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Anonymous /tg/96175540#96180807
7/26/2025, 4:28:12 AM
>>96180799
>>96178909
>Rooms 1, 2, 3, 4
Use illusions to get past them stealthily. Do sabotage along the way. The random magical girls are only masters at best and thus cannot see through my illusions to determine that I have used dark magic.
Room 3: To deal with the imp, lock space around it, kill it, and replace it with an illusory replica.
Room 4: As one of the most knowledgeable luminaries on non-combat magic, I can navigate the traps safely.

>Room 6
Avoid confrontation, hide, and regroup with the party. I will probably be the one bringing us back together since I have both illusion and space magic. My domain is good for this group fight.

>Room 7
The boss' arguably most dangerous Illusion, Space, and Time magic are counteracted by me. Her minions from Bio-Shifting, Death, and Pact are weakened by my domain. My needle ought to do great damage to her. We will win this.

>Room 8
My domain will mess with the ritual, which will increase the time we have, and cause greater internal conflict among the enemies. I can point out the weak points (innate or otherwise) of the magic circle to the team for luminaries with attack ultimate arts to target. We ought to win this. If we don't, I'll grab the team and as much loot as I can and use a prepared ultralong distance portal scroll to escape to outer space.