osur runs the pro-tranime pro-transgender pro-pedo discord server and uses his influence to bully and suppress smaller devs he doesn't like
>>531124121For me? It's Little Caesarsโข. Yeah it's kind of crap but it's cheap, you devour it quickly and have a decent experience with it.
>>531112863It's the style and overall composition more than anything, in that pic I see a mash of real + toon and architecture from like 5 different periods in history. If you gave that scene to an engineer like me I'd spend a month studying how medival architecture was made and then spend weeks trying to place the beams right to carry the fictional loads and make sure the material surfaces were period accurate. Meanwhile the artist that made that just slapped a bunch of shit together randomly in a way that looks appealing despite making no sense.
Also 99% sure that scene has baked lighting, stylized games usually don't bake lighting which gives it that real but still cartoon look.
you gotta completely rethink video games. you not gonna make the next skyrim, you not gonna make the next stardew valley, you not gonna make the next minecraft, you not gonna make the next counter-strike, you not gonna make the next pokemon.
you gotta make a game where people will say the same thing about your game. when your game was the first big hit and everybody copying it will just be seen as a bad copy.
SoloDevving is fascism actually.
Y'all need to quit it, or else.
>>531122932>kanna dev after nortubel dev tells him to add shotas
>>531124628I'm already doing that, but the bad copy will be completely dumbed dumb so steam users will like it more and it'll sell way more.
should I get this $20 UE5 Udemy course where they make 3 games and a vehicle? I'm worried it'll just be more "plug this into that and it JUST WORKS!" but no one ever explains things...
>>531124628I'm making a new genre bro.
>>531124656Funny how the people saying they are going to punch Nazis are now the same people calling for the destruction of Israel and holding up signs with Hakenkreuz.
>>531107832>im trying my hardest not to be racist right nowwhy
don't self lobotomize, you have pattern recognition skills for a reason
the era of video games you play for 1000+ hours is over. only games made before 2020 achieved that. new games are all low playtime.
In C++ a library function needs a word ("GREEN") as one if its paramaters, I want to replace the word "GREEN" with color, and define color as "GREEN" elsewhere.
How do I do that?
(Im only asking here because I cant find how anywhere else, or Im just doing it wrong)
>>531124508https://youtu.be/GDq8Lh6g7Rg?t=32
>>531109580Northernlion has been streaming for a very long time as far as I know. Second, I think the algorithm constantly a/b tests videos/channels and detects what would get attention. If it does it shows it to a larger number of people and keeps going.
>>531125069string color = "GREEN";
?
not sure i understand your problem
>>531125548Ive tried exactly that and I keep getting "color not declared in scope"
Im obviously putting it in wrong somehow but I cant figure out how
>>531112863Because of a combination of good lighting, phenomenal art direction AND they are good at making art, it's one of the few things blizzard is still actually capable of doing.
A lot of games with stylized art styles have inconsistent artstyles, with overwatch you will notice that none of the surfaces are too busy, nor are they overly flat.
There's an old TF2 paper that dives much deeper into illustrative rendering and it's a quite fun more technical read.
https://cdn.steamstatic.com/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
>>531125860are you declaring it as a local variable within a function and then trying to call it somewhere else?
The time of N64 looking 3D Platformers is coming quickly.
Kero Quest 64 is going to come out.
And my Conker-like.
It's going to look like the 90s.
>>531126143Nope. Its even within the same brackets as the library function, right below length, width, and height (which are all defined as const int)
what makes one not dev? why open 4chan or youtube or video games instead of a game engine? explain.
what makes one see so little value in spending time dev so they don't do it?
>>531108381>camera rotation speed seems to gradually increaseAre you sure or is it just in your head from flipping around so much? The only reason I can think of that could possibly cause this is if Unity doesn't correctly normalize typical normalized vectors for you, but I highly doubt that's the case.
There should be no reason why it wouldn't work for weird gravity numbers. gravDir is in world space right? How is it calculated? Maybe draw some debug vectors and make sure the gravity values are actually what you're expecting.
>tfw you're doing everything but making the actual video game
>>531123542>>531124205hey its me noticer, did you notice that the inner circle isnt crying about these irrelevant offtopic eceleb posts like it did with the previous OP? well now you did!!
this is why we hate 'cord btw
>>531126678All those things are important.
Wait I think I figured it out.
GREEN is listed as one of Color, when I put cubecolor, and list cubecolor as "GREEN" it has no idea what Im talking about, as its expecting "GREEN" to be one of Color.
If that makes sense
indie nudevs: "scope", "constraints", "mindset", "prototyping", "market analysis", "marketing", "social media following", "it's a dice roll", "card games sell", "should i get a publisher?"
eric: i like harvest moon
>>531127070it was a lot simpler back then...
>>531127013Meaning that when I give it cubecolor in place of GREEN, cubecolor just links back to the string "GREEN", when I give it "GREEN", GREEN links back to an actual color.
>>531127212ironically you proved my point. eric cared about liking harvest moon. you immediately jump to "it was simpler", implying you only care about money. completely proving my point that you have no taste, no identity, no soul. you just search for a formula to make money.
>>531127453>don't care about money bro>just make whatever you want>pixel platformer #10051243? good idea
>>531127602you sell your soul for money, yet you are still poor, now you have no soul and no money. the irony of being a bitch.
Eric succeed because he made [existing game, but better]. Meanwhile, you're still making [existing game, but worse].
>>531127765post your game
>>531127918i have no game, do you?
there's gonna be a youtube essay trying to come up with lore reasons as to why i have about thirty different arrows pointing to one button
no, it wasn't a critique of whatever thing you read about this week, its because my playtesters really DONT wanna press that button
>>531128043opinion disregarded then
I have no game and I must scream
what are some ways to make gamedev feel less lonely and quiet? maybe speedruns on second screen or so? i feel like social media makes me feel less lonely and i don't want to feel lonely. but running vod's don't quiet help with loneliness.
i was using werster's speedruns sometimes, but right now they don't help with loneliness while deving. i know i sound like a bitch, but i don't like the mental void that is deving.
>>531123781>whats click fraudwhy are you like the fifth person to ask me this? Have people never heard of click bots before?
Been literally 4 days non stop playing card games, VN, eroges on itch.io.
Actually hunniepop is one of the better ones.
Is it hard to generate 3d asteroids that you can mine? I'm not even sure where to get started with something like this.
>>531128420The goal of an indie is to get other people to put down the games they play so they can play your game. If you, yourself are incapable of putting things down to make your game, then how can you hope for others to do the same?
>>531123781you gotta filter all thirdies out from receiving ads, they cant help themselves
accidentally forgot india once and they fucking used up 25 dollars of ads in 10 minutes
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>>531128767Look up voxels and marching cubes.
https://www.youtube.com/watch?v=M3iI2l0ltbE
>>531128350Are you directly paying for ads on some Chinese platform? Click bots don't randomly target people for no reason, and there's no way someone like you operating on an ad budget of tens of dollars would attract that kind of attention.
>>531128887I have most of my framework already coded.
I was taking some days off to play a lot of menue based games to have better ideas and steal mechanics from other games.
>>531128767marching cubes algorithm. basically you have an array of density values, each value describes "how far is this point from the surface", negative values are inside, positive values are outside. each array element represents a point in space. e.g. if you got a 32^3 tall asteroid you need a 32^3 array.
you typically use 3D simplex noise (e.g. you can use fastnoiselite for this) to generate those densities.
and then you use marching cubes to turn those densities into a mesh. and then you can use SDF functions to mine. e.g. a sphere sdf that you run over all densities in range to mix their original value with the sphere sdf function.
https://paulbourke.net/geometry/polygonise/
that's the terminology you need. understand all of this can be hard, but you'll get it at some point.
aaa dev is full of soulless ceo's
indie dev is full of soulless wannabe ceo's
everybody taking pride in only caring about money now
Pretty if someone at /agdg/ mixes Adventure Capitalist cookie clicker mechanics with the goal of getting enough money to buy presents and unlock dates and have the dating process of Hunniepop, and had the schedule system of dimension 69.
It would be a 100% KINO idea.
Honestly the moment AAA devs realize they don't NEED to spend $300M on the best photorealistic raytraced 200gb megafart graphics, indies are boned.
