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7/23/2025, 5:02:09 PM
>>3810413
The problem was because each tile of shadow on the map was it's own individual event. My solution was to create larger shadow sprites so I wouldn't need as many events to replicate the effect. I was able to reduce the amount of events on the map by about 160 this way.
The problem was because each tile of shadow on the map was it's own individual event. My solution was to create larger shadow sprites so I wouldn't need as many events to replicate the effect. I was able to reduce the amount of events on the map by about 160 this way.
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