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Anonymous /v/713167765#713175840
6/20/2025, 4:50:27 PM
>>713175417
I’d say NEO being 3D does help in making the game different from the original but not in the way most people think.
Take Pyrokinesis and Entanglement in OG TWEWY for example: you can basically drag along a line and draw a path of flame that can be used for spread damage, hitstunning Noise, or even stopping attacks from coming at you, like the drill attack of the moles. And in Entanglement’s case, you can basically draw a line of wire whenever, which can create a lot of interesting interactions: it can stunlock enemies, gives you plenty of breathing room to set up other Psychs, has great area coverage, can rack up combos like there’s no tomorrow, can cancel enemy attacks on both sides, act as a barrier of sorts, and even drag Noise along the line for extra positioning shenanigans. Whether it's using objects littered on the field as defense when using kinesis psyches, taking cover behind objects, using Entanglement to lock enemies into a corner (the 2D nature of the game helps here) then trapping and bouncing them around with attacks into the wires for major disrespect. This is possible because the layout and geography aspects of the 2D design lent themselves to being manipulated with other pins and fostered ingenuity with environmental tactics.
That said, NEO boasts more positional options being that 3D grants you another axis to work with, so you're able to create dynamic offense now that you can attack around enemies and knock them AROUND an arena and as well as having more robust systems to take advantage of its pin interactions.
TLDR: both games are great.