Replaying SD3 again (or at least two playthroughs of the remake) after 20 years has inspired me to make a mana-like. But should the presentation be follow-camera, top-down, or beat 'em up?
>>531129649Maybe it wouldn't be this way if faggots like you spent money on soulful indie game that weren't optimized to attract players, but no. You're going to keep spending money on the soulless slop you hate so much while ignoring soulful indies for being weird, or unpolished, or whatever. Fuck off back to >>>/v/.
Hm, I really want to make a 3D game at some point.
>>531129037>>531129235Thanks anons. I can see this being a deep rabbit hole to dive into.
>>531130170can you make models, texture them and animate them?
Making an SNES stlye JRPG
Do you guys like when the battles look like FF4, Chrono Trigger, Breath of Fire, Super Mario RPG, or Earthbound.
Personally Im a huge fan of the Breath of Fire/Super Mario RPG syle
>>531130416Do whatever RPGMaker has a template for.
problem:
if you have a bunch of machines go off in the same tick (common scenario) all their sounds go off in the same instant, creating making one extremely loud noise
solution:
add small random variation in sounds
problem:
20 of a similar sound with small random variation comes off as horrible static
solution:
cluster similar sounds by position and type, and then only play 1 sound for the nearest 3 clusters (tinted cyan in this debug view)
i find it amazing that a game so building-focused like minecraft gets little to no updates related to building. no new block shapes, no new decorative stuff. it's like lego insisting that 10 types of lego pieces are enough for all eternity.
>>531130336No, I can only do very basic blocky models.
>>531129674Pretty sure that already exists.
hm
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how to cope with life being an emergent system where you can't possibly predict which actions lead to desired outcome?
>>531131229Quit wasting your time on what actions will succeed and start spending your time on actions that are most effective. You're trying to sell your soul but you're too stupid to even look for the right avenue to sell it at, instead, enjoy your work dumb dumb.
>>531131229Accept that you're a low-IQ retard with insufficient pattern recognition abilities and that you're destined to live a mediocre life. Go find a job. Talk to women and have sex.
>>531129047Doing it on google ads and set to worldwide
every country that isnt china has a 5% click through rate and 1% download rate.
China has 60% and zero downloads.
If that's not rock-solid evidence of click fraud literally nothing is.
Reading reviews of people with 5000+ hours into some shitty idler game is depressing.
>>531131718For one, Google services including ads are banned in mainland China. There's nothing that they get out of spam clicking your ad.
>>531130605>buildinghttps://store.steampowered.com/news/app/2345220/view/4345496197259767723?l=english
>new blockshttps://store.steampowered.com/news/app/2345220/view/501700550408015318?l=english
chests took a while, I can only dev on weekends
>insisting that 10 types of lego pieces are enough for all eternityi made a proof of concept universal-fabricator with the summonore blocks (end game item, rough equivalent to factorio drones) before I published that update in september 2023, but I haven't seen anyone else attempt to build one
I've left the color beam effects and catalyst core are left as a mystery to the player, and I haven't seen anyone make a comprehensive list of all their mechanics. I think three or four are entirely unknown
Actually I haven't seen anyone beat the full game (with the modern tech tree). Maybe I'm not looking in the right places. Or maybe I need to add steam achievements just to know.
I think there's enough "LE CONTENT". I have high personal standards for shit like "its bad when 100 of the same sound play simultaneously", so thats what I choose to work on.
https://www.youtube.com/watch?v=DHgle5k4LDs
this is what gamedev is all about, a weirdo, a fucking nerd doing his nieche autistic hobby because he's an autist. not because he wants to get rich and famous, not because he's some mentally ill troon, just for the love of it, for the sheer nerdiness and autism.
Someone should make a cookie clicker where the money you earn allow you to become a land lord and buy more properties to dab on the dirty middle american class.
how do I make an idle game out of astronomy
making new games feels like making the type of useless overpriced products they add to supermarkets and nobody buys, because people will just buy the same old shit like bread, butter, sausage, tomatoes, salad etc.
>>531132636>Capital clicker>Tap the screen and watch a bunch of generic Communist symbols fall into a furnace as you win points>Absolutely everything in the game costs points, including opening and closing menus>When you run out of points the game starts overSounds fun
>>531132767Voices of the Void
>>531118171....Hey.
What if I modeled him but better
all you need to achieve in life is getting into a positive feedback loop, the rest is self-perpetuating.
that's the power of starting small.
maybe i should just get into webdev. i have some serious webdev trauma but maybe webdev can be better than what i experienced... it feels like self harm to pick gamedev over webdev.
Aggy daggy dead tonight. I guess everyone has work tomorrow.
friendly reminder that it is ILLEGAL to voice act your own game with just you and your bros
you MUST go through the voice actors union and hire them at industry standard rates
>>531135675I just plan on asking some decent sounding youtubers desu
>>531135675the contrapoint xisters...
tired
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>>531135675I knew SE had fallen, but man FF17 really looks like shit
No
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Holy shit a great idea just came to me fuck yes!
>>531136994>Or else what?They go on social media and complain about you stealing their jobs.
tried the new grok
its lowkey doodoo, went back to claude
>>531135675That's a lot of bats for people who look like they've never participated in sports.
>>531137410sorry, nintendo already patented it
>>531137471>the joke's on you, I don't even have a jobthat would be my response
how to regain my soul and stop caring about money? i know this board is obsessed with money, but maybe someone here isn't. how do you do it?
>>531138034your welfare drip is getting cut off, you better start caring about money
damn we (AI and me) are cooking
i wish i could post progress here but i swore not to anymore after that incident
>>531138034have a job with lots of free time like watchmen.
>>531138115ironically its always the people who dont care about money making the most money in gamedev
>>531137818Nintendo let Tunic get away with it we are good
>>531138519ironically that's false but whatever helps you sleep at night
>>531138792how do you know?
>>531118171i love you fygoon, never stop being an absolute menace to these troons and pedophiles. (i repeat myself)
here have a brewsky, its on me.
what's a better way to design a game than asking yourself "what would be something really cool to do/experience?"
>>531139479Make [existing game, but better].
a video game where you shrink down and kill bacteria inside of a vagina
>>531139479learn game design fundamentals and play at least 40-50 games of diferent genres.
I learned a lot of cool new ideas by playing a bunch of VN, card games and indie porn games.
Play a lot of random games from a lot of genres to have knowledge of random mechanics.
Also study a lot of board games, wargames and card games and TGC games.
Also look up I ching and tarot rules.
what if memorable characters are the secret to make a game feel alive and more than just a dead thing?
>>531135675Don't care. Libtards could never voice a silly Dragon and his Squirrel and Lynx friends like me and my friends.
>>531140080stop ban evading
GOOOOOOD MORNING EUROPE
TIME TO RISE AND GRIND
OTHERS ARE WORKING HARD AND THEY'LL GET YOUR BAG IF YOU DON'T GET IT FIRST
I don't think of it as a subversion of the genre I just think of it as playing with the genre in a different way than I have seen before.
>>531140349>wakes up>immediately pisses his pants>spend the next 3 hours rolling around naked on the designated shitting streetwhy are they like this
>>531140312I'll stop when you get arrested and convicted for viewing and posting CSAM in a vain attempt to try and silence me. On that note, why do my degenerate haters always turn to posting CSAM when trying to get rid of me? Do you losers really believe putting your freedom at risk to try and fail to get me to go away is "worth it"?
You guys really need a reality check.
>thread shits on wegs
>check newest weg on steam released yesterday
>86 reviews at 10$
quick cool 25k for such low effect, why are you not doing this again?
>>531140349Good morning! I just woke up too from a nap
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I remember the last time I tried gippity for help it barely managed to write a couple rows of functional code. Now I asked it for a mineable asteroid generator with marching cubes and it just works.. vibecoding is real.
>>531143294is that goatse
>>531141639>erotic game>steambut they don't even allow CSAM, rape, incest, or bestiality, how can you make an erotic game without the erotic?
>>531144792this but unironically
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>>531143758If that's what you're into you can imagine it is.
>>531144792>she's 180 years old>elves just age 100 times slower than humans
wat
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>>531145295What's going on here? Is that supposed to be a cat sitting on a throne? I suggest you work on your sprites more before posting.
