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7/23/2025, 9:10:14 PM
>>105999703
Working on a DIY game console. Yesterday I have written custom RLE implementation and refactored whole project so it is properly split between platform specific crates, core, assets, scripts and put it all in one build system.
Now I have to put all the rest of components before I start working on the firmware for real.
>>106001469
I just use RustRover. You can install whole Rust Espressif toolchain with espup and Cargo can use it and flash with espflash, all with simple .cargo config. It just werks.
>>106000870
Based Miku enjoyer
Working on a DIY game console. Yesterday I have written custom RLE implementation and refactored whole project so it is properly split between platform specific crates, core, assets, scripts and put it all in one build system.
Now I have to put all the rest of components before I start working on the firmware for real.
>>106001469
I just use RustRover. You can install whole Rust Espressif toolchain with espup and Cargo can use it and flash with espflash, all with simple .cargo config. It just werks.
>>106000870
Based Miku enjoyer
7/21/2025, 11:39:27 PM
Yey
Anyone has any idea why does the screen grid is offset? The absolute size is correct but top left corner of physical pixel grid seems to actually be at x=1, y=2. I have to be drawing to 1..160 x 2..129 inclusive in order for the image to properly align with the pixel grid. Might this be specific to this particular display model or maybe manufacturing problem?
Anyone has any idea why does the screen grid is offset? The absolute size is correct but top left corner of physical pixel grid seems to actually be at x=1, y=2. I have to be drawing to 1..160 x 2..129 inclusive in order for the image to properly align with the pixel grid. Might this be specific to this particular display model or maybe manufacturing problem?
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