Search Results
6/28/2025, 5:20:50 AM
>>95968612
>Tactical uplink
You can telepathically communicate with allied creatures within 120 feet. Once per long rest, grant an ally advantage on their next attack, save, or check.
>Wrist mounted tools
Gain proficiency with thieves' tools and tinker’s tools. You can magically interface with constructs or magical devices (detect traps, bypass arcane locks etc.)
>Flesh disguise
As shapechanger from changeling race
>Self repair module
Once per short rest heal 1d8+level HP
Some ideas. To balance it I'd give basically no useful magic items and these abilities are the replacement.
>Tactical uplink
You can telepathically communicate with allied creatures within 120 feet. Once per long rest, grant an ally advantage on their next attack, save, or check.
>Wrist mounted tools
Gain proficiency with thieves' tools and tinker’s tools. You can magically interface with constructs or magical devices (detect traps, bypass arcane locks etc.)
>Flesh disguise
As shapechanger from changeling race
>Self repair module
Once per short rest heal 1d8+level HP
Some ideas. To balance it I'd give basically no useful magic items and these abilities are the replacement.
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