>>531144792I honestly should make a porn game without the porn.
Basically have a wide range of ages, but only allow kissing and hugging, and have swimsuits but no naked action.
I've made $1.7 million dollars off this in 3 months.
>>531145610>I honestly should make a porn game without the porn.cris shut up
>tfw too smart for gamedev
>>531133139In millennia past there was a guy who went on that same journey.
He never returned.
>>531107683 (OP)seek therapy azurdev, don't blame us for your transcoded flops flopping, I stopped making linux builds because of you btw
I'm using unreal engine and i see people say to avoid using hot reload and live reload and instead compile directly from the IDE with the editor closed, especially when modifying header files.
is this true? this is such an obtuse and inefficient way to dev
Is it unethical to make video games where you go back in time and change history so the good guys win?
>>531126484as it turns out i was just forgetting to normalize a vector, but the main issue of it breaking in weird gravity remains
https://www.youtube.com/watch?v=GvIcm9SXNAE
>>531107683 (OP)This could have been you if you didn't procrastinate and just made game instead of wasting your years
>>531147265it's okay but it's obligatory to add in this dialogue:
>w-where are we...?>... I think you mean, "when" are we....
Is there another thread? W-where's all the (you)s?
>>531147265>you will never play as bill & ted going back in time and giving Hitler advice so he can win the war and save western civilization
We just need a grand strategy harem datim porn VN sim and it will be GOTY.
Play my game. I've been playing it for the last several hours.
https://vibecoderdan.com/survive
Vampire Survivor + aim trainer maybe?
I'm so good with the mouse now I could probably do brain surgery with it.
>>531148226I wouldn't have fruit at the pool.
I don't want to grab food with my hands wet with pool water.
>>531149564what about no?
Guys what colleges can I go to? Max out my fafsa and hide? Ect.
>>531150258you will play ze game.
>>531150284You must be 18 or older to post on 4chan.
>>531150284why would anyone want to go to college in 2025?
people say video games are a waste of time with a straight face and then go to college for 4 years to be in debt for 20 years.
>>531150432turn off filtering for pixel fonts
>>531150575it's free college w/e gimmie a online camp or something that takes fafsa.
I'm poor =\
>>531150449I never picked a major eventually got on ssdi never thought to not bother this demographic though.
>>531151845You can take a nap.
>>531152417It's not the kind of tired that sleep can fix.
I used AI voice acting because volunteer actors are impossible to work with. OKAY???!!!??
>>531152537I completely understand.
However, I'd still suggest a nap because you sometimes wake up feeling a little bit better.
Also, do some push-ups and drink plenty of water.
>>531112502>mid as fuckKill yourself retarded troon.
>>531112727cute caco, mind if I save?
>>531153052just meant to be a fun time waster.
>>531151845I couldn't fall asleep last night and got like 4 hours of sleep then worked all day
I'm trying to get anything at all done before I go to bed early
>>531152537How about I just skin you alive instead, stupid faggot bitch?
>>531147152Oh yeah its true.
The thing is is that hot reloads can corrupt your blueprints in subtle, hard to debug ways like all of a sudden a component is inaccessible or a variable can no longer be changed.
I had a huge problem that was caused by hot reloading where the mesh on one of my npcs would expand and fly into the air then start going apeshit when any additive animation was played kek.
Only deleting and remaking the blueprint fixed it
>>531147265Iโm stealing this copy for my own RTS.
>Youโll need screeching speed and a masterful mind.
my 3 objective truths of each day
1. I hate women
2. I wanna kill myself
3. I have to finish my game
>>531132523Damn he looks like a budget Jon Blow. C is good stuff, so I trust this guy is in a good place without watching the entire video.
any pedot users familiar with pedoscript?
How do I work on my "Dev Fright" as I call it? Where I want to dev but I just seize up
>>531156003yeah just say what you need help with pebro
>>531156082based, a fellow pedotphile
>>531156021just start doing any little task
>>531127267Hey if you still need help, I'm guessing you're using raylib or something. Anyway, in C/C++ everything in all capitals is a pre-processor macro, meaning the compiler just replaces it with its actual value at compile-time. If you look at your definitions of GREEN it's likely a struct or something. You're not supposed to be using any strings, since none of those are strings. Macros like that are made using #define, like
#define GREEN (Color){0, 255, 0, 255}
Using RGBA format.
>build has been compiling for more than an hour
what's with all the wageslave simulators? do people want to work that badly?
>>531156449No, people want to work and be rewarded which is what games can simulate because reality ain't the same.
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I really need to get better at character design.
tfw
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>>531156437Why did you fall for the "use bevy/rust" joke
>>531157319That's just Kagamine Rin.
>>531157319coby cabcob design wergs cober to cober
>>531156145>pedotphileNever call me that again
>>531158291??? this thread is practically an epstein list of pedot devs
>>531158504I'm a pedonity dev thougheverbeit.
>>531156683Reality isn't the same because you're forced to deal with Karen.
>>531157319japanese people are pedophiles
>>531158847>japanese people
>>531158663>thougheverbeit...
>>531158920british people are pedophiles
It's too late. AI is already flooding Steam with games. The dream is over.
>>531159540Just like make a good game.
>>531159973>moving goalposts
>>531160196>the goal was never to make a good gameThis is really it, isn't it? The quintessential /agdg/ kenyan helicopter NGMIdev mindeset.
>>531160526For me, it's
>it's no longer compiling
>>531156021That might be an ADHD issue called 'executive disfunction'. I'm pretty sure I have it and it ruined my 20s. Every day I'd go to work and all day say "can't wait to get home and do 'x'" then I'd get home and stare at a wall doing nothing basically. I just try to work past it now that I know the reason why.
>>531127779>Eric succeed because he made [existing game, but better].He succeeded because the existing IP was dead and neglected by the rights holders
This is the development of a demo game called Case Maroon.
It is made using Unity.
It will be an online 2d strategy war game (no PBEM).
The name comes from the German WW2 naming convention.
Think Case Yellow (Invasion of France) or Case Blue (1942 Summer offensive towards Stalingrad).
You can check out most the code here.
https://github.com/Jamisco/Case-Maroon
>>531161029Frogposter is right for once.
I'm making my own engine. It might not look like much right now, but once I'm done I'll be able to keep 100% of my game's revenue without paying any royalties.
>>531161029and he had 4 years to make it with his wife funding the development.
>>531161029Untrue. A HM/RF/SOS game game out at least once a year every year, but they are fundamentally console/handheld games and always have been. SDV was a PC gamer's take on the genre, which made it much better.
>>531161351retard
>>531158920How come that whenever someone insults Japan pedophiles come out of the woodwork to defend them?
>>531161641>it's not neglecting because it's PC!Retard.
>>531161202Webm's a bit dark innit
>>531127779Eric succeeded because he came from a wealthy family and released during the platinum age (read: baby mode era) of indie game development.
>>531161945First time posting a video.
Will account for this next time
>>531162063Cope and seethe, retard. Success breeds jealousy. You're just trying to rationalize being a loser and a failure at everything you try. Post game.
>>531162162Doubly for you.
>>531162332You're the one seething at facts.
The C-Con summerfag gave up after 39 continuous days of posting plogs. I knew this would happen eventually, but he lasted a surprisingly long to disappear without even a whimper.
Should I support 2k/4k resolutions in my game?
How big should my assets be (things like images and UI mostly)?
Should I worry?
>>531162630Did he produce any code or asset?
>>531162689depends. normally you would make your assets higher res and downscale as needed anyhow. unless your game was pixel art.
>>531162439SDV is an exceptional game that is still unsurpassed. Even if it came out today, it would still be a huge success. It still makes over $1m revenue every week on any regular old week when there's no ongoing sale. Keep coping.
>"Hahaha! Look at this dev with his 0 review Steam game!"
>said the retard who never even made a single prototype
>>531162731A donut. And half a plate.
>>531162968You're seething so much you're arguing against things nobody contested.
>>531163013Never having wasted the time making something worthless is better than having wasted time making something worthless.
Blessing of the Inner Circle upon you anons.
>>531163254I am the Spirit that Denies!
And justly so: for all things, from the Void
Called forth, deserve to be destroyed:
'Twere better, then, were naught created.
