>>96178909>>96179875(2/2)
Room 6:
At this point the facade has ended, I rush through the rooms to save as many of my men as possible and kill anything I can manage to
Room 7:
Because of force specialty, I see her long before she sees me, and because of magic bloodhound and death sense, I get the inclination that she is much stronger then me
Having traded power for versitility there is effectively no way I can damage her and my only way of avoiding death is to teleport away
But I had prep time
My cultists have been carrying bombs, Large ones kept in bioshifed pockets inside of them
Using my and their teleportation, 6 High power explosives appear all around her, microseconds before they go off
She probably likely dies instantly
To survive, She would need to timestop as the first embers were touching her skin, and then either evolve her way out or run
If she evolves she will temporarily need to form features such as a thick skin or a vacuum around herself
For the most part, these features that keep out extreme heat also block ones hearing and vision
Regardless, we simply try to run and teleport past
Room 8:
After fixing my guys up from having that giant pile of metal teleported out of their insides, we prepare for the final battle
The battlefield is about 10 city blocks wide, and my finisher can cut just over a city block
Ideally I just teleport in and Cleave over half of them, but failing that, once my cleave has been cast and killed who it kills I fill my remaining cultists with a mix of cocaine, adrenaline and straight testosterone and we attempt to blitz as many of the executives as possible with guns and machetes
After the ritual has stopped I scan the place for magic loot and give my cultists their final rights before they OD
I bioshift wings and teleport out through the walls to avoid having to deal with that girl on level 7
That was fun
Thanks for the writing anon, I liked how beefy it was
This would probably be more fun in a lower power setting