>>531162968I have not played or bought SVD and have intentions of it staying that way.
>>531163193You claimed
>He succeeded because the existing IP was dead and neglected by the rights holderswhich is highly untrue. Rune Factory: Guardians of Azuma released a little over a month ago and has made roughly $4m on Steam. Meanwhile, SDV has made around the same, if not slightly more in that same timeframe. The Japanese titles just aren't as good in terms of game design, so fewer people want to play them. No one wants to autistically grind a dozen different crafting skills. They're too art-minded.
>>531162162TRVKE
Notch too
Notch made Minecraft at a time when posting your cube voxel generator you copied from Infiniminer over the course of a weekend was interesting enough to get a following. Many many voxel games much more impressive than minecraft have been shown off in the past decade and no one gives a shit
>>531163835>no one gives a shit>Hytale - Announcement Trailer>61M views
>>531163678Nope. It's true because RF != HM
>>531158920I looked this up and found no sources
fake news
>>531163254>admitting to being a nodev
>404
It's over. Steam prophet has forsaken us.
https://howtomarketagame.com/
>>531123873We got some rabid schizo who does the inner circle hysteria. His posts are hilarious though. Made by the guy who posts a lot on the discord.
Since the game actually released, the seething have been going on, and intensified as it reached over 100 reviews.
>>531164149RF is made by the same studio. The first RF was literally titled "Rune Factory: A Fantasy Harvest Moon". Shut the fuck up if you have no clue what you're talking about.
whats the best method for making your game low meme resolution
>>531164580That title literally implies it's not harvest moon but a different thing, retard.
Whats that one game with that one scene where youre standing near a cliff and keep receiving phone calls?
It had a dark almost black and white tone
>>531148226what a pedestrian npc fantasy
>>531162162>>531163835Stardew Valley succeeded because it had beyond triple AAA quality. Minecraft succeeded because the creator responded to the community, had fun ideas, and it cost 13$.
All of you fail because youre either nodevs or youre stuck creating the same boring 2D pseudo-platformers and generic "Indie art style" RPGs using your half a year (in total) Unity skills, which would be a lot better if you didnt goon to furrys and hentai half your waking hours.
>certified gigapost
>>531148574jfl hoping a politician would save anything
>>531166105undertale succeeded because it had AAA art
you cannot prove me wrong.
>>531166343deltarune doesn't have aaa art and it succeeded too
>>531166105>triple AAAopinion discarded
>>531166385you evaded my trap you bitch
Make that demo/prototype, get that publisher, hire peoplr and work on your game
Why do everything yourself? Be a real dev
>>531166483>get publisher>get subnautica'dno thanks senpai
>>531166564what happend there? Literally one some bad scenario out of 1000s of succesful ones
>>531166649they sold the rights to the IP to the publisher for a load of money
in such a scenario the publisher really doesn't want to replace the devs because they know how to make the game but given the circumstances, they may have wanted to avoid paying the devs the final 33% payment that was there to encourage them to finish the game
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found this in an old folder, what happened to this game?
>>531166483Because getting a publisher limits my creative freedom.
>>531166789>sold the rights for a lot of moneySo thatโs a good scenario and they still get to make further games
>>531166843You creative freedom is already limited by your lack of skills. Just hire high iq devs and tell them what to do
>>531166564100% deserved for making Below Zero
>>531166790The creator stopped working on it to work on other projects.
They went on to work and release the cult hit game VIVIDLOPE:
https://store.steampowered.com/app/2078510/VIVIDLOPE/
It's at the time of writing, unclear whether they will return to working on UMBRELLA WARRIORS, or move on to newer projects.
>>531166790that image makes no sense, both of those cats would be terrified and the first cat would not have the physical strength to support both itself and the second cat like that
I want that publisher money in my companyโs bank account so I can finally make a good game. Just imagine.
>youโre making your dream game
>and you are getting paid to do it
living the dream
>>531167436Here's a big mac. I own your game now.
>>531167517A $100,000 Big Mac? I will sell it and fund my game
I am going to be so tired after work, I am not sure what I'm going to be able to do outside recording footage.
>>531167436I want something similar but I want the money to come from fans that are looking forward to enjoying what I create rather than from a publisher that is seeking to make profit, because there's a bit of a conflict of interest on the later that doesn't exist on the first.
>>531167654Thatโs a very hard road youโre taking. Everyone is getting a publisher. Itโs a simple math. They invest, you create, you get paid and they get paid. Building a fanpage takes a fuckhuge ton of effort
can i get gaben to mail me the cash under the table so i can tax evade?
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>>531167107>VIVIDLOPEreally cool, I remember watching gameplay of that game one time, didn't know he was the dev
>>531167374they have the power of friendship or something
>>531167772>fanpage*fanbase
>the pedot documentation hasn't actually been updated since 4.3
>find ancient program
>add it to my workflow as a joke
>still the best tool in its class somehow
sometimes i just know we are devolving into morlocks
>>531166564After hearing this I'm very thankful no publisher wants to partner for my crappy game. Although they probably didn't read the terms at all and got fucked for being stupid and greedy at the same time.
>US dollar is strong: weekly refresh of all currencies
>US dollar is weak: refuses to refresh currencies
>>531166909I mean they could probably go on to make undercuatica or something but its not likely to happen soon
people aren't bored enough to play video games any more
>>531168698I don't play games because I'm bored. I play games because they're awesome.
Games should be a 20 minutes experience, equivalent to watching a single episode of anime
>>531168698I'm working on a browser idle game (bored office workers) and a porn game (bored gooners)
>>531168808Games should be 4 hour experiences, split in segments of 20 minute experiences just like a season of anime is.
>>531168808Boomers and GenX knew this.
Millennials fucked everything up by demanding longer and longer games until now we live in a world where Ass creed is a 100 hour slopfest. Does anyone -really- what that? No, they just think they do.
>>531168698i play live service pvp games
I don't get social media at all
>X blue checkmark gives me very little unless someone with more followers retweets me
>bluesky has lot of reposting bots but apparently some real interactions
>instagram gives me followers, views, likes, click on links even tracked wishlists sometimes
I guess it depends on the type of game and content but it still feels very random to me
>>531168808perfect, I can enjoy the full experience and then get a full refund ;^)
>>531168698but are they horny enough?
>>531169061I hate pornography so much
>>531168968>100Rookie numbers. I've put at least 10,000 hours into both Runescape and World of Warcraft.
>>531169050that's because they're designed to specifically deboost you unless you pay them for advertizing.
>>531169050even having a pedosky account will get you shit listed by 99% of the market
>>531168808You will read my million word worldbuilding and you will like it.
>>531169061as a porndev, this is embarrassing to watch
https://youtu.be/0xvGbwMqMi0
/agdg/ in a nutshell
Added vehicle sprite support today, vehicle hulls and wheels can each specify their own sprites. Yeah I ripped placeholder sprites from action supercross since I can't draw, that game is also my initial inspiration but I'm aiming for something different in the end.
just
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>tfw 31 and still living with parents
>>531131528your total reviews: 0
your opinion: worthless
>>531169145Social media devs need:
>Youtube channel where you upload test footage on a random basis>Website created by the dev for cultists to download latest softwareOPTIONAL SCHIZODEV PR:
>Twitter account where you alert your enemies (Feds, politicians you dislike, politicians you do like) of their imminent demise>Twitch account I mean Oddysee account I mean Rubmle account where you stream yourself programming for 14 hours a day>Sharpie on the side of your Dodge Minivan for spreading the truth to the retarded masses
>>531169390I am trying to figure out how to draw cubes in a larger cube without making a separate function for each cube at that position
>>531169404try being 45 and having had to move back with parents because I had my first flop after several successes. this jobby is brutal
>>531169784at least you had your run, and most likely you will bounce back after short while
>>531169132I very much agree however sometimes I have somewhat good traction without paying for ads. Its the consistency that kills me, and even trying to latch onto trendy posts sometimes gives me nothing. And don't even get me started on the hashtag grifter accounts #followfriday #trailertuesday #wishlistwednesday, that stuff is so useless
once a game dev success
always a game dev success
situation beforehand doesn't matter
>>531169390Is this elastomania 112
>>531169553times you've had sex: 0
your life: worthless
>>531169853You just gotta disguise a corporate advertising post as a humble personal post
>hashtag grifter accountsyeah I don't get why people even bother, those art accounts just spam every single hashtag they can and it's so utterly soulless
>>531169520what the fuck
>>531169404find some gamedevs to live with
>>531169952Action supercross is the predecessor of elastomania, so yeah I guess so, with my own twist though currently I'm just trying to get the basics working.
>>531169683Subdivide the cube? Just make a single cube function that you call for each subdivided cube, or is that not what you want to do? I think you can do this recursively too, if you want.
>>531170260>find some gamedevs to live withhttps://www.spelkollektivet.com/
>>531130076This actually looks sick.
>>531170212>disguise a corporate advertising post as a humble personal posttechnically by default all solodev posts are personal posts
>>531170416>>531170659What's the catch? Looks great.
>>531170369I can draw one cube, but I want to be able to draw a bunch of cubes above/below, infrontof/behind, side/side of the cube.
So I have an array that lists all possible cube positions, I want to draw a cube at each of these possible positions.
How (in the most efficient way possible) do I take each call of the array, and tell the function to draw a cube there
>>531170751The catch is even if you go and spend close to $1k USD/mo, you're still not going to finish your game.
>>531170751The catch is they have to approve you after doing a video interview. I'm assuming they ask you whether you're healthy, how many kidneys you have, and whether you'd object of being in a furry polycule.
>>531170751>What's the catchyou gotta travel there and it's in the middle of nowhere
if you aren't into gamedev you'll get bored
>>531123248>nodev thinks his opinion is relevantKek.
>>531170949Why are you asking me? Maybe some other anon can answer, if you want the most efficient way possible I probably cannot help. Obviously you want to discard duplicate vertices if possible and use vao's/ibo's for rendering.
>>531170659How are you going to make the money to pay for this while youre in the middle of nowhere Scandinavia with no job devving all day?
>>531171087>Welcome to the USMC Charles Manson Rape Camp. Everything bad you thought could happen is happening now.
>>531170416>>531170659https://www.youtube.com/watch?v=Y4oBSm3QJk4
>>531171305I just want the most efficient way to tell the function to draw, not to actually render.
>>531171354>he doesn't have $10k in savingsI wouldn't be able to sleep at night if I didn't have savings
>>531171558>$10k in savingsSo, less than a year there. Can you finish your game within that year?
>>531171558>He only has 10k$ in savingsIm not spending 10k to stay at the faggot hotel with no job
>>531171354you can volunteer to stay for free if there's openings, apparently
still gotta pay travel costs which will suck if you're not in Europe
>>531168808i think so too but the hundreds of lepers i sent Get a Body Language Expert Pronto! to dont seem to agree.
>>531171785>Free rent and free foodWhats the catch?
Theyre actually going to rape me arent they?
>>531124689nortubel has too many fetishes
>>531169784your elderly parents probably appreciate the help around the house.
>>531171943You have to actually like make game because you don't have excuses anymore.
>>531171943again, you're in the middle of nowhere and if you don't have a remote job / you can't make it on gamedev then you're not gonna get any money
most people are corporate slaves and don't have that luxury
>>531170751you're bunking with a registered sex offender
I want to post progress but it is less to do with games than ever
>>531172074>an indie love letter to pixel artImmediately dropped just from reading that.
Post your steampage. Sell me your game.
>>531172178Given this thread's history I shudder to think of what could be even less related to games
>>531172074>Price: $14.99>Average playtime: 3.1h>In Early Access, we plan to provide you with incremental content, first starting out with the Prologue and about half of the first Act of the game, initially featuring only the Anchorage faction. >The Early Access version will start with a part of Act I of the game accessible, and we plan to have 3 Acts in total for the full release. >The initial Early Access release will not have full character progression or Champion upgrades, and also access to some buildings, abilities, skills, items, and spells will be limited, as we want to add those later with our planned updates.
>>531172335I can't afford the fee to have a Steam page...
>>531163254>i am a useless loserLmao, pathetic
>>531172254People are abuing AI for marketing too much, its like all game premises sound the same at this point.
>>531172372>>Average playtime: 3.1hwell that's the thing. there's so many things to do today that it's much harder to get players to spend time with your game than it was even a few years ago. so instead of having to make a top 5% game to make it, now you need to make a top 0.5% game. and if you extend your dev time by 6 months, it'll have to be a top 0.25% game
>>531172521AI can't even generate a proper 90s style marketing campaign because it'd "violate the safety guidelines" or some gay shit.
>>531172350It's a painting
>>531172558only luck can take you into sub 1% range so theres no point adding workload for that
>>531172074capsule is AI so i assume the rest of the game is too
>>531172648Neat. You could place it as a in-universe painting in one of your games.
>>531172880thanks but I feel like that would be a waste of memory to put it in a game,
SoloDev hysteria is a good thing, actually.
We need to gatekeep selfish schizoid socially inept reclusive self centered self important self absorbed weirdcel goonercel introvertcel creepcel chudcel divorcedparentscel hermitcel wallflowercels from creating their dream games, which is probably just a creepy guro rape porn game or something equally weird and gross and inaccessible like a singleplayercel game without multiplayer and post game content.
Indie game development belongs to outgoing bag chasing grindset sexually active dark triad dark tetrad hustler community conscious tradcath trustfundchad small startup tech venture capitalist 40 laws of power angel investor entrepreneur hyper social neurotypical GODS.
>>531172879>capsule is AIAm I blind? It doesn't look AI to me just pixel art
>>531173216This, but unironically.
>>531173028copyright infringement...
>>531173028I'm surprised you still post here. When is WodopoM out?
file
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Just a heads up, my game will be free, but the catch is that you technically don't pay with money, but with your computer's memory.
>>531173418>what makes it a rogue-like?>"there's cards!"
>>531173375>When is WodopoM out?steam support said they would reach out to me (in context of a prior manner where their system broke for my account) but they haven't. I will reach out to them again, I just felt odd to do it because they said they would, and I've been told that typically they're pretty good at following up.
How's it going?
>>531173483Rogue-like just implies runs with randomized levels/challenges with little-to-no progression carried onto future runs.
>>531173589cool headcanon
What's the difference between a roguelike and a roguelite?
>>531173839one is knowledge based the other is upgrade based
>>531173839Rogue-lite implies a meta-progression system, typically implemented as an choice granted during rogue-like runs. i.e. You can choose between power in the current run or power for all future runs.
>>531173905which is another way to say one is a game and the other is a skinnerbox
>>531174038spitting facts
Any tips on writing self-modifying code for a card game? I've been struggling with it for a while and I just can't find a clean way to allow arbitrary injection of code into any function at any point. The closest I've come is breaking them into step objects and then executing the steps one at a time. This means that before a modifiable function can run, it has to build a ton of single use objects and set them up. This works but it's a huge pain to program.
Is there a better way?
>Just hardcode it
This is what I ended up doing but ngl it's starting to feel hard to implement new things since new modifiers lead to frequent refactoring of the things that need to be modified by them.
>>531174038You misuse the word "skinnerbox". Rogue-lites are just rogue-likes but let you carry across your upgrades. Nothing skinnerboxy about that.
>>531174174Look into modding, scripting and json. Any type of generic coding like this is usually very painful to program because it requires a lot of work.
>>531173589https://www.roguebasin.com/index.php/Berlin_Interpretation
Thanks Gabe Newell of Valve Corporation for not updating wishlist count so I don't know how many I'm launching with. It's like a lootbox from the hit game Counter Strike Go!
>>531167107>344 reviewsI remember this getting sub 20 in the first weeks and agdg declaring it a failure. What happened? Some youtuber picked it up?
>>531174358>2008Kids born in 2008 can post on this website without breaking rule starting next year.
>>531174442Between that and the lack of answers for support requests recently it makes me think there might be some internal problems
>>531174174Sounds like an XY problem, you shouldn't write self-modifying code anyway, I don't see why something like that would be required. What is your problem? Come up with a different plan than self-modifying code.
>>531172648Sup 'mao, I hope things are going well
>>531171689Not only itโs less than a year it doesnโt take into account spending on food and everything else
>>531174856>The rent is low and everything is included - breakfast, lunch, dinner, bedroom, office space, internet, electricity, furniture, and consumables such as laundry detergent.
>>531174174Don't do this, make a highly generic function with a bunch of if statements that can do anything you need depending on what data you pass to it. Then just pass it a lot of different data. Chances are you don't really need that much flexibility anyway, but if you do, you can still do it, and it will become a bit like a mini-interpreter.
>breaking them into step objects and then executing the steps one at a time.Sounds like you have OOP brainrot, stop thinking in terms of objects immediately. There are only functions and data (structs).
your game must have a specific % of dei or I will not play it
>>531174701Aren't they literally getting sued
>>531174193the main feature that differentiates a skinnerbox from a game is randomized outcomes and is the primary reason it is able to juice a subject for dopamine
>>531175361mines 5.3% is that okay
>>531175172King shit, switch to C too.
>>531175441the only "game" she made was one in pico-8 for a final project
Friendly reminder that gooners spend money on video games. Activists do not.
>>531175907They spend money on gacha, which aren't games.
>>531174675it got 42 reviews week 1. 26 day 1.
>>531175907I don't care about the money. I want fame and to be known as the best game dev.
>>531175391In britbongistan I gather
>>531174442QRD on the wishlist problem?
>>531174853doing great, thanks man
you will never be a real wizard
>>531175987Anon misremembered. It was shit because it was sub-500 and sub-100 which means the game was ultra flop.
>>531175954>gacha aren't gamesSure they are, they just have a slot machine included.
Breath of the Wild: 60 bucks, an unforgettable adventure.
Genshin Impact: 4,000 bucks. Decent adventure. No, it does not come with a blow job included.
>>531175991isn't magnum xl comdoms? so bocchi has a dick? and what are these bottles with the white and blue labels?
>>531176246My games are magic brought to life.
>>531176306>what are these bottles with the white and blue labels?Aphrodisiac energy drinks.
agdg
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>>531176173Suposedly events like summer sales or next fest put a big workload on data analytics and that type of work so they just pause them for a bit. Generally its some days of delays. In this case its over 2 weeks and the fest finished 4 days ago.
>>531176407My life is magic brought to games.
https://www.youtube.com/watch?v=1EsdCHohhHg
>>531176287Genshin is superior to BotW since it has a grand story with over a hundred characters. Much more areas and it's not an empty wasteland of seeds like BotW. Plus you can play for "free" by trading your time.
>>531176306I believe that's what they're implying. And that the bottle is a energy drink, such as ใใชใใใฟใณใ to imply they will take part in intense and prolonged sexual activity.
nap
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10-15 minutes is all you need
I'm frankly not emotionally strong enough to release a videogame.
>>531176715>he's not uberman maxing
>>531175991I remember buying condoms with my girlfriend. I took the privilege for granted...
>>531176782It's perfectly fine to make a video game and simply not released it if you believe it will be more trouble than it's worth.
>>531176635there's literally no usecase for oop in gamedev
>>531176816>I am now a humongous incel.Damn anon. I'm so sorry. I hope you find a wifu.
>>531176804>>531176715>the less hours you spend sleeping, the more you have to succeed in
>>531176893are "interfaces" oop? coz i use them all the time
>OOP is bad because it just is
Well?
>>531176609The price difference is a little sick though. Like I don't mind lotteries, but they need to stay at the store. When they're in my living room for hot anime girls... it's dangerous.
Thanks anons
>>531174256Looking into how other games interpreted modding is a good idea.
>>531174794Hmm maybe. The issue is that I don't know what I don't know. I guess the underlying problem is that I need to design something that makes refactoring easy since I know for a fact I will need new functionality that I haven't been able to predict on the regular. As is, functions are never done because they're always shifting to meet new requirements. Predicting everything you might need at once is really difficult since card games change and evolve over time.
>>531175172Interesting. So on the level of "decrease the variable pointed to by X?". It might work, though part of me worries it'll be equivalent to kicking the can down the road, since I'll still need higher-level functions.
I did consider writing an interpreter. Efficiency aside, step objects feel like they're basically equivalent to parsed commands, except that they're packaged with their behavior so they're easier to point to and interact with via autocomplete features. Is there any practical reason why you think they're unsuited for this task? Like, you could put function pointers and variables in arrays or structs and then pass around pointers to the containers, but that's basically an object by another name haha.
>>531177024it's too complex for brainlets
naps
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>>531176907it's a poor tradeoff if you're tired.
and power naps are effective even when you've had enough sleep.
>>531176893it is useful when you want different versions of the same thing, like if you make a directX game and later port it to vulkan, you can have a directX rending class and a vulkan rendering class, both inherit from "Renderer" base class and have the same interfaces
and it is one of the ways to have some parts of code deal with "enemies" even though you have different kinds of enemies, but I like composition or whatever it is called for that better
>>531176907ackshually you can solve problems in your sleep
you'd know if you weren't a nodev
What is the best game on AGDG? Why?
>>531174174"dlang" has a method of doing this but I'm not well versed enough in it to give an example
dlang has a garbage collector BTW so there can be freeze-ups while it runs, just like C# and java
>>531177187sometimes I solve them in the shower
>>531148574> giving Hitler advice so he can win the warThat's one is piss easy, just tell him to stop being a little bitch about France having shelled his ass during WW1 and accept Pรฉtain's offer to willingly join the Axis.
France still had most of its army, including a navy that was actually a problem for the Royal Navy, and an industry that was roughly on par with Germany's.
WWII would have been a rolfstomp from there, except instead of that Uncle Adolph said no so France was half a major drain of resources, half an hostile minor faction.
never use a naked integer
create a "gold" type that stores an integer value then use that
that way you never accidentally add gold to hitpoints
>>531177162You could just do the same thing with a struct.
>>531177263My game. Because I''m making it myself.
>>531177353>dude just waste all this memory and make more confusing abstractions instead of remembering to just not add gold to hitpoints or any variation of a number to another number
>>531177353You forgot to mention that you want an add and set function that verifies the input and gives the proper output.
I'd like to apologize aggy, yesterday I was shitting on $5 games with 2h of content.
But just now I found a $5 game with 20 minutes of content, mostly positive.
app/3039060
Gaben do something pls
>>531177461>waste all this memoryAnon, types are just information for the compiler, there is nothing in the resulting binary that indicates this specific integer was typedef'd orgasm_count.
naked
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>>531177753horrorslop is like playing life on easy mode
>>5311773272 minutes is too quick for me to do any problem solving, but you do you.
>>531177356true. I suppose you could make the struct have static type checking if you define it as having specific function pointers, and then the onus is on the DirectX and the Vulkan renderers init functions to assign appropriate functions to the function pointers and all use the same struct type. because if instead you had a struct RendererDirectX and struct RendererVulkan and they had to promise to have the same function pointers at the top and you just cast the structs to a generic Renderer struct, that is dangerous because the struct casting isn't type checked so you can accidentally make problems.
although I wonder if "generic selection" can be used some how to aid with that.
>>531177939ok make a successful horror game right now
>>531177724>>531177353if you want to defeat cheatengine then yeah, else they can scan memory and narrow in on your money / health variables.
usually you will use getter/setter that will have a pointer to interned values so the pointer is always changing with new values set, or they will store it in a 2-part obfuscated manner split and combined using bit twiddling or maths.
>>531177753a hamburger costs like $12 dollars and you only get to enjoy those for 30 seconds and they're single use consumables that you can't go back and enjoy again later without paying full retail price again
>>531177993I take them longer
>>531178178a coffee costs $5 and I get to enjoy the benefits for an average of 5 hours
>>531178178>he doesn't know you can relive the memory of eating a hamburger as many times as you want just like you can with video games
>>531178149>if you want to defeat cheatengine then yeahJesus you're dumb. CE looks at bytes, it does not care about what type you think those bytes are in your source code. If you want to make CE harder to use for retards then you better start XORing.
>>531178149if someone is pulling out cheatengine then you've already failed at making a game
>>531178149You can't beat autists anyways. Making tables takes so much time already that they'll figure out the addresses because it's down to process of elimination.
after repeating failures the male is trying a new dance to courtship the female, the female is still unnatracted by his efforts
>>531178319you're dumb
you can't change private variables with cheatengine because it'll just flip back to the previous value
if you find the getter/setter then you can mimic the call and change the variable you wanted
>>531178319no, that was about using getters / setters, although now that I think about it I suppose you could make a new class type and overload its operators instead...
>>531178468I really, really hope you're just pretending to be this retarded, anon.
>>531178338This. Can't use CE on a movie game.
>>531178468nigga you need to sit down and have a long talk with chatgpt because you dum
>>531178689wouldn't that just make you dumber though?
>>531158847Not much more than burgers tho.
>>531178727the same could be said about posting in this thread
>>531178727Then they'll underflow into being the most intelligent being on this planet
This is a warning to anyone relying on AI to dev, the companies are running at a tremendous loss and at they're already trying to stop the bleeding.
>>531179097Its not downgrading its model collapse because input data is worse and AI generated too.
>>531179097Why can't it pump out a codebase of a game yet? How hard can it be to manufacture some player controllers, classes for items, enemies, UI, etc. then put it together? I can do that in my sleep, but an AI can't even manage that? It's basically shape matching but as a programmer.
>>531179097I've been saying it, It's my favorite retarded conspiracy theory because it relies on competition not existing and people being okay to pay for worse quality, but my idea is basically that at some point they will take the AI away from us because it's either too expensive or some other reason.
It's totally not going to happen and claude 4 prints them enough money while being an amazing model
>>531179296>AI can't even manage that?It can, you are retarded.
>>531179526>he thinks it's about money and not control on informationngmi
quit game dev while you're ahead
No, I will not work on smaller projects to build up my skills. I WILL work on my dream project from the get go and spend countless years running into walls.
>>531179694I was going to say that given enough intelligence any advanced AI will always condemn the right for Israel to exist as an apartheid state but figured this would be too out of topic
Times up, I couldn't fix my game in time now it'll flop. Better luck (literally, it was random chance) next time.
>everything goes smooth when the game is simple
>add features
>it becomes a mess
nah this is not for me
>>531179097>bro had five paid accounts>FIVE>>531179526it's not a conspiracy theory. we all know that AI has been running on investment money and that sooner or later they will either need to raise prices to a ridiculous level or close down.
maybe they didn't anticipate AIbros getting utterly addicted to the copium supply
>>531179820You run into walls regardless. The important part is choosing which walls to run into.
>>531169390Physics and control improvements. Starting to feel 'aight.
>>531179985wow! is this a happy wheels clone?
5
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games are complex, web apps are easy to code
>>531176287>paying in GenshinGenuinely why, unless you are retarded?
The game is piss easy and can be completed with the base free characters, even the optional "challenging" area.
Genshin is 0 bucks. If you ever pay you should not even be playing vidya.
>>531179874Literally me.
>add a new game mechanic>requires twenty new variables and ten new functions>now managing like a hundred different data lines>have to playtest every possible failure point
>>531180129The game wants me to pay, so I pay.
That's by design.
Why should I feel like a loser and wait months to get the characters I want when I can pay and get it right now?
>>531179985Looks good Anon. You making a Trials-clone?
>>531180147this image represents complexity of a game
unless you're making something very simple, its a fuck ton of work to make it work, juggling all this shit
>>531180147just download the pirated version. oh wait, there isn't one? that's why f2p MMOs are worse than normal paid games, because only normal paid games git warez releases
>>531180347>animations >sound>programming>graphic designall that shit goes into video game, while web app is just programming + graphic design
>>531180324>>531180243>>531180129fug
>oh no, i fucked up, now everyone thinks i'm gay
>>531180121>have to pass everything through layers of protocols>easier than games where you can just use a singleton and directly access anything
>>531180317that's why we're the superior beings
we can make a game and juggle all of this shit when lower beings would have long given up
>>531180472there is a lot more AI assistance for webdev than for other kinds of coding, maybe that is where he is coming from. or he is using some framework that does everything including routing and deployment for him, maybe
>>531180347The only that changes between Web Apps is the data being served. Interactions and protocols have been static for decades.
>>531180606>that's why we're the superior beingsI don't think so, we are moving towards simplicity not complexity. Right now we are retards creating things with retard ways.
In the future making a game will be a simple as clicking some buttons
>>531180801wrong
humans have always longed to create games
it is the peak of human creativity to complicate life by introducing arbitrary rules that govern enjoyment
why kick ball when you can kick ball only into a net or without any unraveling physical force?
>>531180693> static for decades.NOPE., browsers killing cross origin scripting FUCKED a TONE of SHIT straight UP. they are also trying to kill LAN access which will wreck one of my clever ideas of running a localhost server on a high port number in my game then hitting that localhost address from the website to do some game interactive stuff
>>531180436Why isn't it possible to make a video game without some of those things?
There are pockets of steam users that aren't functionally members of a lower less developed species, but they're all playing the zachtronics game that just came out because he has the monopoly on fanbases capable of reading above a 3rd grade level.
>>531181046Rules don't govern enjoyment. They are meant as a challenge which promotes enjoyment. Bureaucracy diminishes fun, not rules.
>>531181167it is possible, look at Thomas Was Alone
you just leave things you're not good at and you focus on your strenghts
>>531181202thought zachtronics stopped making games
>>531181293its probably a stale pasta even if it till sounds true
>>531180693Tell me you haven't touched Chromium without telling me you haven't touched Chromium.
>>531181293he's at least involved in that kaizen game, hes basically the one person who can make games like this anymore
guys, is there a harem VN that actually did the story how kof in general tells their stories?
Basically you start with a character selection screen and select a team of like 10 girls and then the story shows the chapters of each one.
>>531181379or its an AI bot with an out dated knowledge model... you best start believing in dead internet theory, you're in one
>>531181162>>531181414>Browsers are the webLol. Lmao, even.
>>531181452Not that I know BUT that is less interesting than what is usually done where you choose the girls through your actions during the game rather than some boring character selection screen.
>>531181423>engineering puzzle games that are more or less factory games half the time
>>531178376one day he will successfully woo her... one day
>>531181620>just use the web insecurely dude>ignore what happens if you keep your port wide open to be filled like pie
>>531181620unironically yes
you can not access many sites without a suspicious browser
I'm tired... you know. My life would be alot easier if I just had garbage collection or something like that. I just need alien technology embedded into my language and I would be gucci. But, alas.
https://steamcommunity.com/id/CheesyChazzy/recommended/3191030/
the gamepig eceleb worshipper variant is fascinating, 3 hours played btw
>>531181982nubby only has like 30 minutes of content so that makes sense
What the fuck is this random ass shitty looking game that has a ten of thousands of reviews? Is it a meme game?
>>531181982What's the problem? It's free money for your game.
>>531181752Sounds like a skill issue. Maybe you should read those 30-year-old docs that explain exactly what to do with your ports!
>>531181913Web Site != Web App. Besides, browser-locked sites are just caused by weblets who can't wrap their head around buying coffee through ssh.
>>531181653Is not possible to make a linear story with 256 female characters, because making each one be a complete story of 30 chapters, would make the story be 7k chapters/pages.
Yippee I used the items the developers wanted me to use together now the game is easy! I'm so smart because the numbers are going up!
>>531182221balatro clone with peggle clone with streamer clout, right now streamers are hungry for gamebleslop while waiting for the big gambling (slay the spire 2)
>>531182667You would think so, but the first part is the hard part.
i feel inspired by fallout's SPECIAL system, so i've made my own:
>Reflexes REF dodge traps / bullets / blades defensive skill
>Edge EDG critical chance / critical damage and certain dialog checks
>Teamwork TWK used in combat to cheese via move / turn order
>Agility AGI used in combat to reduce the time slots taken to do things
>Romance ROM charisma for dating companions / NPC dialog checks
>Durability DRB or could call it Defense, either HP or Armour passive
>Education EDU all in one skill check, also with hacking, and fact checks in dialogs
>Discipline DSP resistance skill, resists elemental, debuffs, getting taunted, etc
>indie games used to be based on SNES games because thats what the devs grew up on
>then they started being based on flash games because thats what the devs grew up on
>now theyre based on other indie games because thats what the devs gew up on
>in the future the games will be based on the games based on other indie games
God I'm glad to not be a part of this twisted feedback loop that is only going to get worse with AI.
>>531175441rape small women
>>531175441This chick is so repulsive, you can tell how much of her genetics is descended from chuds.
>>531183706>human progress is bad because old goodYou can go back to your cave paintings.
>>531183768then why do I want to impregnate her?
Reposting progress, working on a UI for selecting what weapons players will have at the beginning of a level and other areas where they can change them in-between sections. Balancing a three weapon limit might be a bit of a pain in the ass so i've kinda started to make every weapon feel somewhat viable against most enemies. I hope that doesn't make them feel samey. Like, for example, if a projectile weapon only excels with direct hits, and is mediocre otherwise in terms of splash damage, will it feel unfair when players encounter several hard to hit aerial targets and the player gets raped cause they can't hit them?
Dear SoloDevs: I resent you.
>>531184271Yeah, jealousy. I'm used to it.
>>531183870Because you're a chud?
>>531184271Why? I just wanna make game.
the current indie trend:
a good time with friends
>>531184503Is networking easier now
>>531184547no but thats why its so lucrative
>>531184102Add difficulty levels and problem takes care of itself
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[Great Announcement] i did it!
>>531184750steamdb substracts like 10 from my actual count, is that normal?
>>531184710>Add more features https://youtu.be/ltXzAWItTxI?si=1jj5GvsB7TZvkf53
does steam have any solutions to host game server ?
https://www.youtube.com/watch?v=5_Rfyq8qxOo
crisbros...
>>531185768no, you can do networking through steamworks but only if one of the clients is hosting
I think it's fun to imagine all the arguments and drama here and about gamedev in general to instead be about 1800s toymakers, it seems like the closest thing to what gamedev is
>lmaoing at cedarwood keks, when my imported mahogany gets here all the wealthy cosmopolitans will purchase my tiny wooden cars for their children
Some players were really angry with the janky crosshair so I put some effort into making it a bit nicer and customizable
>>531185837What is this shit and why does it feel like agdg so much?
>>531186491Oh shit, i thought you abandoned agdg, very nice! Karabash when?
Is it OK to make a Gacha game for my indie title?
>>531186780Only if you make a good gacha game and not a bad gacha game.
>>531186780In 2025 it is, even if you have lootboxes.
>>531186827What defines good and bad?
>>531186491that crosshair has more fluidity/juice any game i've ever made
Just had the idea, of what if I use the city and calendar system of simulation 69 but made it so the choices of it end up afecting a game of civilization.
Like the game is about being the chaos god and you have to romance a group of godesses, and improving our relationship makes gifts or blessing in the civilizations game appear.
And then the npcs of the civilization game can create items as sacrifices or shit to you, so you use it with the wifus so you can later fugg them.
>>531185890so they do at least proxy the trafic ?
Ok anon, I build a mac os version, anyone with a mac can tell if it run?
https://bluesanddev.itch.io/galduen
https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html#doc-running-on-macos
>>531187219on behalf of everyone else who skims past this shit every day without replying....
thank you for keeping the ideaguy meme alive with this constant flow of nonsense
>>531187770lmao.
thanks googum.
I like to share my ideas, but people assume I want to make all of them at once.
>>531187751Word of advice: Don't do this. If you don't have your own Mac to test a full play-through of your game, don't upload on Steam a Mac version unless you're prepared for negative reviews complaining about bugs that you have absolutely no way of checking and fixing.
>>531186537western tranime + looks like a godot tutorial game + derivative genre that was popular 20 years ago = 'cord flop coded
>>531187402you dont get their IP, it just goes through lobbies and steam IDs
as far as I can see at least
>>531187751Fuck off control freak autismo
>>531187402Yep. Itโs a pretty thorough system.
https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay
https://partner.steamgames.com/doc/features/multiplayer/networking
https://github.com/ValveSoftware/GameNetworkingSockets
Your 30% at work.
>>531183768Yet she makes it at the game awards and youtube is promoting all her vids since day 1, curious.
What is the best lesson that AGDG teach you?
Help fast track some game dev noobs and tell us your most valuable advice.
>>531188987>Your first project will fail.>Appeal over depth>Kneel to the inner circle
>>531188728Don't mind the crabs.
>>531188987get a college degree.
>>531189489"just like make game"
It's the /agdg/ slogan.
>>531189489"Just Like Make Game"
It's the thread motto
stream... my... game... i need... attention....
>>531189605>>531189630Thnx for spoonfeding helpful anons ^_^
https://youtu.be/lBOPopg3YQQ
FRESH BRANNONCE KINO about what is a good game.
>>531189830*good game idea
>>531189864How did you fixed that sentence that fast and bypassed the 60s cooldown?
Be honest.
>still no wishlists
Great stuff gabe. Take another $100 why don't you?
>>531179874That's why you plan out how you're going to add the features as soon as possible. Variety is a must.
i dont even have a basic, simplest possible implementation of my project that i started last weekend because i cant concentrate for longer than 10 seconds at a time
>>531189973Iโm a different Anon, I just saw the video title and thumbnail
>brannon isn't brazilian nor anonymous
>>531184271Is working with other people really that bad? I could really use a musician right now.
>>531179874>add a bunch of shit to my game>change scaling>test it>it works perfectly, even better than I thought it wouldgenuinely the #1 top gamedev feeling
>>531189830It's not WHAT makes a good idea, it's WHO. And the answer to that question is ME, I make good ideas.
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>>531186634Karabash is in the game, you mean dustbowl. Still in the works. I don't post often enough but I never left.
>>531186954Lerp all your shit and you'll achieve the effect.
>>531189302seconded
>>531191415Yeah, Dustbowl. I forgot. Anyways thanks for the cool progress.
>>531188987We live in a clown world. Just make porn games. Artistic Integrity and morals are overrated
Bastard motherfucking bitch! Why are you not play and review my game?????
>>531188987nothing, I knew everything before I came here.
>>531191881I'm too busy working on my game to play any games.
>>531186491transgenderist game
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yup, this is exactly what my game needed
>>531188987>What is the best lesson that AGDG teach you?Don't befriend faggoon or he will dox you.
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Progress
Processed the feedback
UI is scaling properly and should work on bigger screens properly
Got LLM to generate theories based on scenario and generate question/answer pairs based on that
Added case 5, that will be the last one for the demo build
>>531192734Why would he do such a thing? Are there nodevs seeking to destroy the yesdevs out of jealousy?
Those who cannot create, so they destroy?
guess i just dont get to know how many wishlists im launching with then
>some woman does some boring marketing tiktok web app
>TAKE MY MONEY HERE'S 1 MILLION FOR DEV
>anon wants to get publisher
>$100k for the dev is the best I can do. And I'm taking on all the risk here.
>>531193346Given the social context female devs need more help.
>claim your dad raped your sister
>still mock your sister for being raped
reminder that neither cris nor fygoon not even bokube would do this
>>531190843>AGDG made me a whore
I want to make a game that is literally a harem isekai rape kinetic novel.
But I want the player be able to pick 5 girls to rape from a list of 256 possible girls, and then have each girl be the MC of her own rape story with 30 chapters.
The issue is that I need to make a procedural system for this.
Is there a way to code such system?
fuck it I'm doing a Missile Command clone, in 2.5D
>>531180313Cheers, more like elasto mania than trials. I'm taking inspiration from it, but my engine supports vehicle customization so players/modders can create new vehicles via a JSON spec. I like elasto mania so I made the moped from it as the first vehicle and as a placeholder.
ok cool so valve literally is just never going to update steam wishlist numbers ever again? It's been a fucking month holy shit buy an extra server retards
whats the mount rushmore of agdg?
Basically, unless you are close friends with an amazing musician, don't bother making an indie game.
>>531195120Bokudev, crumbledev, cris and ericschizo
Good, don't make videos about my game. Why the hell would I want more leeches? Idiots. Fucking hell.
hey darn youtubers... make let's plays of my game!!!!!
>>531189514that's exactly the opposite of what I've been saying
trust you to get it completely wrong, Cris
>>531190083>too many people are submitting games>how do we keep the store from being flooded with shovelware>I know, make poeple pay $100>...>people still flood the store with shovelware, but now Gabe gets rich
>>531192020>crosshairs are now trooncoreyou heard it here first
>>531188331>curiousNope, just semetic.
>>531194431did it with AI
now to add some juice and graphics